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What is your opinion on the possibility of creating a third (underwater) level for maps and a corresponding race?
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In reply to Archer
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#52
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Archer
In that case, let ice magic deal 33% more damage (after all, water freezes well 😉), and when lightning strikes, a certain portion of the damage has an effect for +1 turn (when chain lightning strikes, the effect is the same, but for multiple creatures).
We'll finish everything sometime on Monday or Tuesday.
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#53
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I was thinking about how spells work underwater. Since the origin of fire is magical, we can conclude that fire will deal the same amount of damage. If you don't agree, I can say that, for example, magnesium burns underwater, meaning it deals the same damage.

Added after 3 minutes
And if you still don't agree, we can come up with an alternative. For example: instead of a fire arrow underwater, it could be some kind of "boiling water" shot, a shot of boiling water, or something else. Come up with it yourself – I'm not very good at imagination.
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#59
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Anako, your race suggestion has been moved to the appropriate thread. I remind everyone else that this thread is for ideas and constructive criticism. Impressions and general thoughts should be posted in the "Let's create an amphibian race" thread.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to celt
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#60
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celt;18972
It should really halve the health stack, not its quantity!
No, guys. IMHO, the effect of this skill should depend on the level of the attacked creature, or the ability shouldn't work on creatures whose total health is higher. Otherwise, it's just :D imbalance:D
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In reply to Pyatka
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#61
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Necromancer;19953
No, guys. IMHO, the effect of this skill should depend on the level of the attacking creature, or the ability shouldn't work on creatures with a total health higher than a certain value. Otherwise - :D it's unbalanced:D
Hmm... read how it works now. It's described at the beginning.
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#62
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Child of Sebek – Warrior of Sebek (main weapon – teeth; with a certain number of "Warriors of Sebek" in the stack (equal to or greater than the number of units they are attacking), they have a 20% chance to bite an opponent of levels 1-4 in half (the number of creatures in the stack is reduced by half); they deal double damage to other creatures compared to normal).
No, it doesn't work if the number of creatures exceeds... But it works based on the total health. Think about it. You have 6 Warriors of Sebek, and the enemy has 30 Skeleton Archers – it won't work, and you'll have to spend another turn on these skeletons, understand?
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#63
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Necromancer;19956
Child of Sebek – Warrior of Sebek
... And with the sum of health points, judge for yourself. You have 6 Warriors of Sebek, and the enemy has 30 skeleton archers – it won’t work, and you’ll have to spend another turn on these skeletons, understand?
You should also consider that, in addition to abilities, he will also have regular damage... I think 6 Warriors of Sebek will be able to take down the remaining skeletons with their damage.
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
In reply to Sergh
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#64
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Sergh;19975
You should keep in mind that, in addition to their abilities, they also have regular damage... I think 6 Berserkers can take down the remaining skeletons with their damage.
Well, firstly, I was just saying, and secondly, Berserkers can be heavily cursed and won't be able to do that.
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#65
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Question from Tengro. You deleted my message, and I don't understand why. The question is: What is your opinion on the possibility of introducing a third tier of maps and races into the game? If the question had been asked correctly, there would be no unnecessary discussion (flaming). But for this question, only a vote is possible (positive, negative, or undecided).
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#66
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Well, well... it's been a while since we last posted here. But we'll be back soon.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
In reply to Андрей
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#67
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I don't think Nival would agree to introduce this race (although the idea is just GREAT!!!) because of the third level (underwater world). It would require too many changes. But if the city of the Garians was located ON the water, I think it would save Nival a lot of time and effort, which they don't have much of anyway. And the reason for the race's "above-water" existence could be described like this: the Sixth Eclipse War affected not only the "upper world." From the endless depths, the Garians emerged to, so to speak, "resolve the problem." Andrei, what do you think?
Бог есть любовь
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#68
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That would be nice, but:
1 - Andrey wants to make the Gar'ei faction specifically underwater-based (I already suggested making them above water in a castle in the form of a giant snake).
2 - We haven't been actively developing the underwater level for quite some time. We need to get together and continue working on it.
Мы спасемся? Я не знаю. Верьте...
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#69
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I agree, the work shouldn't just sit idle, and I also agree that the castle should be located above the water!
††RomaShSh††[/FONT][/SIZE]

:cool: :cool: :cool: :) :) :)
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#70
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and even during the siege, you can place a ship opposite the entrance to the castle, which will be attacked by the creatures.
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#71
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Thank you all for not forgetting about this topic. I'm already so disappointed with the fifth "Heroes" game and don't hope that Nival will fix the situation, so I'm not trying to bring the idea to completion. Maybe later...
Now, I'll answer again the most frequently asked question: "Why is the Castle underwater, and not on the water?" So: the Castle is underwater because I think it's time to introduce another level to the map (and what else could it be but an underwater one?). I find the current map sizes too small (even when they are increased). For me, the game is interesting when you can play it for a day or more, and not like it is now. Sometimes, when playing a "hot-seat" game with a friend in the third "Heroes," our confrontation would last for two days!! That's what I call a game. And how valuable was the victory in such a game!!!
I don't hope that an underwater level will be introduced in the fifth "Heroes," but if we ever fully develop this idea, then in the sixth or seventh "Heroes," we can hope for it... although that's not a certainty.
P.S. An above-water sea Castle is very thoroughly developed in the topic "Faction ABYSS and its inhabitants - the Tritons race." For us, the key idea is not the Castle, but the MAP LEVEL!
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]