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Posts from What is your opinion about Heroes IV?

3.5 (11 ratings)
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Heroes of Might and Magic IV is...
21 voters
Multiple choice Closed 2006-02-20
This poll is closed.
A revolution in the series
28.6% 6 votes
Favorite game in the series
9.5% 2 votes
Failed experiment
52.4% 11 votes
They aren't heroes at all (what were NWC thinking?)
0% 0 votes
Just an upgrade for HoMM3
0% 0 votes
Other (please specify)
19% 4 votes
In reply to WhiteLizard
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WhiteLizard;199002
I actually like the third game more, and I try not to even remember the fourth...
A week ago, I saw a disk with Heroes 4 in the exchange, and I took it just out of curiosity... The first few minutes of the game shocked me, but then I started to feel nauseous from the glossy 3D, and I just deleted the game from my computer... now I'm sitting here, regretting that I spent 30 rubles on the exchange :)
I know how the gameplay is, but in the third game, the graphics are even better! I don't know about the music, but "Era - ameno" played in the menu.
Hmm... I can't confirm or deny anything in your statement because I haven't played the third game:smile43: But from my own experience, I know that many games don't cause love at first sight. But if you play "reluctantly" for a couple of days, you might find yourself saying: "and the game actually starts to appeal to me."
As for the music, I've never played Heroes with its musical accompaniment. I prefer to play with my favorite Winamp melodies:smile20:
Все чемпионы с чего-то начинали... И я тоже начал. :smile10:
Редким людям я знаком как Happy Killer
In reply to WhiteLizard
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I'm not getting worked up :) And I'm not saying that you can't express YOUR own personal opinion :)
I'm just trying to dispel those "facts" that you brought up. he he...:)
It's unlikely that "we" will start hacking away at a 6th one :) :) :) :D
it will most likely be another game, and certainly not something put together from the "best" pieces of previous ones. :)

p.s.
P.S. And, in general, this thread is about "attitude towards Heroes IV", where I have the right to compare this game with whatever and however I want. Go check out the forum for the fifths and prove superiority there...
Hmm... And anyway, what are you, a fervent fan of the fifth heroes, doing on the forum for the fourths?
I'm not proving superiority :) I suggest reading my post once more. :)

In general, I am building up the entire forum :smile36:
Maybe you secretly love the fourth heroes, but can't admit it?
You got me with that one :D

p.p.s. don't delete this :smile15:
p.p.p.s. and I love this smiley - :)
Tomorrow holds no promises
Except the ones we've made
In reply to Wistrit
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Okay, WisTrit. There are as many opinions as there are people. Just as Heroes 4 is a good and unique game, so too can Heroes 5 boast its strengths. I like the multiplayer in Heroes 4, and the campaign in Heroes 5.
And one more thing. I registered recently and want to make friends here, not argue with everyone about which game is "better." :smile01:
Good luck to everyone!
Все чемпионы с чего-то начинали... И я тоже начал. :smile10:
Редким людям я знаком как Happy Killer
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"Heroes4"? For a long time, it was my favorite part of the Heroes series, but lately, I've been hooked on the third game (Heroes of Might and Magic III). Unfortunately, I didn't play the first two, and I can't seem to get into the fifth one, even though I've made it quite far into its Campaigns – to the middle of the Dark Elves.

What I don't like about the fourth game:
-no unit upgrades;
-buildings from level 2 to 4 follow an "either/or" principle;
-too few Castles;
-some graphical elements are simply annoying (like the Phoenixes);
-and most importantly: how could they dare to combine Inferno with Necropolis:smile29:, you scoundrels:D?!

But here's what I do like about "Heroes4":
-first and foremost, the hero's independence as a unit, rather than just a "decoration" in the background (no matter what you say about mages, who, logically, are hiding far behind the troops, but they are still on the battlefield – otherwise, why would they be defeated when the army is lost, if they are hiding in a hole and casting spells from there; I won't even mention warriors and battle mages – it's not right for such heroes to stand on the sidelines, like pathetic losers, while "our guys are getting beaten":p);
-caravans (no comment);
-a great alignment system (except for the aforementioned combination in the Castle of Death);
-the best combat system;
-a wide range of unique abilities for units;
-an interesting hero upgrade system (I especially like the idea of "bonus" titles: General, Cardinal, Archmage, etc.);
-music and many other things – I can't remember everything:smile20!;

