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Posts from Reports on online games and their confirmations (Winter 2009 season).

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vitalic (red, Dungeon, Shakhti, Shakhti) def Sir bRitvo4kA (blue, Tower, Nella, Crag Hack) 2SM4D(3) 221
Low on gold, but got Logistics and the stables are not far. Beat a Pandora's Box for 5000 coins. Only external troglodyte dwellings keep popping up, I don't take them, waiting for something good, but there's nothing. Been offered Earth Magic, stubbornly try to decline, I'll level up Logistics, well then I'll take it (couldn't resist, took it right away). By the end of the first week I was on Earth Magic, forgot to clear a couple of troglodyte dwellings, built Cats (Manticores) with the Castle. Then the fun began. Crag Hack comes to a Rampart secondary hero, I only have 130 troglodytes in my army, take the minimum Griffin Conservatory, bring another 70 troglodytes and 9 medusas and the fight (7 spell points, have expert Earth Magic). He also had it, I took out 90 gremlins, 10 mages and the rest of his stack, he took out my angel, medusas and 30 troglodytes, he paid me gold for 4 nagas and elves. Phew, first round is mine. Run through his territory, eat a lvl 3 Naga Bank and head to his secondary hero, he bought everything and is on my tail. Quickly loot some Barbarian territory a bit and attack, killing 7 nagas, I buy peace. At home I take the Conservatory for 2 angels and the Treasury, where I gathered 24 Titans, and two Dragon Utopias. The opponent pops out and almost takes my capital on week 1, day 4, month 7, I leave the troops, recall home, buy everything there and sit tight, he doesn't attack, I bring up the army and hit him. Then a couple more fights, took his capital, left him without an army, and we finished at 4 AM.
Thanks for the game
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Loi (red, castle, Valeska, Tazar) def. PReDS (blue, ramp, Ivor, Kyrre) 2sm4d (3) 143
We explored all the secondary settlements, after which the generator lost patience and produced this... One road splits in different directions, and after a day's journey along each of them, I discovered a Guardian of Order (GO) on each. I found 4! secondary settlements, so I decided to just take them all on the second turn. Then, a scout, sent to gather resources near the entrance to the metro (which should be the entrance to an adjacent map), discovered a road and, nearby, a bunch of monks! - a native secondary settlement!? There was definitely no guard. I reorganized the chain, changed plans - Valeska, with reconnaissance and part of the troops, moved to the forefront. The next day, it turned out that it was just a piece of road, guarded on one side by marksmen and on the other by 100+ griffin riders. In the end, by the end of the third turn, I had explored all the secondary settlements, taken a Pandora box, and stood before the GO with 9 angels. Then I decided not to attack, because there was no mass magic, and there was no guarantee that this GO was the blue player's capital. I went to the metro, where I met the red player, my units were defeated, I saw an utopia, Kyrre took my city by taking the far GO, I stormed Inferno, and during the storm, the game crashed, and then my laptop crashed. Without waiting for me, the opponent assessed the chances, decided not to drag it out, and nobly awarded me the victory.
Thank you for the game.
P.S. I liked the organized rest 116 (for the meeting) even more than the game itself. On turn 112, while trying to break through the second passage to the secondary settlements, Valya died, failing to finish off 3-4 griffin riders. After learning from the opponent that we were playing with rest 116, I built the whole game around the meeting. Turis runs along the road to the barbarian secondary settlement, stumbles upon a passage to the treasure room, but - a hidden stash of orcs is found, a chain is built to deliver swordsmen and griffins! I run back, defeat a block of demons and gnolls, and on turn 116, with almost the last movement points - there he is - the blue player's scout! He was strangely happy))).
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
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loi
Loi(red,castle,Valeska,Tazar)def PReDS(blue,fortress,Ivor,Kyrre) 2sm4d(3) 143.
Since the opponent wrote before the game that he wanted to practice Castle, I'll make a few comments.
When we met at 116, I also had nothing against a restart, as the movements were wasted on external dwellings and only scraps of elves remained - without chests in the meeting zone, continuing would also have been quite difficult.

