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The game developers. Yes, really. Do you really think that heroes like Tazar, Crag Hack, Kirr, and many others are meant to be used in battles when they are around level 6-8? What is the point of having 8 skill slots for a hero if not for using them?
Wicc
And what's wrong with the fact that StarCraft is essentially the only professional game among esports? :)
I can confidently say that in StarCraft, everything is perfectly balanced for rushing/counter-rushing, as well as for further gameplay "in close combat." I'm not so sure that Heroes has that. That's why there are so many restrictions in the rules of online battles, and I'm not even sure that they level the playing field. In general, StarCraft is closer to a sport than to games, because without a frantic reaction and insane mouse movement speed, there is nothing to do there :smile50:
Added after 16 minutes LeBron
and my most interesting final battle was against Dreamcatcher on map 115 :) the armies were so perfectly balanced that Dreamcatcher survived on a Pegasus with 4 or 5 helms - they fought for about 30 minutes! The pleasure from the game is N times greater than from 3-4 weekly battles where everything is simply decided by 20 archers, 1000 skeletons, or an implosion golem with 4000 health. IMHO:)
StarCraft will help you. There is such pleasure in literally every game. And the balance is always perfect for battles in the first few minutes. :rolleyes: