In that case, let ice magic deal 33% more damage (after all, water freezes well 😉), and when lightning strikes, a certain portion of the damage has an effect for +1 turn (when chain lightning strikes, the effect is the same, but for multiple creatures).
Posts from What is your opinion on the possibility of introducing a third tier of maps and a new faction into the game?
What is your opinion on the possibility of creating a third (underwater) level for maps and a corresponding race?
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And if you still don't agree, we can come up with an alternative. For example: instead of a fire arrow underwater, it could be some kind of "boiling water" shot, a shot of boiling water, or something else. Come up with it yourself – I'm not very good at imagination.


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It should really halve the health stack, not its quantity!
No, guys. IMHO, the effect of this skill should depend on the level of the attacking creature, or the ability shouldn't work on creatures with a total health higher than a certain value. Otherwise - :D it's unbalanced:D
No, it doesn't work if the number of creatures exceeds... But it works based on the total health. Think about it. You have 6 Warriors of Sebek, and the enemy has 30 Skeleton Archers – it won't work, and you'll have to spend another turn on these skeletons, understand?
Child of Sebek – Warrior of Sebek
... And with the sum of health points, judge for yourself. You have 6 Warriors of Sebek, and the enemy has 30 skeleton archers – it won’t work, and you’ll have to spend another turn on these skeletons, understand?
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
You should keep in mind that, in addition to their abilities, they also have regular damage... I think 6 Berserkers can take down the remaining skeletons with their damage.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
1 - Andrey wants to make the Gar'ei faction specifically underwater-based (I already suggested making them above water in a castle in the form of a giant snake).
2 - We haven't been actively developing the underwater level for quite some time. We need to get together and continue working on it.
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:cool: :cool: :cool: :) :) :)
Now, I'll answer again the most frequently asked question: "Why is the Castle underwater, and not on the water?" So: the Castle is underwater because I think it's time to introduce another level to the map (and what else could it be but an underwater one?). I find the current map sizes too small (even when they are increased). For me, the game is interesting when you can play it for a day or more, and not like it is now. Sometimes, when playing a "hot-seat" game with a friend in the third "Heroes," our confrontation would last for two days!! That's what I call a game. And how valuable was the victory in such a game!!!
I don't hope that an underwater level will be introduced in the fifth "Heroes," but if we ever fully develop this idea, then in the sixth or seventh "Heroes," we can hope for it... although that's not a certainty.
P.S. An above-water sea Castle is very thoroughly developed in the topic "Faction ABYSS and its inhabitants - the Tritons race." For us, the key idea is not the Castle, but the MAP LEVEL!
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]