Actually about the game. We agreed that I would start with Ivor, but Kyrre is showing up in the tavern. On the first day, I put 1-6 in the Castle and took the unicorn external dwelling; in the crypt, I was given an artifact that neutralizes morale, so battles with neutrals went without surprises. We started playing at 7 AM Moscow time, so I played unfocused; on the second day, I started acting weird, fighting too many unnecessary battles with suboptimal units (for example, 20 grands, 1+1+1 pegasi and 6 horses against a max horde of griffins, which blocked nothing and guarded +1 crystal per day = 12 grands and 3 horses). On ГО from the manticore horde at 142, I actually attacked in the last seconds of the turn without setting up and without mass magic - I took unjustified losses, but Gurnie on ifrits had cleared the chain before that, so I took the capital, even though I messed up during the assault. Tazar with 9 angels looked like an unkillable tank, but it seems there was nothing for stats and control. There was a counter-game in principle, because Kyrre at level 20+ could clear scouted treasure zones within 2-3 days with +6 attack, +10 magic, and a bunch of trees; a corner of the Dragon Utopia was visible, where the blues with 3 Castles likely arrived faster. But I played frankly poorly, so I surrendered. After all, with 4 preserves, an archer external dwelling, swords, and Tazar in papas, you can't just sit around until week 4 on the respawn.
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vitalic (red, Dungeon, Shakti, Shakti) def bRitvo4kA (blue, Tower, Nella, Crag Hack), 2SM4d(3), 221
After the draw, Vitalik takes Dungeon, and leaves me with a choice between Tower and Inferno :smile50:
On the first week, I take a crypt, nagas in the citadel, break the harpy block for the Barbarian secondary skill to the south, and send Nella there with small troops, but she finds a block of golems on the obelisk in the middle of the road.
On the second week, medusa pen, I break the ogre block for the Rampart respawn, where I find gloves, and capture the red secondary which I immediately retake. On the next turn, 124, I make what I consider to be the key mistake of the entire game! It was that Crag finds Shakti, can attack and undoubtedly win the fight, forcing the opponent to buy peace, but decides to enter 1 for attack for 1000.
- the next turn, good troops are brought to Shakti: 98 Troglodytes, 9 Medusas, 5 Harpies, and he attacks, deals serious losses, and hits the economy, forcing a buyout.
Then he retakes the secondary, enters my respawn, takes the naga bank from a pickup, and forces me to stay in the capital. He doesn't attack the town, but heads east to the Barbarian respawn.
- with the new population, I race after him, killing a scout hero along the way
- battle on Barbarian territory, in which Shakti surpasses me in stats and already has Mass Earth. In this battle, I make another foolish mistake, this time within the fight itself. Having calculated the Troglodyte movement at 6 tiles so they bypass the orcs and don't reach, I accordingly approach with Nagas, and Vitalik withdraws the orcs, exposes the centaurs, and then lands the first 2 attacks on the Nagas. As a result of this battle, which I won, I lose 7 out of 8 Nagas. If I had those Nagas, I could have still tried the Dragon Utopia which I found later near the Barbarian secondary. As it was, I recapture the red's citadel secondary, and place movement there. I take the dwarf dwelling. Then I capture the Barbarian secondary to the south, and with the new growth, I move on the opponent's capital. Here, he gets lucky again. Due to a lack of money, there are plenty of unrecruited troops in the capital, and on the last turn, he takes 2 minimum-size Dragon Utopias standing next to each other in the underground, which yield fabulously for minimums, breaks into the capital, buys up everyone, and holds defense there.
- brings everyone from the underground, and a few days later at his own respawn attacks, where he has a huge stat advantage + a Chain Lightning in his arsenal which he uses immediately
- after the buyout, I decide to take Rampart, I beat a scout hero.
- but Shakti breaks into it, buys up everyone, and attacks. Chain Lightning + Fire Elementals force me to buy peace again
Then, on Barbarian territory, I take the dwarf dwelling, go into the underground where I visit the library, but very few troops remain, and there are powerful blocks in the underground, so I :smile15:
- our heroes are at the very end
Thanks to Vitalik for the game! We finally finished it!
В дикім полі
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invisible (blue, swamp, Tazar, Tazar) def Volland (red, Tower, Nylka, Nylka) 2sm4d(3) 224
Spawned in the center, but decided not to take the restart, because besides the GO there were 3 paths. Not a single treasure spot. Break through to one track, there's a block on the road, but I went around and took the human Castle. Very little money. On 115 I hit Magog's horde and take Conflux, where I spot a treasure zone on the overview, in which there are 3 Dragon Fly Hives nearby and Dragon Fly Wings behind the Manticore horde. Built Waspworts and Wyverns in the Castle. On the second turn I took the 4th Conflux Castle, in my home Castle I built Hydras and on 127 I hit the guard of 1 Dragon Fly Hive. On the second secondary hero I spot a treasure zone on the snow from the overview. No Dragon Utopias in sight (as it turned out later, there wasn't a single Dragon Utopia on the map :eek: ). I take the Dragon Fly Hives, the Dragon Fly Wings and go on the offensive. On 136 I hit the GO (80 Nagas) without Mass Slow. I thought they were on the swamp, but they were on the snow :mad: , I lose 9 Wyverns, total mess. 19 Wyverns and all the rest remain. With Tazar I went the wrong way at the fork, but the scout spotted Nylka's Castle in time and Tazar captures it with Dragon Fly Wings on 137. At this time Nylka comes from a secondary castle with 5-9 Angels and I see a bunch of empty cans on the snow respawn. I check with a scout hero: 7 Angels, screw this, I thought and flew to the treasury to collect ducks. Nylka had Town Portal and she took back one of my secondary castles. Not enough money to buy, despite an income of 4000. Then we gorged ourselves in treasure zones, I gathered some Wyverns, picked up the Book of Fire and raised stats, but there's no damaging magic anywhere. On 217 Nylka wanted her growth and went to her former Castle. I teleported, but she turned around and galloped to my main castle, where there were 40+ un-bought upgraded Waspworts, and I could also upgrade my Wyverns. I try to teleport back, transferred troops, but Tazar has nothing to kill to break the limit, just a mess)). With a scout hero on Dragon Fly Wings, I move the troops to the swamp bogs, while Tazar builds 3 Mage Guilds in the Tower and waits for the next turn. On the next turn I go on the offensive, and Nylka runs away. With air scouting I fly to the red flags in the underground, kill a scout hero and on the move the red player attacks me. Tazar's stats are higher, more troops, Expert Water and Air. Nylka tries Berserk, but I fly, then Mass Slow and they all hit my Wyverns, but after my Mass Haste the opponent surrenders.
Thanks for the game.
Я ламер и играть не умею, нах!:smile33:
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invisible
invisible (blue, swamp, Tazar, Tazar) def Volland (red, tower, Nilka, Nilka) 2sm4d(3) 224
Thank you for the game.
It was
Thank you for the game.
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KostyaN (blue, Tower, Nella, Kirrrr:p ) def Kash (red, Fortress, Broghild, Broghild), 2SM4d(3), 137.

This game broke 2 personal records: the longest restarts - 3.5-4 hours (including due to the presence of water, high starting levels, etc.) and the most drawn-out rush (from the start of week 2 all the way to the end:smile14:). Although I have to admit - this is my first successful rush:smile43:...

In the final generation - titled "Like it or not, play anyway" - I got the central micro-respawn with fast highways. Many strong players would have been pleased by the presence of 2 gnome huts and a Griffin Conservatory at the doorstep, but I was only pleased by the presence of a crypt and 3 external dwellings of gremlins:rolleyes:.
111. 5 heroes, both "dead ends" at the ends of the road scouted: a lot of elves on grass and GO - green dragons.
112. 2 out of 3 external dwellings consumed, blue already 117; slowly looking for passages into the rough terrain.
113. +1 hero with a spell book (5 out of 6 such:p); visited the lookout tower taken from neutrals, and the crypt for 5 rags, revealed a passage to the rocks with a stable and the mercury needed to build mages there.
114. OH MY GODDDD!!!: almost missed Kiryuha, who was hiding behind her comrades in the tavern:eek: => +1 Kiryuha, who runs toward 2 treasure chests to claim them, since the rest were already exhausted to the limit that day; poked out onto the rocks, but didn't reach the road.
115. in the saves, this sad day is named by me as "kash 115 without construction((((((((("; explanation: I lacked basic chain management experience - I needed to claim mercury, sulfur, and gold for mages in 3 different ends of the respawns, I managed the resources, but the army didn't reach the gold, and Kyrre, who was aiming for the gold, remained unused - for the 2nd day in a row:smile33:, at the end of the day the treasury has 1530; on the bright side: found and cleared the 3rd external gremlin dwelling; scouted a barbarian secondary hero, towards which I sent a scout hero-mage with 6 orcs.
116. an empty Stronghold taken, 2 scouts (and ex-mom Nella among them:) ) feast on freebies on the rocks, Kirya finally in action:rolleyes: ...
117. at the end of the day I made a key decision about construction: nagas in the fort or mages in the citadel (I had enough for both) - chose the 2nd option - and didn't regret it; I'll explain the reason for this decision: the fact is that the scout hero revealed a laughable guard at the passage from the rocks to the swamp - up to 20 wasps, whereas Vitya honestly admitted in ICQ that on the way to his native secondary he didn't see any guard (to which I replied - so go back and break through, which he did on the next turn), but the prospect of a fat swamp double-build kept my "magnificent seven" from sleeping peacefully - things were already dire for me: the highest level among all seven is 2nd, the construction day was lost, the secondary was taken late, no serious external dwellings and none in sight, so only a relentless rush could save me from the red "audit", in which 2-3 nagas mattered far less than 10-20 gremlins - and gold was saved too, after construction 4000+ remained.

121. of course, I had no idea how to rush (and never learned:D) - so Monday was spent gathering the "harvest" of red gremlins and issuing them blue uniforms, as well as building a chain with Kiryuha at the tip, aimed at the stable and the wasps in the passage; built +1000 in both towns.
122. the rock penalty made itself known:( , as a result the frenzied ranger on gargoyles doesn't quite reach the stable - yeah, a turtle rush, damn:rolleyes: , but maybe it's for the best - didn't get spotted by the red cockroach in that area prematurely; and in the tavern - holy mother!!!:eek: - 2 native ones, how did I not notice yesterday:confused:?, though whatever, we'll buy them all and repaint red to blue anyway - in the broadest sense;) .
123. with an ecstatic shout in ICQ "greetings, bear!" I burst onto the swamp expanses with Kiryuha - attention! - level 2:D (no time to level up, you need to hit the immediate enemy as fast as possible), but with advanced archery, and what else does one need for happiness besides 270 shooters:smile08:?
124. 10 mages are delivered, and backup - 15 golems with a dozen gargoyles, I take the capital, which, thank god - only has a citadel built, and even so one tower reduced my super-strike stack by 50+:mad: , but I level up by 2:cool: ; I run further along the highway, after losing a couple of movement points, visiting the experience stone, which turned out to be not in vain - a scout hero specializing in ice bolt attacks on a fly, shoots at the gremlins, but can't retreat due to hit-and-run - so Kirya reached level 5:p ; on the same turn, a lizard rider jumps out of the darkness from below and retakes his capital, in which I could only leave 2 single gnolls - I was draining resources to zero anyway, and I had exactly enough gold for two)))).
125. a stupid day:o : I slowed down badly, which dragged the game on for another week - I didn't realize that the first town was indeed the red capital, and that scaly "horseman" was Brogh himself in person (probably already wanted to sleep:rolleyes: ), and I ran further down the road looking for a second castle - only seeing a fort in it did I understand everything - but I could no longer attack the capital in time...
126. Broghild with Expert Logistics jumped out of harm's way from his native walls with 6 wyverns, 2 basilisks, a couple of flies, and up to 20 shooters, I take this "megapolis" Silt again, chase away the mama on a fly, and finally teach her magic, gremlins already at 196, the pests "melt away":(.
127. Vitya's daddy is 1-2 moves away from my barbarian secondary:) , where specifically prepared for his arrival - a citadel, 6 orcs, 17 wolves, and chaff singles, while I in turn am 4-5 moves away from him:mad:.

