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What is your opinion about Heroes IV?

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"Heroes4"? For a long time, it was my favorite part of the Heroes series, but lately, I've been hooked on the third game (Heroes of Might and Magic III). Unfortunately, I didn't play the first two, and I can't seem to get into the fifth one, even though I've made it quite far into its Campaigns – to the middle of the Dark Elves.

What I don't like about the fourth game:
-no unit upgrades;
-buildings from level 2 to 4 follow an "either/or" principle;
-too few Castles;
-some graphical elements are simply annoying (like the Phoenixes);
-and most importantly: how could they dare to combine Inferno with Necropolis:smile29:, you scoundrels:D?!

But here's what I do like about "Heroes4":
-first and foremost, the hero's independence as a unit, rather than just a "decoration" in the background (no matter what you say about mages, who, logically, are hiding far behind the troops, but they are still on the battlefield – otherwise, why would they be defeated when the army is lost, if they are hiding in a hole and casting spells from there; I won't even mention warriors and battle mages – it's not right for such heroes to stand on the sidelines, like pathetic losers, while "our guys are getting beaten":p);
-caravans (no comment);
-a great alignment system (except for the aforementioned combination in the Castle of Death);
-the best combat system;
-a wide range of unique abilities for units;
-an interesting hero upgrade system (I especially like the idea of "bonus" titles: General, Cardinal, Archmage, etc.);
-music and many other things – I can't remember everything:smile20!;

But indeed, thanks to the abilities of a developed hero, you can play without an army, which makes the game a huge step away from the classic Heroes concept...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51: