And all this shows how bad I am at playing with this faction...
And all this shows how bad I am at playing with this faction...
New here? I'm Roha — want a quick tour?
Holy moly. I just found out that you can't use air elementals to attack demons (and I guess not other creatures either).
I suggest discussing this topic-)
in my experience - this is one of the weakest towns. here is the opinion on the creatures:
imps are trash. they play no particular role due to their weakness.
magogs don't have the best stats, and upgraded ones are even doubtful because of their ability to hit their own.
cerberus are a strong unit! good growth, hit hard, many times and without answer.
demons are ordinary walking meat without any particular pluses.
Pit lords - low health, they don't fly, special ability is doubtful in my opinion (one piece of meat resurrects another piece of meat-)))
ifreets are good guys! they can be put in the top three strongest 6th level along with nagas and death knights (I consider cavalry weaker, but that's IMHO)
Devils are decent fighters, but health is a bit low in my opinion...
Inferno heroes don't stand out as anything special, but I repeat - I'm not a fan of this town and perhaps I just don't know much-))))
Ha-ha! The only disbalance in HOMM3 is probably the extreme weakness of the Inferno town! For example, playing online I wouldn't dare choose this castle. :) No bonuses save it.
Not a single normal hero.
I have never met a person who seriously played as this castle.
Ideologically and visually it is perfectly thought out, but for me it remains a secret what kind of tactic can help Inferno.
It would be very interesting and curious to find someone in this thread who loves playing as Inferno! Where are you?
there was almost no talk about balance violation -))
the town is just weak...
question: how to make it stronger using your head and opportunities-))
rush and hack - that's an option... but what about a more prolonged game given the distance between players??
I also disagree that Inferno is weak, it's just hard to develop on impossible.
So again, a proven tactic in online battles:
I start with Inferno, with a useless player (7 gogs and 25 imps), only an imp pit nearby, I buy a second guy (8 gog 23 imps),
I start with Inferno, with a useless player (7 gogs and 25 imps), only an imp pit nearby, I buy a second guy (8 gog 23 imps), bought out gogs and imps in the town, transferred everything to one hero and got... 23 gogs and 79 imps, with this army I went to slaughter everyone, while building up the town; at the start of the week I again bought imps and gogs and while the main hero was leveling, I built the whole town in 2 weeks, and on the 3rd week with a 2-week growth, I moved further ... conclusion: won the map on the 6th week.
Either on the second week or even on the first... By the second, Inferno will have cerberus and they aren't weak either ))
The army is normal - I'm not saying anything!
Sorcery does not "very well" increase magic damage. only by 15%..
In Inferno it is IMPOSSIBLE to learn blessing
Archdevils in a 100 vs 100 fight, all other things being equal, lose only to archangels... they win against everyone else.. :D
Well, getting efreets on the first week only works at 130%)))
Regarding a certain tactic for Inferno, it was suggested to build efreets immediately and go with them. That's where the uncertainty lies. These are level 6 units and they are built one by one; you can't build them like swamp wyverns. From this comes the conclusion: it's not always advisable to bet on efreets. And what if you are on a small map? Or resource-poor? If, for example, we play as Castle or Rampart, then the tactic may come down to building archers and clearing the territory with this small army, which ensures the capture of mines and resources almost without losses. In Inferno, shooters are weak, and you can only pass without losses using efreets, as was noted. But to build them, you need different resources and five levels of creatures built, except for dogs probably.
Yes, indeed, efreets are placed without dogs and spawns of evil, but you still build 3-4 buildings (the lake of efreets itself, demons, magic and if not then the palace of vices). Time - minimum 3-4 days on a map sufficiently rich in money and resources. This is without building either a municipality or a prefecture. Does anyone actually play like that here? Let's not idealize the situation and say that such things happen. Usually there aren't enough resources on the map to use efreets as a tactic for gathering resources. Better off with gogs somehow.
Added several months later.
Investing in troops at the start - I play like that now too, and not always on a resource-rich map.
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demons are ordinary, expendable units without any particular advantages.
+1. I only build them to build higher-level units. I don't use them for hero development, only for guarding the castle and for zerg rushes.
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Pit Lords have low health, they don't fly, and their special ability seems questionable to me (one piece of meat resurrects another piece of meat -)))
I don't build them either, just like the hounds. Because Ifrits can be deployed even without them.
invisible (01:10:53 1/05/2009)
60 demons and a resource boost on the 2nd week can easily take even a maxed-out Utopia.
invisible (01:11:03 1/05/2009)
with decent stats.
Kash (01:11:28 1/05/2009)
I'm just starting to learn how to play as Inferno. What are you talking about, 60 demons?
invisible (01:12:06 1/05/2009)
if you can't produce at least 50-60 demons by the 2nd week, then you shouldn't play as Inferno.
invisible (01:12:25 1/05/2009)
Inferno is completely useless in SoD (Stronghold of Darkness).
...didn't get lucky with the native magic tiers...
Even a hero with strong combat stats finishes a battle with neutrals with losses of imps...
The only effective unit in Inferno. Considering the balance, HP is a bit low (but this is a problem for all Inferno units).
Their upgrade is expensive and... completely pointless.
Moderated: OFF-TOPIC in the message
With 60 demons in the SOD, even for the minimum difficulty, I would think twice, and only if there are good spells and decent parameters. Otherwise, there will be unjustified losses. Which, in reality, doesn't prevent you from gathering another stack of Angels or Vivs, and then attacking the Utopian stronghold with two effective units. I think the average number of demons should be around 80. + preferably with offensive skills. The Utopian rush is a whole problem, because usually low-level creatures are turned into demons. You either have to do without it, or take Ifrits, Elementals, etc.
A Castle with weaknesses, but the Dragon Utopia fell on the 2nd.
Theoretically, you can take the Dragon Utopia on 112-113 with any Castle, but nonetheless, Inferno has the least chance of doing so, at least in SoD. It's a realistically weak castle, whatever you say.
Moderated: OFF-TOPIC in message
Moderated: OFF-TOPIC in message
(17:12:55 17/05/2009)He's only a bit weak because his generator respawn is severely lacking in resources, and the starting army is actually really weak. And if you happen to be born underground, you just want to surrender immediately!
But overall, demonology is cool!
I personally took the minimum Dragon Utopia on the second map in SoD with native troops - 66 demons (had a cheat ring and a couple of caches) Lost almost everyone, true, but I took it :)