131. Vitya takes my secondary at the cost of all his lizards, flies, and 1 or 2 wyverns, plants 7 ruffians there; I, ignoring it, rush toward Brogh, who has burrowed deep into the rocks - and fall short by exactly ONE MOVEMENT POINT:mad: :mad: :mad:!
132. with a cunning method, I kill all the singles with minimal losses to my gremlins (in one round): transfer all extra units to the scout hero, and split the gremlins into groups of 40-50:p ; this had to be done because the unstoppable Broghild had again escaped from the slow Kirya (she's with golems...), but this also allowed me to safely accelerate at the gates and finally pass on whatever equipment we had, which Nella had been carrying until then.
133. the main lizard "takes the bait" on my scout hero, who calmly retreats:), and hides in Sanctuary - my mom frantically searches for the map tile that would trap him there forever:smile30: :D - and makes a mistake(((.
134. the swamp-dweller jumps out, but can't return:p - I finally catch him:smile29: , but he retreats without losses - and apparently there's no gold for ransom.
The remaining days Vitya didn't give up, because according to him he still had a "2nd front" where chances might appear - but something didn't work out there. As a result, on day 137 after I captured the last Fortress, word of surrender arrived:smile15: .

Thanks to Viktor for my most fun and thrilling game!

P.S. Who was it that said rushing is wrong:) ? Sometimes it's the only chance for victory, and moreover a very dynamic and interesting game that makes you think completely differently than the "week 1 - level 6 in the castle, week 2 - conservatories, beehives, week 3 - treasure zones, Dragon Utopias, week 4 - GO" scheme - playing by a set template only dumbs you down in the end.
P.P.S. Although I must admit, this pathetic imitation of a rush of mine - if it's even a rush at all, then it's a DUMB rush, roughly - dunno what to compare it to - well, roughly like George W. Bush Jr.:D .
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
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KostyaN
KostyaN (blue, Tower, Nella, Kirrrrya :p ) def Kash (red, Swamp, Broghild, Broghild), 2SM4d(3), 137.
Confirmed. That's roughly how it went, only a bit shorter than Kostya's post.
Spawned on an almost empty respawn, part of it blocked by a crowd of grade bows. But Bron with 7 Vasas. 113 - native secondary skills. Wandering around respawns all week, beating resources off the shooters, losing Vaskas and Wyverns. Little money, 4 heroes. 117 - Broghild level 6 with 1 Wyvern and 20 Lizardmen. 1-4, 6 in Citadel and Wyverns in Fort.
On the second week I wanted to go to the mines for money, but in another corner I saw Boots behind a crowd of Orcs, 121 took them, and behind them there was grass - went there, turned out to be some kind of treasury, found nothing I could handle. 123 Kyrre comes from the mines with 250+ Gremlins and others, takes the capital, and then we just had fun taking each other's castles, killing horsies, etc. Thanks for the game, it was amusing
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Alex_R (Ivor's Elves) def Wlk777 (Shakti's Dungeon) 1-3-6 2SM4D(3)
On the first week, I took Conflux as a secondary town and built 1-3 in the Citadel, while at home I had Centaurs in the Castle plus external dwellings of water and air elementals. Ivor picked up Expert Archery and Offense and got Basic Earth and Wisdom.
On the second week, I took a couple of Crypts and the Medusa dwelling, and then Goblin Banks, both min and max goblin banks.
In the Conflux, I didn't build the Capitol for 2000 drakes or the birds.
By the way, on day 3 I recovered a Resurrection scroll (which was waiting its turn), and on the second week I also found a Cestus scroll...
On the third week, I bought all the Elven and Centaur mounts and took a couple of basic Pegasi from an external dwelling, while the Conflux's 1-3 monsters were clearing crypts on another front... I had an income of 7500, all resources for 30-40, built 5 levels in Conflux (Explosion) and 3 levels in the native town, plus I found a Fly scroll — in short, I took Rampart as another secondary town and went to the Treasury — and then Shakti showed up with 8 Scorpicores — I had to go back, only grabbing the Book of Fire, but then he got another reinforcement — in short, he attacked me himself with 7+13 Scorpicores, too bad I only had 16 mana and magic parameters 2-3, but I managed to use single Pegasi for 2 rounds to take the retaliation, and then after a Wait I blasted him with resurrected Elves, when the opponent had 5+1 Scorpicore left, thus preventing him from buying himself out.
Thanks for the game!
P.S. First time playing as Ivor :rolleyes:
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Alex_R
Alex_R (Ivory Elves) def Wlk777 (Dungeon Shakti) 1-3-6 2SM4D(3)
Thank you for the game...

