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Inferno tactics.

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However...
It's a good article – I didn't waste my time writing it all night. :) And, in general, it's all relevant. Almost.
I practically don't play as Inferno, but I have a more or less good understanding of its strengths. Yes, and Ifrits are, of course, good guys...

Here's what I read here:
Quote:
demons are ordinary, expendable units without any particular advantages.

+1. I only build them to build higher-level units. I don't use them for hero development, only for guarding the castle and for zerg rushes.

Quote:
Pit Lords have low health, they don't fly, and their special ability seems questionable to me (one piece of meat resurrects another piece of meat -)))

I don't build them either, just like the hounds. Because Ifrits can be deployed even without them.
Five starting demons are indeed just a piece of ordinary meat. But when there are a hundred of them (as a result of a questionable ability), they become a real force. Perhaps I'll just quote a player I respect; I hope he doesn't mind:
invisible (01:10:53 1/05/2009)
60 demons and a resource boost on the 2nd week can easily take even a maxed-out Utopia.
invisible (01:11:03 1/05/2009)
with decent stats.
Kash (01:11:28 1/05/2009)
I'm just starting to learn how to play as Inferno. What are you talking about, 60 demons?
invisible (01:12:06 1/05/2009)
if you can't produce at least 50-60 demons by the 2nd week, then you shouldn't play as Inferno.
I haven't tested it much against Utopias, but I can easily take Cons on the second week. And also:
invisible (01:12:25 1/05/2009)
Inferno is completely useless in SoD (Stronghold of Darkness).
The difficulty with Inferno is that the resource distribution in SoD is questionable. That's why I don't play as them.
That's all. :)