Sorry for the off-topic, but what's wrong with the lottery? First come, first served! ;) The explosion and chain lightning spells provide a huge number of additional tactical options, so you always need to think about whether your opponent might have them and find ways to counter them.
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In general, I would suggest limiting the explosion spell (and, in principle, all 5th-level spells) to require a certain amount of wisdom experience and a built 5th-level guild, with no books or items available without that. I think this would balance the element of randomness a bit.
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If you use your logic, then it's unclear why heroes are given troops at the start, a spell in the spellbook, etc. They can break through to a neighbor and fight him.
I suspect that Heroes is designed for games of varying lengths - both long and short. And tournament practice confirms this.