Moderated: OFF-TOPIC in the message



Added after 9 minutes
Vigo
Dear player, I certainly appreciate your zealous defense of your friend, brother, or yourself... Never mind.
But I have a huge request for you - if you or your friends want to criticize me, please do it in other topics dedicated to this, or in private messages, or in person.
Don't clutter up the topic where game reports are written with your speculations and ramblings!

As for Vitalik, young man, his level of play and "skill" allow him to play with any player and almost always win, and it doesn't matter if his opponent looks at the map during the game :D
Dear player, behave like a gentleman and don't abandon the game you have actually lost at the slightest pretext, and also provide confirmations if you don't have serious arguments to dispute the defeat. Also, you have the right to suspect anyone of anything, but without serious evidence, I wouldn't make public accusations :smile21: :eek:. Isn't that why you were banned on HP? ;)
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Vigo (blue, Dungeon, Shakti, Shakti) def Тяжелый случай (red, Castle, Valeska, Valeska) 2sm4d(3), 222

Good start on the sun. External dwelling of Minotaurs on the first, and they are in the Citadel with a portal.
On the second, I found and took an external dwelling of Dragon Flies. Was catastrophically short on gold and was forced to venture into the snow in search of something tasty. Found three Griffin Conservatories (1,3,2) and descended into a good treasure zone without Dragon Fly Hives, but with 3 water elementals.
On weeks 4-5, I clear the entire treasure zone and teleport home. Stats over 20, defense 31. Just in time, Val is already standing before ГО on angels. To avoid risk, I buy up the resources and fly over ГО on wings, killing Val on the last space of the turn.

Thanks for the game.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

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Vigo
Vigo (blue, Dungeon, Shakti, Shakti) def Heavy Case (red, Castle, Valeska, Valeska) 2sm4d(3), 222

Good start on sun. External dwelling of minotaurs on first and they are in citadel with portal.
On second, I found and took external dwelling of drakes. Catastrophically short on money and was forced to venture into the snow in search of something tasty. Found three Griffin Conservatories (1,3,2) and descended into a good treasure zone without Dragon Fly Hives, but with 3 utopias.
On weeks 4-5, I clear the entire treasure zone and teleport home. Stats over 20, defense 31. Just in time, Valeska is already standing before the ГО on angels. To avoid risking it, I buy up the treasury and fly over the ГО on wings, and on the last tile of the turn kill Valeska.

Thanks for the game.