But indeed, thanks to the abilities of a developed hero, you can play without an army, which makes the game a huge step away from the classic Heroes concept...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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Heroes3 WOG is a great game. And not just that. For example, Heroes4: 1. Heroes fight in battles, but it's kind of dull. 2. Monsters run around without heroes, but at the same time, you can't capture a castle or a mine, etc. 3. You have to choose, for example, whether you want a vampire or a spitter. A monk, a crusader, etc. 4. There's no real way to restore a castle (in its pure form). 5. There are inconsistencies, like the spitter spell that poisons a golem, but the poison spell doesn't affect the golem, but it does affect the spitter (since it's made of poison), etc. Because of point 4, 3DO went bankrupt (one of the reasons). And regarding Heroes V, not everything is great either. So, Heroes3 WOG - FOREVER.
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Maybe I'm reinventing the wheel here, but I've noticed that those who started the Heroes of Might and Magic series with the 4th installment have a very positive opinion of it. And those who played the 3rd installment with great enthusiasm before that are the ones who criticize it. Although, personally, I started with Heroes of Might and Magic 3, or even Heroes of Might and Magic 2 (my father played it, and I just watched), and that's fine, the 4th installment is great! Only the castles don't appeal to me from the inside, but otherwise, everything is good!)))

P.S. An old joke from Koshi)))
А, вот почему.

??+⛓️♿=?
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Hello everyone. I'm new here, but I've been playing Heroes for about 6 years, albeit intermittently. Nevertheless, for me, each new installment and expansion pack is always a joyful event. At first, I was disappointed with HoMM4, but then I simply accepted it... and that's it. There's something heroic about it. Not in the traditional sense (there's much less of it than expected), but something entirely new. But there are also things that would definitely improve the 3rd installment.
I'm not very familiar with HoMM 5 - my computer is not powerful enough. And... just like with the 4th installment, I still can't get used to it.
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If someone enjoys playing Heroes of Might and Magic IV, let them. I don't see anything wrong with that, quite the opposite))) There are many positive and revolutionary aspects in the fourth installment, and I'm glad there are people who appreciate both the third and fourth parts))) And the fifth one too, if we're talking about it))) And if the fourth game ran on my old laptop, it will run on any computer)))
А, вот почему.

??+⛓️♿=?
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I remembered that I especially like something else in the 4th game (though this is when playing for fun, not for the fastest possible victory over the enemy): monster treasure chests "reload" after a certain time, meaning you can take the same one more than once!
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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I just don't understand one thing: is it really that hard to look at the section where you're posting?
And why does the fourth installment deserve such treatment?

You know, both the third and the fifth games have a large number of fans, many of whom are pleasant, well-mannered, and reasonable people, but perhaps the more fans there are, the more they differ.
Dear fans of the third and fifth installments. If you don't like the fourth game and want to write a laudatory post about your favorite game, please take the time to find the appropriate section and write everything you want about your beloved game there.
Note that I'm not suggesting that you should write about the fourth game if you like it. No, go ahead, criticize it, but stay on topic and write at least 3-5 lines, not just 1-2 words.
The phrases "I like the third game" in the fourth game's section are simply annoying, to put it mildly.

I'll repeat it for the hundredth time: yes, the fourth game is unusual, but it's also extraordinary. It's difficult to get used to, but once you do, you'll love it with all your heart.
It's a revolutionary game that wasn't afraid of change, becoming both simpler and more difficult.
But what I like most about it is the variety. The variety of spells, creature abilities, and the creatures themselves, each of which has its own individuality, strengths, and weaknesses. Each race is separate and distinct, and even each faction has its own ship (have you noticed?:)). The maps in the fourth game can also be either small or gigantic, and it all depends only on the interests and preferences of a particular person.

In general, I could write about the game's advantages for the hundredth time, with or without the disclaimer "in my opinion," largely repeating what previous commenters have said, but perhaps the most important thing is that people are still talking about the fourth game, playing it, competing, and holding tournaments for it – and that's the main indicator, at least, that the game is alive and not forgotten.

