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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
The logic is flawed. It seems that in any case, one should strive to defeat the opponent by the 2nd or 3rd week at the latest, because it is impossible to predict whether they will find an explosive or something similar in advance; as far as I know, there aren't many psychics among the players. And it wouldn't hurt the author to open their eyes and see that almost 100% of the heroes, both starting ones and those chosen later, are Warriors. Therefore, building elaborate theories about who is stronger at which week is essentially pointless. Also, I don't understand what the extreme is in spending several hours playing when sometimes the whole issue boils down to which player is closer to some random artifact.