Having three native castles, I couldn't do anything. I didn't go into the swamp treasure zone, wandered around a bit in the snowy one and that's it) Even if I had attacked Shakti with my whole army, it probably wouldn't have done much good)
Thanks for the match)
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Pit - for the sake of LM (blue, Castle, Valeska, Damacon) def Volland (red, Rampart, Kairi, Kairi), 2sm4d(3), 127.
111 - archers were not built, but there are 28 of them. Under the Castle, there is an experience stone; Damacon gains ranged attack on the second level and stands at the entrance to the lava, where a horde of dwarves hangs out.
112 - I break through to the Inferno lands. There is not much money, only 4 heroes.
113 - Damacon gains earth magic in the experience stone.
114 - I buy two heroes in Inferno and see a stash of ifrits near the city. I decide to build them. Meanwhile, the opponent gets a secondary town - that's bad.
116 - a stash of dwarves on the lava, minimal - very bad, but there should be enough money for ifrits.
117 - I break into the capital to visit the stables, building a chain to supply the army. I planned to upgrade the ifrits and attack through the adjacent secondary town.
121 - I discover that there is not enough money to upgrade the fire elementals... But I still go on the attack for some reason. I was counting on suddenly capturing the opponent's secondary town or taking their conservatory, since I don't have anything myself...
122 - I discover that there is probably no way to the opponent. I transfer the army to Valeska and send her to my third town, along the way she picks up a +2/+2 sword. Near the Castle, I found a stash of riders and Pandora.
123 - the Rampart's secondary town turned out to be completely empty; both necessary mines barely fit. I run to Pandora and the stash. It's unclear what to do next - the only useful things are a dwarf stash, a naga bank, and a hive, but they are on the edge of the map in the lava, and the opponent is building both towns and has a lot of money...
124 - In Pandora, behind a hundred griffins, there are 60 archers!!! I immediately came up with a plan to attack through the Gate of the Year on 127; fortunately, there is a slow spell in the guild, and there are enough archers to shoot down the creatures. I take the rider stash.
125 - I max out expert earth magic, I learn logistics at the university.
126 - I break into the capital, buy a book, and run to the Gate of the Year.
127 - I bring a couple of riders from the city, give everything to Damacon (9, 9, 4, 1 (10)), expert attack, earth, ranged attack, and defense, resulting in 9 ifrits, 4 riders, 100 archers, 10 griffins, half a hundred spearmen, and 6 swordsmen. He easily kills 34 creatures, including 5 ancients, reaches the capital, revealing the watchtower next to it. I see Kairi rushing on an angel, preparing to attack through the adjacent secondary town. The army stands not far from the city, with a level 5 Rusalka from the dungeon. I buy Calph, give him the troops, and he kills 34 elves, 7 unicorns, 3 basilisks, and 20+ centaurs. The opponent surrenders.
Thank you for the game.
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Javdet (blue, Tower, Ain, Torosar) def Volland (red, Barbarian, Crag, Crag) 2sm4d(3) 135

Night skirmish with dwarves, mages, and nagas on the 2nd day. True, I was attacked by 90+ water elementals with a stack of 15 - I thought it was over, but 8 golems held them back, and out of 2 nagas, 1 even survived. Spotted 2 twin cons on the enemy's secondary town, +5 angels, and paid them a visit.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Pit for LM
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Pit - In sake of LM
Pit - in sake of LM (blue, Castle, Valeska, Damacon) def Volland (red, Rampart, Kyrie, Kyrie), 2sm4d(3), 127.
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Javdet
Javdet (blue, Tower, Aine, Torosar) def Volland (red, Barbarian, Crag, Crag) 2sm4d(3) 135

External dwelling of gremlins, mages, and nagas on day 2. Attacked 90+ water elementals with a stack of 15, thought it was the end, but 8 golems held the line, and out of 2 nagas, 1 even survived. Revealed 2 twin Griffin Conservatories on the enemy's secondary, +5 angels, and then pay them a visit.

Thank you for the game
It was.
Thank you for the game.

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