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It's unlikely that the arguments and conflicts will constitute even a small fraction of what happened during the discussions about these commissions and committees.
New here? I'm Roha — want a quick tour?
It's unlikely that the arguments and conflicts will amount to even a tenth of what was discussed regarding the commissions and committees.
The plans are simple - as soon as inspiration strikes, he'll...
I don’t know what this is about, but I’m sure it’s interesting and needed. As I understand it, Nagan needs...
[We decided to hold Interportals as last time in November-December each year, on the eve of Kingisepp or New Year — whichever is more convenient
So to speak — a control test of knowledge based on the year’s results /QUOTE]
We will definitely prepare.
Don't take my words too seriously, it's just for fun.:D
Boot camp for fresh recruits is all well and good, but as practice shows, people don't really read such things, and if they do, it's apparently for entertainment purposes.
No idea how else to explain the mass of mistakes and shortcomings in situations that have been analyzed countless times both in theory and in practice.
4. Tutorials.
Indeed, it would be great to create something similar to what Nagan-4 suggests. But who would do it, and who would read it? I agree with Wicc that only a few people read these, which is a pity.
We need something more interesting and visually appealing, for example, a tutorial video (like in poker).
Regarding new players, I have the following idea (which I want to implement in WT in the future): create a "Novice Mode."
A checkbox is selected, and at the start of the game, the entire map is revealed to the novice player.
For a novice, this would be a SUPER lesson in the "better to see once..." mode, and an experienced player would still win.
For such games, players who teach novices could be rewarded in some way.
I strongly disagree with your opinion :D
Mistakes will always happen, it's just a fixed idea, like a taboo. Perfection is never achieved...
But with each new game, with each new capture of Dwarf Cottage, Griffin Conservatory, etc., taking the max on the first or second week of any structure is no longer a problem!!
90% of mistakes arise from inattention and haste (or, as they say, clouding of thought), and that is when it is truly a flaw.
P.S. The main thing is the mindset and composure; in game 111 against DecOntaminator, I take down 30 Evil Eyes with an upgraded Cyclops in the swamp, and I don't even feel like it's a block in front of the Castle!!!:smile08: