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Posts from Against which factions is it easier for demons to fight, and against which is it more difficult?

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Against which race is it especially difficult to play as demons?
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In reply to Loken
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What recklessness, who said that demons are the weakest? I would like to see this smart aleck.

1) Dark Elves. The army of devils can easily make Dark Elves helpless, and a swift attack (Daleb on short maps, and Grok on long maps) will disarm scouts and seriously injure dragons (no trickster has ever hidden from Nightmares). And then, finish off the witches and lizardmen. BUT I believe that Dark Elves are a formidable opponent for demons!!! If the player playing as Dark Elves develops a warrior, and not a mage, the demon will have serious problems, because their small number of units is compensated by a large amount of health, hence the invulnerability of the Dark Elves.

2) Necromancers. A fast game for demons means death for necromancers. On small maps, necromancers have no chance, but on large maps, everything depends on the skill of the player playing as a necromancer. If he develops the Leadership skill (I advise all necromancers to try this amazing and almost invulnerable skill), even Grok will not be able to put up a decent fight against the necromancer.

3) Mages. A fast game for demons (I advise playing a guerrilla war) even on large maps will not allow the mage to breathe easily. By the final battle, the mage's main hero will be quite weakened.

4) Orcs. The tactics are the same as against mages, but here everything is much simpler - the final battle can be arranged (even on a large map) much earlier than the opponent expects -> the demon's initiative + Grok with leadership on large maps (all neutrals into the altar for fast leveling), or Daleb with artillery and attack, of course, Nimue can also be used on small maps, in general, you need to overwhelm with numbers.

5) Dwarves. Just like with orcs, we overwhelm with numbers, but dwarves will be more serious than even mages. The main goal for the demon is to prevent the dwarves from developing with all sorts of raids, otherwise the demons will not win.

6) Order. A rather strong opponent. The tactics on large maps are as follows: Grok with leadership (diplomacy and troop gathering are needed) puts all the neutrals into the altar and makes a swift attack on the self-confident humans, again, we overwhelm with numbers and before the final battle, we make all sorts of raids on the enemy.

7) High Elves. Will be weaker than the player playing as Dark Elves, who develops a warrior, the main goal is to prevent the player playing as High Elves from developing (if the map is large and there are many approaches to the enemy, it is better to approach from all sides and destroy his supporting heroes and take away mines, believe me, this will greatly harm him), as well as not give him a chance to develop the hunter skill, otherwise, death, that is, a swift attack by Grok. On small maps, Daleb will easily defeat the High Elves.

8) Demons. When playing demon against demon (it is desirable to learn luck and light magic :)), everything depends more on the players' skills. However, there is still a tactic - the final battle, in a prolonged game with equal forces, you need to destroy succubi, imps, and overlords first, then nightmares and devils, in a short game - succubi and cave overlords.
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Demons focus on gating and attacking. They struggle against dwarves (due to their high defense), but they can easily handle orcs. I've already seen comments about Blood Rage. Also, Temptresses (pardon the redundancy) cause a lot of trouble. And Grok... Teleport is incredibly powerful! However, the issue with mages is that they always have more mana than the demons can steal in one go (except for hordes of demons against a low-level mage). Therefore, the mage can cast something. This involves accelerating and protecting the demons. And let's not forget about magic resistance! But all of this is good in the mid-game and late-game. Necromancers, on the other hand, have weak defenses, and it's not difficult for a demon to defeat them.
Любовь и атомное оружие, братья, любовь и атомное оружие.
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I think that against the Sylvan faction, it's not so much about the archers (although they are very strong), but rather about the elves' incredible initiative. Demons have significantly weaker defense, while the Sylvan faction, although their attack grows slowly, has the potential to inflict significant damage. While the demons are summoning troops, the light elves, along with Luck and Blood Vengeance, will already inflict significant damage. Dark magic would help here, but unfortunately, the elves likely have Light magic, along with dispel and antimagic. Demons are a strong race, especially their racial ability, but against the elves, it seems difficult. Perhaps I'm missing some nuances, and do the demons have a trump card against the elves?
In reply to Мститель
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Avenger

