Sir Dreamcatcher, 12/12/2008 08:01
Starting with the winter season, a new rule will be introduced. As a measure to combat the practice of failing to confirm games,
a player's confirmed victory will only be accepted in the table if the player has no outstanding debts on the date of the victory, i.e., no unconfirmed (or unrefuted) reports have been filed against them.
As soon as the player settles their debts, i.e., responds to the reports filed against them, all of their temporarily unrecorded victories will be taken into account.
Posts from Alternative Rules (Draft)
I also don't understand who these rules are written for? For three players?)) It's better to improve your own skill rather than adjust the rules to fit it. Oh well, I won't dwell on the sad stuff:) .
As for cross-portal rules, I already think they are essentially unnecessary. Why? The rules of ХП and HeroesWorld are practically identical, and in the case of a cross-portal gathering, I think it wouldn't be hard for the organizers of said event to clarify the couple of differing points and come to a common denominator. After all, in any case, there is a rule template, and then there are adjustments to them in the regulations for a specific tournament. So why not, in the case of a cross-portal event, have the organizers implement them, thereby creating cross-portal rules for each individual case? It came out a bit jumbled, but I think the point is clear.
Sometimes the lights start flickering, and it happens 3 times within 15 minutes.
You're being unnecessarily sarcastic. I used to live in a village and played without a UPS (and the internet was only through a mobile phone). My neighbors had a sawmill, a grinder, and a welding machine. The sawmill... well, it ran almost from morning till evening. It was impossible to play properly. In general, network problems were a nightmare. There were various types of disconnects, sometimes for no reason, sometimes before important battles, and the worst was when it happened after them. When you couldn't repeat the success of the first attempt.
So, the issue of disconnects is quite complex...
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
You're being sarcastic for no reason... The crashes happened in different ways, sometimes for no reason at all, sometimes before important battles, and most frustratingly, after them. When you couldn't repeat the same strategy a second time.
So, the issue of crashes is quite ambiguous...
Regarding the inter-portal rules, I think they are essentially unnecessary. Why? The rules for HotA and Horn of the Abyss are practically identical, and in the case of an inter-portal event, I think it would be easy for the organizers of this event to clarify those few points of difference and come to a common understanding. After all, there is always a template of rules, and then there are adjustments to them in the regulations for a specific tournament. So why not have the organizers make these adjustments in the case of an inter-portal event, thereby creating inter-portal rules for each specific case? It may sound confusing, but I think my point is clear.
The main difference is the rest time after a match. Now there's another significant difference – 6 or 4 minutes. The majority voted to switch to 6 minutes.
It's time for us to switch as well.
Зима 2011-12.
It's time for us to switch too.
On TE... ;)
Light!
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Now there's another, significant, change – 6 or 4 minutes. The majority voted to change the portal time to 6 minutes.
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
I understand the main "father" of the current rules - esteemed invisible - in his struggle against innovations.
Secondly, I'm not a conservative; I'm always in favor of "new and promising" things. I'm just saying this in advance so you don't get offended. How many online games have you played? Judging by the reports, not more than ten. And you, with virtually no online gaming experience, are starting to introduce things that players with hundreds of games under their belts view from a slightly different perspective. For example, the ban on the +6 helmet. Why not a +5 sword? So, +6 is a cheat, but +5 or +4 isn't? This is just an example, and I don't want to discuss it. Some people are constantly complaining: either their opponent has an explosion, or the respawn is weak, or there are blocks, or some other nonsense. If playing Heroes with these rules is such a lottery, then tell me: why do players like Pit, LeBron, Paladin, Forrest, Vic, etc., win so often?! Is it just luck that they always get good draws?! Pit has a ton of medals, both on HotA and on Horn of the Abyss. Why doesn't he complain that his opponent got a Utopia with teapots, pots, and other junk? Why does he win most of the time? Why can you only win against Forrest when he's hungover? (just kidding, he doesn't drink :)))) Maybe the reason for "unlucky draws" and imbalances lies somewhere else? Pit was right: you don't need to change the rules to suit yourself; you need to improve your skills to play them well.
Sorry again for the rudeness :).
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
First of all, I'm not a "father," but I'm going to be one soon :D, and I didn't write the rules – I just, along with vbn and a few other players, tweaked the Portal rules!
The younger generation wants to talk and make suggestions without fully understanding what they're doing, so please give them a chance. They'll burn out, and everything will return to its established course, honed over the years.
2 Pash, we've already discussed this! It's a reasonable point, a real and correct one IMHO.
But these guys (a few people :cool:) want to completely overturn (at least) half of the online rules for Heroes 3... That's already a major undertaking...
1. Ban on monsters of level 6-7 for a week.
2. ...
