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Mafia: general discussions.

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#176
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Nice to see people are getting active and sharing ideas:) So, in order:
also, avatars could be swapped for some fantasy ones (preferably with characters) with lots of details that could be used as clues)
+1, this will add more variety for both me and you:)
If anything - I'll join in too, but I'm lost with the roles, though I'd also add someone to the gray mass: you could have characters like a witch, inquisitor, executioner, blacksmith, merchant (or just traders - each with different goods), troubadour, etc. - give them minor abilities, but so that no one is left without a distinct role.
I actually have a thought floating around in my head to give everyone some kind of ability. But for now, I'm seriously worried that either I'll get confused myself, or everyone else will. I don't want a mess either. So to keep the peaceful villagers from getting bored, I'll try to keep their minds busy during the daytime:)
Regarding clues:
1. Maybe the killers themselves can say what clues they might leave? Within reason, of course
2. Maybe leave hints pointing to a larger number of participants? Just some insignificant ones, and others more substantial. (Oh, it's hard being a GM! Zubr, good luck)
On the first point, I have an idea that killers could leave clues at the crime scene "not instead of" the GM, but in addition. That is, the GM always provides 1-2 hints through clues, and the killer can optionally leave one more clue, for example to confuse the trail.

On the second point, I'm basically not against having 2 killers instead of 1. But if they run into the king's protection, then both will die:)
P.S. also, facts from users' HeroesWorld lives could be used as clues)
HeroesWorld life is trickier. Not everyone knows everyone.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!