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Posts from How to effectively use quick battles (autobattles)?

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Just found out that you can take 60 Hydras in a single Hive in level 1 :eek:. To be honest, I almost never used Quick Battle (it results in more losses and consumes mana). And regarding changing the rules – everything is already there: "In Heroes III, it is forbidden to use any other glitches (bugs) in the game."
So, everyone who uses this bug (I don't think anyone doubts that it's a bug) is violating the rules :smile29:.
In reply to Dirty_Player
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Dirty_Player
The only thing we can say for sure is that quick battles are effective against archers (archers don't shoot during quick battles) and when capturing hives, but even then, it's not entirely clear. :D

:confused: :confused: :confused: ...they definitely do shoot)))))))))))
I can only say one thing: what I find interesting about quick battles is when I played against the computer and decided to practice... I gather an army and attack... boom, they all lose... then I separate them into individual units in two empty stacks, and they win with the remaining good army:confused: ...and if I separate them even more, the losses are completely different... it's a mystery...
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In reply to Gomunguls
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Gomunguls
:confused: :confused: :confused: ...they definitely shoot!)))))))))))
They do shoot. I already admitted that I was wrong. AlexSPL provided a detailed explanation about the quick battles.
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I'm curious why my post went unnoticed. I understand that many consider this not a bug, but a "feature." In that case, I'll say this: if that were true, then even in a non-quick match, it would be possible to somehow reproduce this, but it's impossible, which means it's precisely a bug, an error in the program, and according to the rules, you can't use bugs. Or am I wrong?
In reply to Valdemar85
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Valdemar85
It's interesting why my post was ignored. I understand that many consider this not a bug, but a "feature." In that case, I'll say this: if that were the case, then even in a non-Quick Combat battle, it would be possible to somehow reproduce this, but it's impossible, which means it's precisely a bug, an error in the program, and according to the rules, you can't use bugs. Or am I wrong?
Well, all of this has been discussed on previous pages of the thread. I don't even know, on the one hand, it seems like a clear bug, but on the other hand, the neutrals don't behave so illogically during Quick Combat (in any case, the logic is traceable).
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Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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Why can’t they behave the same way during a regular battle? It’s definitely a bug. Especially since it’s just unfair.
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Sorry for interrupting, but it seems to me that, due to its uncontrollable and unpredictable nature in most cases, quick combat in tournament games will be used more for its intended purpose. And all its bugs will be limited to a set of features (like with the hydras in the Hive), which everyone will already know about. So I don't see anything wrong with it, although the situation with the hydras was surprising (I didn't know).
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Another question: let's say I have a spell that can't be used even against neutral creatures (like resurrection). I set up an autobattle and win a difficult battle without any losses. Could I be penalized for this?
Всем удачи ! И Морали !
In reply to Wlk777
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Wlk777
Another question: let's say I have a spell that can't be used even against neutral creatures (like resurrection). I set up an auto-battle and win a difficult battle without any losses. Can I be penalized for this?

Haha, good question, and I don't know what to think!)))))))))
I also have a question, or rather, an idea... maybe it's already been explained, but I don't know! - Can auto-battle be activated either by checking a box in the settings, and we see the result of the battle after a couple of seconds, or by attacking as usual and then activating the auto-battle... does anyone know if there's a difference?
P.S. I think in the second option, the units fight more stupidly...
Удача любит подготовленных!!!





Стримы и обучение тут:
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In reply to Gomunguls
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Gomunguls
does anyone know if there are differences?
Of course. This can be checked in any battle. :)

As for quick boot. It definitely needs to be banned. But for example in TE, quick saves a lot of time (which is spent in battles), plus on top of everything the AI doesn't spend mana on quick in TE... But on the other hand, let the TE players solve their own problems, and we will play SoD :D
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Or at least disable auto-battle if there are hydras in the army composition. Although I already wrote that this is prohibited by the rules anyway (because using bugs is not allowed).
In reply to Valdemar85
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Valdemar85
Or at least ban auto-battle if there are hydras in the army composition. Although I already wrote that it is prohibited by the rules anyway (because it is forbidden to use bugs).
I would suggest the following changes to the Rules: it should be prohibited to use auto-battle if the hero has magic that is forbidden to use at the moment, and also if it is obvious that it is impossible to repeat the result of the auto-battle in normal mode (of course, you can call all bugs features and use them, but I am against it).
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Strange, I'm checking – even in auto-battle, one Hydra deals significant damage to the Hive before it reaches its maximum health (this also happens manually). ???????
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In reply to zoog
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I constantly play in quick battles. He attacks fiercely and effectively. He skillfully uses spells, resulting in minimal losses. I've noticed that changing the troop arrangement can alter the outcome from victory to defeat, and vice versa.
In reply to Белендор
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Belendor
I constantly play in quick battles.
He tears and shreds. He skillfully uses spells, so losses are minimal.
:smile11: :smile11: :smile11:

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