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KostyaN (blue, Tower, Nella, Kirrrr:p ) def Kash (red, Fortress, Broghild, Broghild), 2SM4d(3), 137.
This game broke 2 personal records: the longest restarts - 3.5-4 hours (including due to the presence of water, high starting levels, etc.) and the most drawn-out rush (from the start of week 2 all the way to the end:smile14:). Although I have to admit - this is my first successful rush:smile43:...
In the final generation - titled "Like it or not, play anyway" - I got the central micro-respawn with fast highways. Many strong players would have been pleased by the presence of 2 gnome huts and a Griffin Conservatory at the doorstep, but I was only pleased by the presence of a crypt and 3 external dwellings of gremlins:rolleyes:.
111. 5 heroes, both "dead ends" at the ends of the road scouted: a lot of elves on grass and GO - green dragons.
112. 2 out of 3 external dwellings consumed, blue already 117; slowly looking for passages into the rough terrain.
113. +1 hero with a spell book (5 out of 6 such:p); visited the lookout tower taken from neutrals, and the crypt for 5 rags, revealed a passage to the rocks with a stable and the mercury needed to build mages there.
114. OH MY GODDDD!!!: almost missed Kiryuha, who was hiding behind her comrades in the tavern:eek: => +1 Kiryuha, who runs toward 2 treasure chests to claim them, since the rest were already exhausted to the limit that day; poked out onto the rocks, but didn't reach the road.
115. in the saves, this sad day is named by me as "kash 115 without construction((((((((("; explanation: I lacked basic chain management experience - I needed to claim mercury, sulfur, and gold for mages in 3 different ends of the respawns, I managed the resources, but the army didn't reach the gold, and Kyrre, who was aiming for the gold, remained unused - for the 2nd day in a row:smile33:, at the end of the day the treasury has 1530; on the bright side: found and cleared the 3rd external gremlin dwelling; scouted a barbarian secondary hero, towards which I sent a scout hero-mage with 6 orcs.
116. an empty Stronghold taken, 2 scouts (and ex-mom Nella among them:) ) feast on freebies on the rocks, Kirya finally in action:rolleyes: ...
117. at the end of the day I made a key decision about construction: nagas in the fort or mages in the citadel (I had enough for both) - chose the 2nd option - and didn't regret it; I'll explain the reason for this decision: the fact is that the scout hero revealed a laughable guard at the passage from the rocks to the swamp - up to 20 wasps, whereas Vitya honestly admitted in ICQ that on the way to his native secondary he didn't see any guard (to which I replied - so go back and break through, which he did on the next turn), but the prospect of a fat swamp double-build kept my "magnificent seven" from sleeping peacefully - things were already dire for me: the highest level among all seven is 2nd, the construction day was lost, the secondary was taken late, no serious external dwellings and none in sight, so only a relentless rush could save me from the red "audit", in which 2-3 nagas mattered far less than 10-20 gremlins - and gold was saved too, after construction 4000+ remained.
121. of course, I had no idea how to rush (and never learned:D) - so Monday was spent gathering the "harvest" of red gremlins and issuing them blue uniforms, as well as building a chain with Kiryuha at the tip, aimed at the stable and the wasps in the passage; built +1000 in both towns.
122. the rock penalty made itself known:( , as a result the frenzied ranger on gargoyles doesn't quite reach the stable - yeah, a turtle rush, damn:rolleyes: , but maybe it's for the best - didn't get spotted by the red cockroach in that area prematurely; and in the tavern - holy mother!!!:eek: - 2 native ones, how did I not notice yesterday:confused:?, though whatever, we'll buy them all and repaint red to blue anyway - in the broadest sense;) .
123. with an ecstatic shout in ICQ "greetings, bear!" I burst onto the swamp expanses with Kiryuha - attention! - level 2:D (no time to level up, you need to hit the immediate enemy as fast as possible), but with advanced archery, and what else does one need for happiness besides 270 shooters:smile08:?
124. 10 mages are delivered, and backup - 15 golems with a dozen gargoyles, I take the capital, which, thank god - only has a citadel built, and even so one tower reduced my super-strike stack by 50+:mad: , but I level up by 2:cool: ; I run further along the highway, after losing a couple of movement points, visiting the experience stone, which turned out to be not in vain - a scout hero specializing in ice bolt attacks on a fly, shoots at the gremlins, but can't retreat due to hit-and-run - so Kirya reached level 5:p ; on the same turn, a lizard rider jumps out of the darkness from below and retakes his capital, in which I could only leave 2 single gnolls - I was draining resources to zero anyway, and I had exactly enough gold for two)))).
125. a stupid day:o : I slowed down badly, which dragged the game on for another week - I didn't realize that the first town was indeed the red capital, and that scaly "horseman" was Brogh himself in person (probably already wanted to sleep:rolleyes: ), and I ran further down the road looking for a second castle - only seeing a fort in it did I understand everything - but I could no longer attack the capital in time...
126. Broghild with Expert Logistics jumped out of harm's way from his native walls with 6 wyverns, 2 basilisks, a couple of flies, and up to 20 shooters, I take this "megapolis" Silt again, chase away the mama on a fly, and finally teach her magic, gremlins already at 196, the pests "melt away":(.
127. Vitya's daddy is 1-2 moves away from my barbarian secondary:) , where specifically prepared for his arrival - a citadel, 6 orcs, 17 wolves, and chaff singles, while I in turn am 4-5 moves away from him:mad:.
131. Vitya takes my secondary at the cost of all his lizards, flies, and 1 or 2 wyverns, plants 7 ruffians there; I, ignoring it, rush toward Brogh, who has burrowed deep into the rocks - and fall short by exactly ONE MOVEMENT POINT:mad: :mad: :mad:!
132. with a cunning method, I kill all the singles with minimal losses to my gremlins (in one round): transfer all extra units to the scout hero, and split the gremlins into groups of 40-50:p ; this had to be done because the unstoppable Broghild had again escaped from the slow Kirya (she's with golems...), but this also allowed me to safely accelerate at the gates and finally pass on whatever equipment we had, which Nella had been carrying until then.
133. the main lizard "takes the bait" on my scout hero, who calmly retreats:), and hides in Sanctuary - my mom frantically searches for the map tile that would trap him there forever:smile30: :D - and makes a mistake(((.
134. the swamp-dweller jumps out, but can't return:p - I finally catch him:smile29: , but he retreats without losses - and apparently there's no gold for ransom.
The remaining days Vitya didn't give up, because according to him he still had a "2nd front" where chances might appear - but something didn't work out there. As a result, on day 137 after I captured the last Fortress, word of surrender arrived:smile15: .
Thanks to Viktor for my most fun and thrilling game!
P.S. Who was it that said rushing is wrong:) ? Sometimes it's the only chance for victory, and moreover a very dynamic and interesting game that makes you think completely differently than the "week 1 - level 6 in the castle, week 2 - conservatories, beehives, week 3 - treasure zones, Dragon Utopias, week 4 - GO" scheme - playing by a set template only dumbs you down in the end.
P.P.S. Although I must admit, this pathetic imitation of a rush of mine - if it's even a rush at all, then it's a DUMB rush, roughly - dunno what to compare it to - well, roughly like George W. Bush Jr.:D .