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Posts from Discussion about Dungeon (Dark Elves).

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The Riders themselves aren't weak, but like other units in the Fortress faction, they have weak defense. Their ability requires them to be used against high-level creatures with high defense, not against low-level creatures like armored units and other 1-3 level units. That's why they die quickly.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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I wrote that witches are weak sorceresses because I value chaos magic in battle, especially in fast-paced fights. I kill a few, and that's a REAL weakening of the opponent. But if you cast some kind of darkness spell (not taking plague as an example) and kill a unit in the same turn... only you suffer.
As for hydras, they move slowly, but if your army consists only of hydras and archers, it happens quite often. You bring them forward, enemies group around them, and they die, and it's not that easy to take down a hydra.
ТТ - титьки и террор!!!:smile14:
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Chaos magic, when used by a hero's units, is only moderately useful, primarily in the early stages of the game. For example, a unit consisting of 50 archmages (requiring approximately 7 weeks of gameplay to acquire) will deal 294 damage with their fireball. What about a direct attack? Moreover, over time, chaos magic weakens even for heroes, let alone for creatures. In contrast, darkness is versatile at any stage of the game. Wouldn't it be beneficial for a Dark faction hero to reduce the initiative of some Nightmares from 16 to 10? Or to reduce the defense of an enemy stack by 5 while increasing the attack of their own Lizardmen by 9? Such a change in stats significantly impacts damage output, something that cannot be achieved with chaos magic.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to Vayshan
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Vayshan;185032
Such a change in stats greatly affects the damage; you can't achieve this with Chaos.
Except when using the Fire Lord ;) It's a very effective method. In general, what I don't really like about Chaos is that absolutely all spells are aimed at dealing direct damage. It would be possible to add some variety and include a couple of spells with a different effect.
Cadawr
You kill some, and that's a REAL weakening of the enemy. But if you cast some kind of Darkness (not taking Plague as an example) and kill a unit in the same turn...
This is a very crude misconception. By subduing a unit, you not only take it out of action but also turn its power against the enemy. Skillful use of Berserk also doesn't bode well for the opponent. And so on. But the Enchantress is an excellent caster. I respect those kinds of units. This is not a Druid, whose lightning cannot boast of damage in long games. Witches are always relevant!
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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Why doesn't anyone like Hydras? I was playing just half an hour ago, and this happened. I decided to conquer the gold mine – there wasn't much gold. It was guarded by 3 Dungeon creatures. My army consisted of 39 Assassins, 18 Bone Archers, and 9 Cave Hydras. The Hydras saved the day! Now there are only 7 Hydras left. Hydras should be used against mobile units. They'll run towards the archers and get ambushed by the Hydras! :smile49:
Любовь и атомное оружие, братья, любовь и атомное оружие.
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Every self-respecting Warlock loves Hydras because they are the last line of defense for the Warlock's army. As a rule, Hydras are the last units remaining at the end of a battle. They have very good health and attack all adjacent enemies. Usually, finishing off these Hydras takes a lot of time, while the Warlock calmly casts devastating spells on the enemy. There are many cases where a Dark Elf won only thanks to Hydras, which his opponent couldn't deal with. Hydras are the backbone of the army, the last hope of a losing Warlock.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to Freud
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Small;185053
Why doesn't anyone like Hydras? I was playing half an hour ago, and this happened. I decided to conquer a gold mine – there wasn't much gold. It was guarded by 3 Black Dragons. My army: 39 Assassins, 18 Bone Archers, and 9 Cave Hydras. The Hydras saved the day! Now there are 7 Hydras left. Hydras should be used against mobile units. They'll run to the archers and get ambushed by the Hydras!:smile49:
9 Cave Hydras is, as I understand it, at least the third week. By that time, the Warlock should be able to take out three Black Dragons with a dozen Griffins without any losses.
And walking around with Assassins when you have Griffins is a bit inefficient.
"Major Whirlwind"
In general, what I don't really like about Chaos is that all the spells are aimed at direct damage. It would be nice to add some variety and include a couple of spells with different effects.
Hmm... Different schools of magic provide variety. And Chaos is Chaos, so it's meant to destroy.
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Except for using the Fire Lord.

+the spell that stops cold.
But chaos is chaos, it's meant to destroy.

Well, I wouldn't say that; Fireball and Armageddon both reduce defense by 50% for one turn, and that's good. I would also add a property to the Stone Spikes spell, so that the unit's speed is reduced by 2 for 1 turn; I think that's exactly what a Warlock needs, so that enemy units take as long as possible to reach his troops.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
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Does anyone have any tips on how to fight the Barbarians? I've tried using summoning magic and chaos magic, but nothing seems to work. Even the Elves aren't very effective. What units do you recommend using when fighting them? Please share your advice!
In reply to kerg123
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kerg123;185499
Does anyone know how to fight against the Barbarians? I've tried everything, but summoning magic and chaos magic don't seem to work, and the Elves aren't very effective either. What do you guys use when fighting them? Please share!

What level are you playing on? When I play as a Mage or Warlock against Barbarians, I usually use my Hero. Barbarians often level up their Darkness and Chaos spells. Just don't let them level up. Try playing as a Warrior!
Пришёл,увидел,нафлудил.
In reply to Visiteur
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I usually play as a Warrior or a Hero, but the thing is that the Town's specialization is mostly magical, and if there's a Silence spell, they'll be useless.
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Get two spells, for example, Chaos and Summoning; two debuffs on an Orc are unlikely to be effective...
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I usually play as a Warrior or a Hero, but the thing is that the Town's specialization is mostly magical, and if there's a Silence spell, they'll be useless.
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The AI almost always counters magic accurately because it knows every move you make. Most likely, you should accept this and perhaps try a Warlock/Warrior hybrid build. However, you'll still need a lot of stats in magic and knowledge. Alternatively, you could choose Kifrah and focus on a warrior build, while still taking summoning as a form of support, as well as Retribution (a must-have!), which provides a very useful speed aura. Also, fully upgrade the elemental chains and luck, and if you're lucky, find a defense skill with a perk that grants Stone Skin.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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I'm interested in the win rate when playing against Orcs, and what are your personal scores against them?

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