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Posts from A program for determining luck/morality in Heroes 3!

4.8 (4 ratings)
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18 years ago
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It can be reset, but the movement animation will disappear. And a beginner, after downloading such a modified file, might be a little disappointed if we completely reduce the animation. Also, we cannot allow everyone to change the modified file. We need to develop a unified tournament version.

For now, a brief explanation of the safety of "zeroing" five bytes in the executable file is ready.
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18 years ago
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You can reset it, but the movement animation will disappear. And a newcomer, after downloading such a modified file, might be a little disappointed if we completely reduce the animation. Also, we can't allow everyone to change the animation. We need to develop a unified tournament version.
Based on my experience, you get used to fast movement instantly, and you can't imagine playing the game any other way. At a minimum, it's worth playing with the Portal animation, and you can even reset the first column. Maybe I'm misunderstanding something, but after removing the procedure, does the first column still affect the mechanics? Otherwise, you can simply play with the Portal animation, with the animation with the first column reset, and without it – there will be no difference. Just prohibit further modification of the animation, and that's it.
In reply to Fireball
18 years ago
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Fireball;190716
Maybe I misunderstood something, but doesn't the first column continue to affect the mechanics even after the procedure is removed? Otherwise, you could just play with cranim from the Portal, with cranim with the first column set to zero, and even without it – there would be no difference. Just prevent further modification of the cranim, and that's it.
Yes, it continues to affect it. The procedure affects the display of the animation in the unit information. And the animation in battle depends on the cranim.
In reply to Fireball
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18 years ago
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Fireball;190716
Based on my experience, I can say that you get used to fast movement instantly, and you can't imagine playing the game any other way. At the very least, you should play with the Portal option, and you can even set the first column to zero. Maybe I'm missing something, but doesn't the first column continue to affect the mechanics after the procedure is removed? Otherwise, you could just play with the Portal cranium, with the cranium with the first column set to zero, and without it at all – there would be no difference. Just prohibit further modification of the cranium, and that's it.

Well, then you can create two official versions: one for those who need animation and one for those who don't.

Yes, the 1st column continues to affect the mechanics and should be set to zero. The patch will only fix the "hole" that allows you to get the desired luck and morale even with the first column set to zero. If you need to modify the executable, do so only in extreme cases. And if the "zeroed" cranium almost solves the problem, then why change extra bytes in the executable? Five is enough.
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18 years ago
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The entire process is clear. Then, indeed, there are 2 options that can be implemented directly into the archive with the starting save, but something tells me that everyone will play with the accelerated option. Its benefits are too obvious, but the choice can be given.
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18 years ago
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I suggest:
1) Create a patch with a user-friendly interface that, in addition to replacing five bytes, could also check whether it is already installed or not (to determine the version of Heroes: modified by the patch or original);
2) Decide on the cranim.txt file;
3) Start testing the new luck and morale mechanics, and to do this, organize some kind of tournament on the new version.
In reply to AlexSpl
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18 years ago
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AlexSpl;190724
3) Start testing the new luck and morale mechanics, and to do this, organize some kind of tournament on the new version.
We can definitely organize a tournament! We had plans for a small warm-up tournament before the main tournament! We can use it to test the new patch.
In reply to Dirty_Player
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18 years ago
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2 AlexSpl
First of all, I want to express my gratitude to you on behalf of all Heroes fans for the invaluable work you have done. I am not very knowledgeable in programming, so I don't understand much about all this, but I am sure that a new era of the third Heroes game is not far off, and it will be radically different from all previous versions.
I would like to ask you a question that I am sure will be supported by most of the Heroes community:
Is it possible in principle to write some kind of patch for Platinum that would allow for quick operations with stacks (if you are familiar with TE, you will understand what I mean)? That is, to transfer an army from one hero to another by pressing a certain button, as well as to separate individual units with one click, etc.? All online players will be grateful to you for this for the rest of their lives :)
Thank you in advance!
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18 years ago
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2invisible: It is unlikely that fast stack operations can be implemented simply by patching the executable file, but separating the units could be tried. And even then, only by simply changing the default value of zero to one in the unit separation window. If this helps online players (and not only), it can be done. Only small changes can be made by patching bytes, and even then, not all of them.

If the esteemed Monza doesn't mind, I will assign him the task of creating the patch (as far as I know, he is a professional programmer), especially since it is his idea.
In reply to AlexSpl
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18 years ago
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Since a patch is being made, it would be appropriate to include Senator's idea about fixing the bug in the nagbank! IMHO, it's better to fix EVERYTHING this way! :)
In reply to Dirty_Player
18 years ago
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Dirty_Player;190804
Since they are going to make a patch, it would be appropriate to include Senator's idea about fixing the bug in the Naga Bank! IMHO, fix EVERYTHING like that! :)
A similar patch already exists; here is its description:
Patch for Heroes of Might and Magic III: The Shadow of Death (SoD) v1.53
Patch version: "light edition" (see description)

Patch for Heroes of Might and Magic III: The Shadow of Death (SoD)
******************************************************

fixed_SoD_f.exe (1 692 KB)
Version: 1.53
Patch author: Alexey Grinin (Bes)
Feedback: bes.bugs@mail.ru
----------------------------------------------------------------------------------

DESCRIPTION:

- significant corrections to the game's grammar;
- some "bugs" in the game have been fixed:
- "bug" in the Naga Bank (author Ghostduh);
- "bug" with the Phoenix dwelling (author geNNadiy);
- "bug" with some sounds (author GrayFace);
- "bug" with the display of the Sacrificial Altar window.
- text has been translated from English to Russian:
- the "The Restoration of Erathia" campaign;
- some names and descriptions;
- the "Armageddon's Blade" campaign button.
- updated the H3MAPED.HLP and HEROES3.HLP help files (taken from Heroes Complete).
----------------------------------------------------------------------------------

There is also a lightweight version of this patch - fixed_SoD_l.exe (269 KB)
It includes only:
- significant corrections to the game's grammar;
- text has been translated from English to Russian for some names and descriptions;
- the "bug" in the Naga Bank has been fixed.

______________________________
The patch is updated periodically!
******************************
See the new version of the patch here: http://h3disk.narod.ru/files.htm

The bug itself seems to be fixed by a configuration file; I don't remember the exact name. But the gist is to put the correct file (along with cranim.txt) in the data folder
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18 years ago
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A small question. Will the "Complete Collection" work correctly if I install this patch? Or is it only for SoD?
In reply to Kamikaze
18 years ago
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Kamikaze;190820
Small question. Will the "Complete Collection" work correctly if I install this patch? Or is it only for SoD?
It will work; it only affects the game's resource files. At most, the description might change. In principle, you could decompile the patch and extract only the fix for the naga bank.
In reply to Dirty_Player
18 years ago
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Dirty_Player;190837
This has been available for a long time! Here:
http://heroesportal.net/file.php?file=/files/information/16/Naga_gems.rar
I was just suggesting to include this with the new patch; it wouldn't hurt, right?
In a Fortress tournament, this would give a slight advantage.
Also, when reviewing the results of old tournaments, it's important to remember that they were achieved on a version of Heroes with the Naga Bank bug.
A firm decision is needed.

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