Luck should double the damage, and morale should grant an extra turn. It's all very simple.
Let's return to the question of Luck bonuses. In all parts, except for the fourth, the hero is a commander. For him, the main goal is to achieve the objective – to kill the enemy and capture something. Therefore, it is logical that Luck is about killing more monsters than expected. In the fourth part, the hero is a kind of warrior or mage who has taken creatures to help him, which essentially protect him. For him, it is logical to consider the primary task to be SURVIVAL, i.e., to ensure that he himself takes less damage and that his protectors survive. And then, if he survives, he will cope with the problem. That's why parties consist of several heroes, like a joint raid. And Luck is considered to be when a hero was supposed to die but survived. So, in this matter, the developers did a GREAT job; they adhered to the logic very strictly.