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The descriptions will be added later. Let's say tomorrow, I'm busy right now. Although, you can start working on the template; we'll edit it later. ;)
Here are some more descriptions (admittedly, a bit embellished). Belket arrived at the shores of the Falcon Empire late at night. He had sailed for six days from Erish on a galley he had secretly built. This galley had no sails (as the mages had done something to the wind in the bay between Erish and their desert), but those who rowed didn't need rest, food, or sleep. Still, even the tireless zombies struggled against the current for six days. During these six days, Belket lost hope of attacking Magograd by sea; the headwind would inevitably disrupt the landing, meaning he would have to attack by land, which would attract the attention of the fanatics from the Empire. Fighting on two fronts would likely be too much for the young kingdom. And Belket had time to think about many things: his life, his teacher, everything. Solitude can sometimes be very useful, very. Anyway, he managed to arrive secretly. After quickly disembarking and unloading his few warriors, the ship sank to the seabed. In the end, one ship wouldn't be enough, and there would be no point in hiding it; you can't fit a large undead army in your pocket.
So, let's think. First, we'll move east to Myren, where we'll replenish our undead army. Then, we'll meet with these "specialists" from the Thieves' Guild. I've told them a hundred times to steal it SECRETLY, and I even made preparations, but what happened? The entire Magograd and half the Empire were alerted, so they didn't even make it to Erish; they got stuck here. They even sent a letter: "We've done our part of the deal; now it's your turn." Ugh, amateurs. Well, never mind; the main thing is to get the artifacts. So, the tasks are: undead, artifacts, a city, return, and a meeting with Zoltan, and then... war.