Perhaps I'm missing some nuances, and do the demons have a trump card against the elves?
There's one trick. Take Grok and the new Archdevils. Grok's first spell teleports the Archdevils to the center of the map. The teleport increases their initiative, and they immediately pull the ranged units towards them. This definitely levels the playing field, unless the Haven player is using Wingael.
In reply to Marshall_WP
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Grok is taken, along with new Archdevils. Grok's first spell teleports the new Archdevils somewhere to the center of the map. The teleport increases their initiative, and they immediately pull the archers towards them.
Wouldn't mass Dispel be simpler?
Besides, after this action, the devils will be on their way back to Shi'o. All the Sylvan troops will reach them, and the druids might even shoot at them directly. And what if the enemy also has a teleport?
Tomorrow holds no promises
Except the ones we've made
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GNOMES
Just remember the fire immunity of high-level gnomes, and you'll understand that demons won't be able to blast them with hellfire (what a delight!), and in general, it's even worse against another demon... they'll open about 12 portals and clutter up the entire field... :(
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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Against the Elves, it's impossible to play as Demons, even if you disable their archers; their army is still strong and fast, and they easily overwhelm the Demons before they can set up defenses. It's also difficult to play against Orcs. Deleb's crossbow breaks too quickly due to the preparation phase. It's practically impossible to defeat a Gnome Mage if he has the Blood Dragon Potion rune, the resurrection rune, and chaos magic; there's nothing you can do to stop him. However, Necropolis is an easy opponent. They are too slow, and they won't be able to cast spells at the beginning (they won't have enough mana), and later, hypnotizing one unit won't be enough to help against the summoned hordes.
Вступай вКлан "Вампиры" и пополни его ряды !
__________________________________________
Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.

Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.
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It's easiest to fight against humans, and the most difficult – against dwarves and dark elves.
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
In reply to WoodElf
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WoodElf
It's easiest to play against humans, and most difficult against dwarves and dark elves.

You're not entirely right. Playing against dwarves isn't that difficult, as dwarves have low damage, attack, and initiative. So, demons have time to summon reinforcements without significant losses.

Dark elves have little mana, and if imps move quickly and steal it, it might turn out that demons have a better chance.

It was correctly stated that light elves have the best chance of defeating demons.

Everything said is just my opinion.
In reply to Мститель
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Avenger
Dark Elves have little mana, and if Imps move quickly and steal it, it may turn out that Demons have a better chance.
If they aren't killed immediately.
You're not entirely right. Playing against Dwarves isn't that difficult, as Dwarves have low damage, attack, and initiative. So, Demons have time to summon reinforcements without significant losses.
But they are still just meat:smile30:
ps 1400!
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I think things aren't that simple with humans; I remember once playing against an opponent who had a hundred paladins (both armies were almost equal, but it was a significant imbalance), and my jaw dropped. However, the main thing is not to overdo it. And demons don't have much power because humans rarely have more than a hundred mana, and heroes are mostly warriors, not mages.
Against Orcs, the main advantage is Dark magic, especially Berserk, Dispel, Subdue, and even Seduction from succubi. And if you manage to get Cursed Land, mmm, that's great.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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In my opinion, it's most difficult for the Inferno faction to play against the Sylvan faction.
In reply to Джезбет
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Jezbeth
In my opinion, it's most difficult for demons to play against Sylvan.
Why?
1. Archers can be neutralized by jumping demons or targeted from the first turn with fire-breathing hounds...
2. Demonesses can hypnotize the desired stack to the demons' side.
Inferno's hellhounds can scare any stack they attack, thereby disrupting the defensive formation of the Light Elves (for example, Unicorns or Ents can be driven away from protecting the archers).
And I think it's unnecessary to say that the demon army moves faster and fights in melee more effectively than the elven army.
Devils and Imps are not immediately available - but they can be summoned or called forth by devils from the slain...
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Yes, I got carried away. But still, you can hire elven archers at level 3, while inferno can only hire demonesses at level 4. And you can hire seven elven archers at once, while you can only hire five "demonesses" unless you build upgrades.
In reply to Джезбет
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Jezbeth
Oh, I might have gotten carried away. But still, you can hire archers on the third level for the Elves, while for Inferno, you can only hire demonesses on the fourth. And you can hire seven Elven archers at once, while you can only hire five "demonesses" unless you build upgrades.
You didn't get carried away at all!

Absolutely correct! It is indeed very easy for the Wood Elves to fight against demons. Firstly, while the demons are summoning troops (and they will be), the Elves, with their incredible initiative and attack power, manage to eliminate half of the demon army.

Secondly, the succubi won't even have time to move, as the Elven archers usually go first, and of course, one of their primary targets will be the succubi. After that, the demons will have very few archers left.

Besides, no self-respecting player will leave archers alone and unprotected. There will definitely be Ents in front of them, and someone else on the side. In general, neither the jumping demons nor the Cerberi have any chance of causing any harm to the archers (this assumes that the player has the Tactics skill, which is one of the most important skills that the High Elves should take).

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