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In reply to LordViRuS
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17 years ago
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Varvarhawk should know this; he had something similar on his maps, or maybe Froska:smile14:. Although, I think if you dig around, you can find it, but the path will be unconventional:smile42:.
In reply to Центавр
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17 years ago
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Centaur
P.S. Tieru, if you want to help, feel free to join in!
I want to help. Should I start creating the map based on the description, or will there be more specific map descriptions later?
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17 years ago
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The descriptions will be added later. Let's say tomorrow, I'm busy right now. Although, you can start working on the template; we'll edit it later. ;)
Here are some more descriptions (admittedly, a bit embellished). Belket arrived at the shores of the Falcon Empire late at night. He had sailed for six days from Erish on a galley he had secretly built. This galley had no sails (as the mages had done something to the wind in the bay between Erish and their desert), but those who rowed didn't need rest, food, or sleep. Still, even the tireless zombies struggled against the current for six days. During these six days, Belket lost hope of attacking Magograd by sea; the headwind would inevitably disrupt the landing, meaning he would have to attack by land, which would attract the attention of the fanatics from the Empire. Fighting on two fronts would likely be too much for the young kingdom. And Belket had time to think about many things: his life, his teacher, everything. Solitude can sometimes be very useful, very. Anyway, he managed to arrive secretly. After quickly disembarking and unloading his few warriors, the ship sank to the seabed. In the end, one ship wouldn't be enough, and there would be no point in hiding it; you can't fit a large undead army in your pocket.
So, let's think. First, we'll move east to Myren, where we'll replenish our undead army. Then, we'll meet with these "specialists" from the Thieves' Guild. I've told them a hundred times to steal it SECRETLY, and I even made preparations, but what happened? The entire Magograd and half the Empire were alerted, so they didn't even make it to Erish; they got stuck here. They even sent a letter: "We've done our part of the deal; now it's your turn." Ugh, amateurs. Well, never mind; the main thing is to get the artifacts. So, the tasks are: undead, artifacts, a city, return, and a meeting with Zoltan, and then... war.
In reply to LordViRuS
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17 years ago
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LordViRuS
Okay, if you don't know, at least tell me how to add several creatures to a unit.
If the question is still open, then:
Select a creature, on the left in the properties, find AdditionalStacks, right-click, then Add.
After that, I hope everything will be clear.
17 years ago
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Wow, thanks a lot!
In reply to Н’Гаста
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17 years ago
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Yes, thank you very much :) I've wanted to figure this out for a long time:smile14:
In reply to Dyrman
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17 years ago
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Froska
If the question is still open, then: Select the creature, on the left in the properties, find AdditionalStacks, right-click, then Add. After that, I hope everything should be clear.
YES, that's what I wanted. Or maybe you also know how to find out the number of steps a hero can take in numbers on the map?
In reply to LordViRuS
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17 years ago
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Gentlemen, I'm playing Heroes of Might and Magic V, version 3.0. I want to create my own map(s), but the editor is in English... Does anyone have a link to a Russian map editor? And does any kind of guide or recommendations for creating maps exist? Thank you.
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17 years ago
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A Russian editor won't be of much help there, as there's not much to translate; everything is already clear.
And on the all4heroes.net website, you'll find a good mapmaker named Ogo-i; there you can find guides, maps, and mods if you're serious about mapmaking. I also recommend ag.ru; it's another good forum with many experienced mapmakers. And if you want to become a good mapmaker, study other people's maps; you'll find a lot of new things.
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17 years ago
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I don't think anyone would be interested, but I'll write it down:
Chapter Two: "The Gambit"
"This is just unbelievable." After receiving the Artifacts and capturing the city, some kind of nightmarish action began. Lord Myrena announced the invasion of the undead and the creation of their heretical sect, "The Light of Truth," and asked the Court for help. And they send Commander Stefan Stein (head of the Order of Paladins) and Bishop Karl the Most Holy (the best inquisitor), and they head to Myrena. Meanwhile, the artifacts are already on their way to Erathia, where they will be met by Zoltan. And I just need to make sure that I don't end up being the scapegoat, but this cunning heretic will regret not dying in Greyrock."
In reply to Центавр
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17 years ago
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Okay. Guys, share your ideas for a campaign featuring the Necropolis faction and the rise of Erish. It would be great to implement it. Sandro could even be involved.
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17 years ago
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Actually, I wanted there to be two characters: Belket and Sandro. Sandro's specialty would be something like management, i.e., the ability to manipulate people's minds. As for Belket, I don't even know what to give him. Also, another complication arises in the third mission, which will reveal the reason for the problems with Miraen.
In reply to Центавр
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17 years ago
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Then will you send me the whole scenario in a private message? It would also be good to consult with Ser9k. But I'll do that myself.
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17 years ago
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A new idea has been bothering me for a long time, ever since Heroes of Might and Magic III, specifically the map and scenario "Fallen."
Sometimes, a road paved with good intentions leads straight to Hell.
The plot in brief: a young knight, Luther, returns to his hometown after the war, only to find that the entire population has perished from some kind of plague. They say that a dark mage caused it, so our hero goes to confront the mage and give him a beating. However, it turns out that the mage is just a pawn, and he suggests that our hero should ask the Prophet. The Prophet says that the only one who can cure the town is Azrael, an angel cast out from heaven. But here's the catch: he has been captured. And to free him, our hero must kill a powerful demon, the Keymaster, and obtain the key to the dungeon. Secondly, he must find a map showing the location of the dungeon, and the map is located in the Silent Grove abbey, and the monks won't just give up the map. But our hero frees the Angel, who turns out to be a Fallen angel.
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17 years ago
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Guys, can anyone tell me what the maximum number of missions can be in a campaign? I think it's 5, but maybe it can be more?

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