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The most interesting part is the battles against each other and maneuvering at a distance.
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The most interesting part is the battles against each other and maneuvering at a distance.

Secondly, I repeat, Heroes is a game designed specifically for development.
In Starcraft, everything is really decided by the amount of units, both at the beginning and at the end of the game. That's why the game is primitive; the champions are those who can click the mouse faster, not those who think (there's simply no time for that).
Who calculated that?
And what's wrong with the fact that StarCraft is essentially the only professional game among esports? :)
and my most interesting final battle was against Dreamcatcher on map 115 :) the armies were so perfectly balanced that Dreamcatcher survived on a Pegasus with 4 or 5 helms - they fought for about 30 minutes! The pleasure from the game is N times greater than from 3-4 weekly battles where everything is simply decided by 20 archers, 1000 skeletons, or an implosion golem with 4000 health. IMHO:)
By the game developers. Yes, is it really the case that heroes like Tazar, Crag Hack, Kirr, and many others are meant to be used when they are around level 6-8? And what is the point of having 8 skill slots for a hero, just for show?

Sorry for the off-topic, but what's wrong with the lottery? First come, first served! ;) The explosion and chain lightning spells provide a huge number of additional tactical options, so you always need to think about whether your opponent might have them and find ways to counter them.
If you use your logic, then it's unclear why heroes are given troops at the start, a spell in the spellbook, etc. They can break through to a neighbor and fight him.
I suspect that Heroes is designed for games of varying lengths - both long and short. And tournament practice confirms this.

2 Wlk777 try playing TE.
2 Wlk777, try playing TE; they've adjusted the explosion spell (it now deals damage equal to SP*60 + (75, 150, 225)), and added other spells, which means implants aren't as important anymore. Although, in my opinion, you can still fight against implants in SOD – mass slow and mass haste are excellent alternatives that, when used correctly, can even outperform implants.
I wish they would ban the Red Dragon! (The Red Dragon and the Explosion spell turn many Heroes games into a lottery).