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What recklessness, who said that demons are the weakest? I would like to see this smart aleck.
1) Dark Elves. The army of devils can easily make Dark Elves helpless, and a swift attack (Daleb on short maps, and Grok on long maps) will disarm scouts and seriously injure dragons (no trickster has ever hidden from Nightmares). And then, finish off the witches and lizardmen. BUT I believe that Dark Elves are a formidable opponent for demons!!! If the player playing as Dark Elves develops a warrior, and not a mage, the demon will have serious problems, because their small number of units is compensated by a large amount of health, hence the invulnerability of the Dark Elves.
2) Necromancers. A fast game for demons means death for necromancers. On small maps, necromancers have no chance, but on large maps, everything depends on the skill of the player playing as a necromancer. If he develops the Leadership skill (I advise all necromancers to try this amazing and almost invulnerable skill), even Grok will not be able to put up a decent fight against the necromancer.
3) Mages. A fast game for demons (I advise playing a guerrilla war) even on large maps will not allow the mage to breathe easily. By the final battle, the mage's main hero will be quite weakened.
4) Orcs. The tactics are the same as against mages, but here everything is much simpler - the final battle can be arranged (even on a large map) much earlier than the opponent expects -> the demon's initiative + Grok with leadership on large maps (all neutrals into the altar for fast leveling), or Daleb with artillery and attack, of course, Nimue can also be used on small maps, in general, you need to overwhelm with numbers.
5) Dwarves. Just like with orcs, we overwhelm with numbers, but dwarves will be more serious than even mages. The main goal for the demon is to prevent the dwarves from developing with all sorts of raids, otherwise the demons will not win.
6) Order. A rather strong opponent. The tactics on large maps are as follows: Grok with leadership (diplomacy and troop gathering are needed) puts all the neutrals into the altar and makes a swift attack on the self-confident humans, again, we overwhelm with numbers and before the final battle, we make all sorts of raids on the enemy.
7) High Elves. Will be weaker than the player playing as Dark Elves, who develops a warrior, the main goal is to prevent the player playing as High Elves from developing (if the map is large and there are many approaches to the enemy, it is better to approach from all sides and destroy his supporting heroes and take away mines, believe me, this will greatly harm him), as well as not give him a chance to develop the hunter skill, otherwise, death, that is, a swift attack by Grok. On small maps, Daleb will easily defeat the High Elves.
8) Demons. When playing demon against demon (it is desirable to learn luck and light magic :)), everything depends more on the players' skills. However, there is still a tactic - the final battle, in a prolonged game with equal forces, you need to destroy succubi, imps, and overlords first, then nightmares and devils, in a short game - succubi and cave overlords.
1) Dark Elves. The army of devils can easily make Dark Elves helpless, and a swift attack (Daleb on short maps, and Grok on long maps) will disarm scouts and seriously injure dragons (no trickster has ever hidden from Nightmares). And then, finish off the witches and lizardmen. BUT I believe that Dark Elves are a formidable opponent for demons!!! If the player playing as Dark Elves develops a warrior, and not a mage, the demon will have serious problems, because their small number of units is compensated by a large amount of health, hence the invulnerability of the Dark Elves.
2) Necromancers. A fast game for demons means death for necromancers. On small maps, necromancers have no chance, but on large maps, everything depends on the skill of the player playing as a necromancer. If he develops the Leadership skill (I advise all necromancers to try this amazing and almost invulnerable skill), even Grok will not be able to put up a decent fight against the necromancer.
3) Mages. A fast game for demons (I advise playing a guerrilla war) even on large maps will not allow the mage to breathe easily. By the final battle, the mage's main hero will be quite weakened.
4) Orcs. The tactics are the same as against mages, but here everything is much simpler - the final battle can be arranged (even on a large map) much earlier than the opponent expects -> the demon's initiative + Grok with leadership on large maps (all neutrals into the altar for fast leveling), or Daleb with artillery and attack, of course, Nimue can also be used on small maps, in general, you need to overwhelm with numbers.
5) Dwarves. Just like with orcs, we overwhelm with numbers, but dwarves will be more serious than even mages. The main goal for the demon is to prevent the dwarves from developing with all sorts of raids, otherwise the demons will not win.
6) Order. A rather strong opponent. The tactics on large maps are as follows: Grok with leadership (diplomacy and troop gathering are needed) puts all the neutrals into the altar and makes a swift attack on the self-confident humans, again, we overwhelm with numbers and before the final battle, we make all sorts of raids on the enemy.
7) High Elves. Will be weaker than the player playing as Dark Elves, who develops a warrior, the main goal is to prevent the player playing as High Elves from developing (if the map is large and there are many approaches to the enemy, it is better to approach from all sides and destroy his supporting heroes and take away mines, believe me, this will greatly harm him), as well as not give him a chance to develop the hunter skill, otherwise, death, that is, a swift attack by Grok. On small maps, Daleb will easily defeat the High Elves.
8) Demons. When playing demon against demon (it is desirable to learn luck and light magic :)), everything depends more on the players' skills. However, there is still a tactic - the final battle, in a prolonged game with equal forces, you need to destroy succubi, imps, and overlords first, then nightmares and devils, in a short game - succubi and cave overlords.