P.S. I'm fed up:o


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Well, what did I say that was so bad? I just gave some advice, and everyone jumped on me. If you want to talk about
Her4, please do. Here's what I liked:
+
1. Lots of cool spells, like stealing all enchantments, hypnosis (in Heroes 3, hypnosis is weak, but here it's great), Hand of Death, etc.
2. Unlike Heroes 3, units can cast spells, like mages and djinns.
3. The caravan is a great feature, no complaints.
4. Lots of cool artifacts, like the Robe of the Guardian, Ring of Greater Resistance, Halberd, Rune Axe, etc.
5. The ability to have multiple heroes in your army.
6. In the editor, the quest scripts look much better than in Heroes 3.
7. The Guild of Mages:
First, it's cheap.
Second, all castles have 3 types of magic.
Third, the Guild of Mages at level 5 is great because when you enter a town, all magic is restored, instead of having to wait a day.
So, that's basically everything good. Now, what's not so good:
-
1. Your own and enemy units (I mean warriors) can freely move around the map, but they can't capture castles, mines, or dwellings. You kill a hero, capture all their castles, and that's it for them. I've had a million cases where I was weaker than the enemy, but knowing this trick, I always won.
2. As I already wrote, there's no Resurrect spell. It doesn't exist in its pure form. Guardian Angel only works on strong units, Summoning is temporary, and raising a corpse as a skeleton (or vampire, depending on the spell) doesn't happen where the corpse is, but near the caster. This is stupid; the skeleton will hobble to the enemy throughout the battle.
3. Having multiple heroes in a squad is good, but when there are 4 or 5, it's just ridiculous.
4. The choice of which units to build, like vampires or shooters, griffons or unicorns.
5. You can only play online; the AI is terrible and stupid.
6. Monsters grow every day, not once a week, which is very inconvenient.
7. I wish barbarians had spells like in Heroes V; that would be great.
8. Campaigns. Remember the campaigns in Heroes 3: SOD? All the campaigns were connected by a plot, but here, each subsequent campaign is new. And they're not very interesting.
9. Some monsters are made terribly, for example, the Earth Elemental is AWFUL compared to Heroes 3, and the Goblin Knight... well, what kind of goblin has ever been strong in any game? They should have made something like... oh, the Black Guard, and then the Dark Champion would be COOL.
10. A barbarian hero can single-handedly crush armies; that's too much. They should have made it like in Heroes V, where the hero casts spells and can also attack with a sword.
11. Luck reduces damage – what is this nonsense? There was nothing like that in the first version of Heroes. And morale, whether it exists or not, is also ridiculous.

This isn't everything, but it's the main points. If anyone remembers anything else, let them write it down.

1) No one needs to do anyone any favors here.
2) You should have read the rules before registering; there's a section about the actions of the administration. But in any case, if you really need to, I can take the time and go through all the rule violations in YOUR post point by point, with all the consequences that follow.
3) Try to keep your cool and don't provoke others.
In reply to Shurick
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1. Your own and enemy units (I mean warriors) move freely on the map, but at the same time, they cannot capture a Castle, mine, or dwelling. You kill a hero, capture all his Castles, and he gets nothing. I've had 1,000,000 cases where I was weaker than the enemy, but knowing this trick, I always won.
And what's so bad about that? :)

I won't fix the other mistakes, but keep in mind – it's uncomfortable and unpleasant to read.
2. As I already wrote (before ZYbr deleted it), there is no Resurrect spell. There isn't one in its pure form. Guardian Angel only works on strong units, Call of Death is not permanent, and raising a corpse as a skeleton (or vampire, depending on the spell) doesn't raise it where the corpse is, but near the Sorceress, which is stupid. This skeleton will hobble to the enemy throughout the battle.
Resurrection exists for Angels. Heroes have Divine Intervention. Is that not enough?
3. Having more than one hero in a squad is good, but when there are 4 or 5, it's complete nonsense.
That's not nonsense.
4. The choice of what to build, like a vampire or a spellcaster, a griffin or a unicorn.
Don't want to think? :D
6. Monsters grow every day, not once a week, which is very inconvenient.
Inconvenient how?
7. It would be nice to give Barbarians spells like in HeroesV, that would be a different story.
Barbarians are already too strong on some maps.
8. Campaigns. Remember the campaigns in Her3 SOD? All the campaigns were connected by a plot, not like each subsequent one is new. And they are not interesting at all.
Make up your mind. You yourself write:
5. Playing only online, AI is a stupid, brainless thing like a Siberian felt boot.
9. Some monsters are made terribly, for example, the earth elemental is AWFUL compared to Her3, the knight-goblin is just... what kind of goblin in any game has been strong? They needed to make something like... a black infantryman, and that would be a good match for the Champion of the Dark – COOL?
Are they unrealistically drawn? :D
10. A Barbarian hero can single-handedly crush armies, which is too much. They should at least make it like in HerV, where the hero casts spells and can also attack with a sword, and that's it.
You said they need magic! :D
11. Luck reduces damage – what is this nonsense? There was nothing like that in the first version of Heroes. And whether or not morale exists, it's also complete nonsense.
So, if it doesn't exist in any part of Heroes, then it's nonsense?

In short, I can summarize what you wrote.
If you make the fourth game like the fifth, it will be a good game.
Well done. ©
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



In reply to shnurov_hl
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I won't fix any more mistakes, but keep in mind – it's inconvenient and unpleasant to read.
Take care of your own things first, and then criticize mine.
Resurrection is available for Angels. Heroes have Divine Intervention. Is that not enough?
Divine Intervention only revives heroes and heals creatures.

This is not nonsense.
Yes, and what then? A bunch of heroes:confused:

Don't want to think? :D
Well, in reality, who needs this choice?

What's inconvenient?
For everyone.

Barbs are already too strong on some maps.
In my opinion, they are the weakest. P.S. Not "barbs" but "barby," and you're criticizing me for being illiterate.

Are they unrealistically drawn? :D
No, not unrealistically, but ugly.

You said they need magic! :D
Both would be helpful:rolleyes:

So, if this isn't in any of the Heroes games, then it's nonsense?
Well, why wouldn't it be nonsense? Luck should double the damage, and morale should give an extra turn. It's very simple.

Well, in short, I can summarize what you wrote.
If you make the fourth game like the fifth, it will be a good game.
Good job. ©
No need to summarize. I'm not saying that if the fourth game were like the fifth, life would be better. The fifth game is far from ideal. I wrote my pros and cons in Russian. Write what you like and what you don't.
In reply to Shurick
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Shurick;200839
Take care of your own, and then you can criticize mine.
Agreed. Say hello to your Russian language teacher. Tell her tomorrow, in Russian. :D
Divine Intervention - only revives heroes and heals creatures.
I already said that. Angels have it. It also exists as a hero skill (reviving after battle). Although I understand - it's not enough. The absence of the spell you need in the form you need is, of course, a separate reason to express dissatisfaction with the game.
Yeah, but what then? A bunch of heroes:confused:
Well, yes. And so what? Several heroes. One can do one thing, another can do something else. What's so strange about that?
No, but in reality, who needs this choice?
In reality - those who know how to play.
Everyone
That's a well-reasoned argument.
In my opinion, they are the weakest
P.S. It's "barby," not "barby," you illiterate person, and you're criticizing me.
Want to play against me on Battle Underground? I'll play as the Barbarians. You can play as whoever you want.
By the way, "barby" is a typo. And you missed a couple of commas, so you get a two-point deduction.
It's not unrealistic, it's just not pretty.
No comments
And both of those wouldn't hurt:rolleyes:
They have an additional troop increase. They have other bonuses. In the fifth game, they also added magic. Maybe this is a little better. But to criticize the game for not having something that was invented much later is amusing.
But why is that strange? Luck should double the damage, and morale should give an extra turn. It's very simple.
...because that's how it was in other installments of the Heroes series?
In the fourth game, they did it differently. Being narrow-minded is a big problem in life.
No need to summarize. I'm not saying that if the 4th game was more like the 5th, life would be better. The 5th game is far from ideal. I wrote my pros and cons in Russian. Write what you like and what you don't.
You're right. Almost all of your cons are comparisons to the fifth game. )))
Write it down.
What should I do??? :eek:
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



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Luck should double the damage, and morale should grant an extra turn. It's all very simple.
To whom should it apply? The main problem with all such debates is the stereotypical views they generate, caused by the fact that people often consider the first thing they liked to be the optimal one. How many people do you know who started playing all parts of Heroes at roughly the same time and, ideally, immediately against other players and in tournaments, because playing only against the AI significantly slows down and even distorts perception? I only know one...
Let's return to the question of Luck bonuses. In all parts, except for the fourth, the hero is a commander. For him, the main goal is to achieve the objective – to kill the enemy and capture something. Therefore, it is logical that Luck is about killing more monsters than expected. In the fourth part, the hero is a kind of warrior or mage who has taken creatures to help him, which essentially protect him. For him, it is logical to consider the primary task to be SURVIVAL, i.e., to ensure that he himself takes less damage and that his protectors survive. And then, if he survives, he will cope with the problem. That's why parties consist of several heroes, like a joint raid. And Luck is considered to be when a hero was supposed to die but survived. So, in this matter, the developers did a GREAT job; they adhered to the logic very strictly.

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