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How to effectively use quick battles (autobattles)?

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#99
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Sorry for interrupting, but it seems to me that, due to its uncontrollable and unpredictable nature in most cases, quick combat in tournament games will be used more for its intended purpose. And all its bugs will be limited to a set of features (like with the hydras in the Hive), which everyone will already know about. So I don't see anything wrong with it, although the situation with the hydras was surprising (I didn't know).