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Chaos magic, when used by a hero's units, is only moderately useful, primarily in the early stages of the game. For example, a unit consisting of 50 archmages (requiring approximately 7 weeks of gameplay to acquire) will deal 294 damage with their fireball. What about a direct attack? Moreover, over time, chaos magic weakens even for heroes, let alone for creatures. In contrast, darkness is versatile at any stage of the game. Wouldn't it be beneficial for a Dark faction hero to reduce the initiative of some Nightmares from 16 to 10? Or to reduce the defense of an enemy stack by 5 while increasing the attack of their own Lizardmen by 9? Such a change in stats significantly impacts damage output, something that cannot be achieved with chaos magic.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.
God save us everyone Will we burn inside the fires of a thousand suns...