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Not convincing. Here's why:
1. It's unclear how long the spell lasts.
2. Why not use Blindness or Swarm of Bees in the same situation? Since the opponent, due to low initiative, will break the hypnosis, and therefore no benefit will be gained from it.
3. Regarding moving units. You cast mines. The master has 16 mines. With such a field, it will be filled with them. Let them move. It's better for me. And it costs the same as hypnosis.
4. Phoenix_1973
What about the case when the enemy has a stack 4-5 times larger than any of ours? For example, Haven got a lot of money and trained thirty paladins, and at that time, besides gremlins with artifacts, we don't have anyone who can deal significant damage. Why not "disable" the paladins?