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#35
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Lider1
You're being sarcastic for no reason... The crashes happened in different ways, sometimes for no reason at all, sometimes before important battles, and most frustratingly, after them. When you couldn't repeat the same strategy a second time.
So, the issue of crashes is quite ambiguous...
I wasn't being sarcastic. Before they separated the kitchen and bathroom circuits, turning on the kettle at the same time as the washing machine caused a complete power outage in the entire apartment. And yes, for some reason, the neutrals become very aggressive the second time around. I recently had to take a break because of this. I meant that disconnections can happen not only due to a "loss," but also for reasons beyond our control.
invisible
Regarding the inter-portal rules, I think they are essentially unnecessary. Why? The rules for HotA and Horn of the Abyss are practically identical, and in the case of an inter-portal event, I think it would be easy for the organizers of this event to clarify those few points of difference and come to a common understanding. After all, there is always a template of rules, and then there are adjustments to them in the regulations for a specific tournament. So why not have the organizers make these adjustments in the case of an inter-portal event, thereby creating inter-portal rules for each specific case? It may sound confusing, but I think my point is clear.
I guess I didn't express my thought correctly. I completely agree that the rules for any specific tournament, including inter-portal tournaments, must be agreed upon immediately before the tournament. At least the template and version require discussion. I was referring to the seasonal rules. In general, the problems due to differences in the rules are minimal. Usually, it all comes down to the question: HotA or Horn of the Abyss? And the main difference is the rest time per match. Now there is another, significant one - 6 or 4 minutes. The portal has switched to 6 minutes by a majority vote.

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