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How to effectively use quick battles (autobattles)?

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#97
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Valdemar85
It's interesting why my post was ignored. I understand that many consider this not a bug, but a "feature." In that case, I'll say this: if that were the case, then even in a non-Quick Combat battle, it would be possible to somehow reproduce this, but it's impossible, which means it's precisely a bug, an error in the program, and according to the rules, you can't use bugs. Or am I wrong?
Well, all of this has been discussed on previous pages of the thread. I don't even know, on the one hand, it seems like a clear bug, but on the other hand, the neutrals don't behave so illogically during Quick Combat (in any case, the logic is traceable).
Клан Homo homini

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