Skip to content

Posts from Mafia: general discussions.

5.0 (2 ratings)
In reply to WhiteLizard
User Avatar
17 years ago
Auto-translated
There are many roles... but I will participate. If I can. Because I missed the end of that mafia game, and that's a shame. Stan figured it out so cleverly.
User Avatar
17 years ago
Auto-translated
Nice to see people are getting active and sharing ideas:) So, in order:
also, avatars could be swapped for some fantasy ones (preferably with characters) with lots of details that could be used as clues)
+1, this will add more variety for both me and you:)
If anything - I'll join in too, but I'm lost with the roles, though I'd also add someone to the gray mass: you could have characters like a witch, inquisitor, executioner, blacksmith, merchant (or just traders - each with different goods), troubadour, etc. - give them minor abilities, but so that no one is left without a distinct role.
I actually have a thought floating around in my head to give everyone some kind of ability. But for now, I'm seriously worried that either I'll get confused myself, or everyone else will. I don't want a mess either. So to keep the peaceful villagers from getting bored, I'll try to keep their minds busy during the daytime:)
Regarding clues:
1. Maybe the killers themselves can say what clues they might leave? Within reason, of course
2. Maybe leave hints pointing to a larger number of participants? Just some insignificant ones, and others more substantial. (Oh, it's hard being a GM! Zubr, good luck)
On the first point, I have an idea that killers could leave clues at the crime scene "not instead of" the GM, but in addition. That is, the GM always provides 1-2 hints through clues, and the killer can optionally leave one more clue, for example to confuse the trail.

On the second point, I'm basically not against having 2 killers instead of 1. But if they run into the king's protection, then both will die:)
P.S. also, facts from users' HeroesWorld lives could be used as clues)
HeroesWorld life is trickier. Not everyone knows everyone.
In reply to Zybr
User Avatar
17 years ago
Auto-translated
By the way, what about these?
Blood Brothers – 2 random players are blood brothers; killing one of them at night will result in the other receiving additional night defense. They must search for the killer – if they find the killer, they will kill them; if they don't find the killer, they will let them go in peace. Hanging one of the blood brothers during the day will cause the other to turn into a vengeful maniac – with the goal of killing everyone (their personal goal is the same as that of an ordinary maniac), but they cannot be healed by a medic, killed by an inquisitor (like a maniac), or accepted into the Order of Death – the only way to get rid of them is to hang them or kill them. They know each other (that they are blood brothers) and can communicate.
Plague Carrier. Night defense to infect [name] (you can infect yourself) – in 50% of cases, [name] and everyone who came to them that night will be infected (the chance is calculated separately for each person) – including the killers – with a disease. The infected person has 2 nights to be cured; otherwise, they will die. You cannot talk about the infection in the thread; in the morning announcement, the herald will tell about cases of infection if there were any, but will not say who was specifically infected. The infected person has a 50% chance of infecting the person they were targeting. For themselves, the goal is to have 5 people die from the disease – they receive a personal victory, and with it, the effectiveness of the infection increases to 75% in all cases – the goal is to infect everyone except those who have immunity.
User Avatar
17 years ago
Auto-translated
Blood brothers only if there are many players (around 20), the idea with the plague doesn't appeal to me.
In reply to Zybr
User Avatar
17 years ago
Auto-translated
I understand. What about a personal victory? I mean, not killing "everyone to hell," but only a certain number of people? And after that, switch to one of the sides? Although, it seems that you also need a lot of people for that.
User Avatar
17 years ago
Auto-translated
Well, in reality, you can include many more things here. A personal victory is a good thing, but it adds another layer of complexity, and I don't want to overload everything all at once.
In reply to Zybr
User Avatar
17 years ago
Auto-translated
Hmm. I agree.
I don't see the point of the demonologist... just another maniac, but not as cool as the werewolf...
And what does the royal "reveal yourself" mean?
P.S. Thank goodness there's no beggar... otherwise, there would be no point in him... actually, I'm just tired of it =)
User Avatar
17 years ago
Auto-translated
The thing is, we only have one GM, and he's not a machine. If we introduce too many things, it will be difficult for him, I think. Plus, all of this needs to be balanced, and we don't know when we'll be able to start then.
User Avatar
17 years ago
Auto-translated
Striped,
And what does the royal "reveal yourself" mean?
He has the right to reveal his role and not get a "modkill" for it. Since because of this, the conspirators might try to eliminate him, protection has been introduced.
I don't see the point in the demonologist. Just another maniac, only not as cool as the werewolf...
Yes, I'm making two maniacs, but the difference between them is that the demonologist has a mind, roughly speaking, i.e., he may not kill anyone at night, he may succumb to the charms of the servant, and he "reveals" the captain's protection, and therefore does not die from it.
The werewolf, on the other hand, is simply a purely bloodthirsty role: cannot be blocked, cannot be recruited, only - kill or hang during the day.

Um, thanks.
By the way, since I was able to get out of the trip to the dacha, I will probably move the game one day earlier, i.e., to Sunday. If anyone knows in advance that they cannot be present on Sunday for one reason or another, then write to me in PM or ICQ - I will give you the number in advance. But don't write to everyone!:)
User Avatar
17 years ago
Auto-translated
Dude, Zubr, maybe we should still go to the country house?:smile43: I also wanted to go out of town for the weekend, but I don't want to be late. although... maybe I'll ask for Sunday off) probably...
User Avatar
17 years ago
Auto-translated
WhiteLizard, that's exactly the kind of situation I'm talking about.
If someone knows in advance that they won't be able to attend on Monday for some reason, please let me know in a private message or on ICQ – I'll give you the number in advance.
It will take some time to register everyone, and probably only in the evening will the NDs start coming in quietly, and on Monday everything will begin.

Added after 40 seconds
Ah, I understand, he can't be present on Sunday!
User Avatar
17 years ago
Auto-translated
Aha, I understand what I messed up... he can't be there on Sunday!
Hmm, what do you mean? Can't you make it, or should I be there? No problem, I can ask for time off. And if needed, I have ICQ and Opera on my phone. The main thing is not to miss the recording :smile43:
User Avatar
17 years ago
Auto-translated
WhiteLizard, I mixed up Monday and Sunday in the post above. Compare the quoted excerpt and the post itself.
User Avatar
17 years ago
Auto-translated
Damn :( Missed both Mafias, and I'm leaving on the 20th, what the *!....
Anyway, I like the idea; if this continues into July, I'll participate...
P.S. I wonder, if I'm Maf, what evidence will be left on me!??:confused:
User Avatar
17 years ago
Auto-translated
P.S. I wonder if I'm a Maf, what kind of evidence will be left on me!??
That's a secret:)

Statistics

Welcome our newest member: recijeb