Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
invisibleStatistics
Registered:
Posts:754
#250
Auto-translated
I wish they would ban the Red Dragon! (The Red Dragon and the Explosion spell turn many Heroes games into a lottery).
As one strong player said, in the game, in most cases, everything depends on yourself. I agree that some spells are a bit unbalanced, but nevertheless, in most cases, you can always find counter-arguments. If the opponent got the Red Dragon or the Explosion spell, it means it's your mistake, because you dragged out the game. In other words, if you have an advantage, you need to use it to the maximum, come in the second week and kill your opponent before he finds that very Explosion spell or Red Dragon. It's hard for a Warrior to resist a Mage in the second week, so if the Mage came late (fourth week), then he is to blame for it, because in that time you can find the Red Dragon, etc. If you are playing as Crag, for example, knowing that your opponent has strong offensive magic, then get the first move, and after Mass Haste/Mass Slow, no Explosion spell will help. You can discuss and argue a lot about this. The whole game is a lottery. Having a morale penalty at the wrong moment can mean losing. That's also a lottery. So what's the difference between losing a game because you didn't find the right spell or dying in a morale penalty? It's the same lottery. Play Total Annihilation with morale turned off and a more balanced game, and you will find peace. The Explosion spell is undoubtedly powerful, but you can always (almost always) find a counter. I played a game as a Mage against a Barbarian, and I had almost no troops. If Gurney had the Red Dragon, I would have lost immediately. This is not chess; there is some element of randomness. Playing with random elements is like playing Preference, where you need to hope for a good card first, but also be able to use it, that is, play well, because even a 100% chance can fail due to the opponent's mistake