Loi(red,castle,Valeska,Tazar)def PReDS(blue,fortress,Ivor,Kyrre) 2sm4d(3) 143.
When we met at 116, I also had nothing against a restart, as the movements were wasted on external dwellings and only scraps of elves remained - without chests in the meeting zone, continuing would also have been quite difficult.
Actually about the game. We agreed that I would start with Ivor, but Kyrre is showing up in the tavern. On the first day, I put 1-6 in the Castle and took the unicorn external dwelling; in the crypt, I was given an artifact that neutralizes morale, so battles with neutrals went without surprises. We started playing at 7 AM Moscow time, so I played unfocused; on the second day, I started acting weird, fighting too many unnecessary battles with suboptimal units (for example, 20 grands, 1+1+1 pegasi and 6 horses against a max horde of griffins, which blocked nothing and guarded +1 crystal per day = 12 grands and 3 horses). On ГО from the manticore horde at 142, I actually attacked in the last seconds of the turn without setting up and without mass magic - I took unjustified losses, but Gurnie on ifrits had cleared the chain before that, so I took the capital, even though I messed up during the assault. Tazar with 9 angels looked like an unkillable tank, but it seems there was nothing for stats and control. There was a counter-game in principle, because Kyrre at level 20+ could clear scouted treasure zones within 2-3 days with +6 attack, +10 magic, and a bunch of trees; a corner of the Dragon Utopia was visible, where the blues with 3 Castles likely arrived faster. But I played frankly poorly, so I surrendered. After all, with 4 preserves, an archer external dwelling, swords, and Tazar in papas, you can't just sit around until week 4 on the respawn.