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Nagan-4Statistics
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Posts:1,197
#127
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2 Pit for LM
I don’t know what this is about, but I’m sure it’s interesting and needed. As I understand it, Nagan needs...
Exactly 5 years ago, after a heated debate inside the Michurin community random vs. fixed, I sat down to write the "Young Fighter’s Course". Something like this. 1. Introduction, saying it’s great fun to play against the computer in a favorite game, even better to play a favorite game against a human, but the real juice is playing a favorite game against a human WELL. And I hinted, read on. 2. I wrote what actions should be taken before starting the game and before passing the turn. I wrote why 8 heroes are better than 3, and the Logistics skill prevails over Sorcery, and so on. 3. I wrote a comparative strength of towns, I wrote how starting armies should fight in week 1, setup, main hero... 4. I wrote how to take the simplest structures on the map where there is a risk of losing the army.
And so on and so forth. A lot came out. I wrote it for my community, and it helped a dozen guys gain decent skill, but I unexpectedly received many good reviews from other resources, from the League and the Portal, and even from strong players.
Now the forum where the Course was has died. The Course covered playing on random, but only playing on Chaos maps (XL, 200%, Chaos rules), which differ from our rules. Also, I couldn’t physically cover everything. Back then there was almost no necessary game information; now there’s enough of it, but look how it’s scattered across different resources and even on one resource across topics. And not everyone can find what they need in a single thread.
And this is precisely about consolidating the knowledge that our best players share. For example — what is a Dwarf Cottage, what types are there, how to take the maximum one, and with which town — in week 1. And so on... Castle — such and such... Rampart — such and such...
And to do it compactly, with links. A new person reads an article, gets interested, clicks a link. And so on for all topics; there’s a lot of work, but since I did it alone once before, I’ll say it’s quite doable. And a team of several knowledgeable players will handle it without problems.
If you look at forum attendance, we have about 800 active forum members. Considering that the ten-year-old game HoMM3 still generates great interest, it’s possible that a third of those 800 visit the H3 sections.
The opportunity to play in real time against a strong player is available to very few; mostly people play against the computer. While interested in Heroes, deep down people wouldn’t mind playing online too, but there are difficulties. How to play, where to start, who to consult, not to embarrass oneself like a lamer...
If on 1 page of the site there is a link to such a "textbook" (this was very well implemented on Google for HoMM4), where all the questions of interest to a beginner are explained in accessible language, it would be an undoubted benefit to the forum. Even if a person doesn’t come to online play, they will simply play better.
And it could be useful for other players too. Does everyone perfectly break structures, fight with starting armies, cover the map? No, the Interportals show that everyone needs to learn. And if players don’t "clench up" and share their knowledge normally, then the general level of forum players will rise.
Moreover, we just need to gather what has been published and systematize it, put it on shelves. Maybe take from friendly resources too, of course with the permission of the original author. So some searching will also be required.
In short, once the AK approves, I’ll open a topic on this issue, and of course I’ll accept any help and listen to suggestions with gratitude.
2 Neoandy
[We decided to hold Interportals as last time in November-December each year, on the eve of Kingisepp or New Year — whichever is more convenient
So to speak — a control test of knowledge based on the year’s results /QUOTE]