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Reports on online games and their confirmations (Winter 2009 season).

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#307
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Loi (red, castle, Valeska, Tazar) def. PReDS (blue, ramp, Ivor, Kyrre) 2sm4d (3) 143
We explored all the secondary settlements, after which the generator lost patience and produced this... One road splits in different directions, and after a day's journey along each of them, I discovered a Guardian of Order (GO) on each. I found 4! secondary settlements, so I decided to just take them all on the second turn. Then, a scout, sent to gather resources near the entrance to the metro (which should be the entrance to an adjacent map), discovered a road and, nearby, a bunch of monks! - a native secondary settlement!? There was definitely no guard. I reorganized the chain, changed plans - Valeska, with reconnaissance and part of the troops, moved to the forefront. The next day, it turned out that it was just a piece of road, guarded on one side by marksmen and on the other by 100+ griffin riders. In the end, by the end of the third turn, I had explored all the secondary settlements, taken a Pandora box, and stood before the GO with 9 angels. Then I decided not to attack, because there was no mass magic, and there was no guarantee that this GO was the blue player's capital. I went to the metro, where I met the red player, my units were defeated, I saw an utopia, Kyrre took my city by taking the far GO, I stormed Inferno, and during the storm, the game crashed, and then my laptop crashed. Without waiting for me, the opponent assessed the chances, decided not to drag it out, and nobly awarded me the victory.
Thank you for the game.
P.S. I liked the organized rest 116 (for the meeting) even more than the game itself. On turn 112, while trying to break through the second passage to the secondary settlements, Valya died, failing to finish off 3-4 griffin riders. After learning from the opponent that we were playing with rest 116, I built the whole game around the meeting. Turis runs along the road to the barbarian secondary settlement, stumbles upon a passage to the treasure room, but - a hidden stash of orcs is found, a chain is built to deliver swordsmen and griffins! I run back, defeat a block of demons and gnolls, and on turn 116, with almost the last movement points - there he is - the blue player's scout! He was strangely happy))).
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

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