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There are many roles... but I will participate. If I can. Because I missed the end of that mafia game, and that's a shame. Stan figured it out so cleverly.
New here? I'm Roha — want a quick tour?
also, avatars could be swapped for some fantasy ones (preferably with characters) with lots of details that could be used as clues)
If anything - I'll join in too, but I'm lost with the roles, though I'd also add someone to the gray mass: you could have characters like a witch, inquisitor, executioner, blacksmith, merchant (or just traders - each with different goods), troubadour, etc. - give them minor abilities, but so that no one is left without a distinct role.
Regarding clues:
1. Maybe the killers themselves can say what clues they might leave? Within reason, of course
2. Maybe leave hints pointing to a larger number of participants? Just some insignificant ones, and others more substantial. (Oh, it's hard being a GM! Zubr, good luck)
P.S. also, facts from users' HeroesWorld lives could be used as clues)
Blood Brothers – 2 random players are blood brothers; killing one of them at night will result in the other receiving additional night defense. They must search for the killer – if they find the killer, they will kill them; if they don't find the killer, they will let them go in peace. Hanging one of the blood brothers during the day will cause the other to turn into a vengeful maniac – with the goal of killing everyone (their personal goal is the same as that of an ordinary maniac), but they cannot be healed by a medic, killed by an inquisitor (like a maniac), or accepted into the Order of Death – the only way to get rid of them is to hang them or kill them. They know each other (that they are blood brothers) and can communicate.
Plague Carrier. Night defense to infect [name] (you can infect yourself) – in 50% of cases, [name] and everyone who came to them that night will be infected (the chance is calculated separately for each person) – including the killers – with a disease. The infected person has 2 nights to be cured; otherwise, they will die. You cannot talk about the infection in the thread; in the morning announcement, the herald will tell about cases of infection if there were any, but will not say who was specifically infected. The infected person has a 50% chance of infecting the person they were targeting. For themselves, the goal is to have 5 people die from the disease – they receive a personal victory, and with it, the effectiveness of the infection increases to 75% in all cases – the goal is to infect everyone except those who have immunity.
And what does the royal "reveal yourself" mean?
I don't see the point in the demonologist. Just another maniac, only not as cool as the werewolf...
If someone knows in advance that they won't be able to attend on Monday for some reason, please let me know in a private message or on ICQ – I'll give you the number in advance.
Aha, I understand what I messed up... he can't be there on Sunday!
P.S. I wonder if I'm a Maf, what kind of evidence will be left on me!??