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Here is the long-awaited patch version 1.1. Patch for the Russian version

Download - 38.29 MB

ATTENTION!!! Saves from versions 1.0 and 1.1 are not fully compatible. Therefore, when playing a campaign, it is recommended to restart the current mission (or finish it without the patch, and install the patch before starting the next one).

P.S. Ecstatic joy!!!!!!

--------------------------
List of Fixes
--------------------------

Heroes of Might & Magic V
Version 1.1

June, 2006

Table of Contents
============================

1. System Requirements
2. Installation
3. Saving the Game
4. Troubleshooting
5. Known Issues
6. Technical Support
7. Legal Information

1. System Requirements
=======================

Minimum
-----------

- OS: Windows 2000/XP, SP2, DirectX 9.0C
- Processor: Pentium 4 / Athlon 1.5 GHz or better
- RAM: 512 MB or more
- Video Card: 128 MB AGP GeForce4 Ti4200 / RADEON 8500 or better
- CD/DVD-ROM: 32x
- Sound Card: DirectX-compatible 16-bit PCI sound card

Recommended
-------------

- OS: Windows 2000/XP, SP2, DirectX 9.0C
- Processor: Pentium 4 / Athlon 2.4 GHz or better
- RAM: 1024 MB or more
- Video Card: 256 MB AGP 8x GeForceFX 6600 / RADEON x800 or better
- CD/DVD-ROM: 32x
- Sound System: Dolby Surround 5.1

2. Installation
============

Before starting the installation, please make sure your computer meets the minimum system requirements. Close all other programs.

1. Insert the installation disc into your computer's CD/DVD-ROM drive (or double-click the drive icon) and wait for the auto-run program to start, then click the "Install" button on the screen that appears. Alternatively, you can start the installation as follows:

"My Computer" -> right-click the CD/DVD-ROM drive icon -> select "Open" from the pop-up menu -> run the file "Setup.exe";

or:

use the Windows "Start" button -> "Run..." -> enter "CD/DVD-ROM drive letter:\setup" in the command line -> click "OK".

2. Follow the installation program instructions.

The DirectX 9.0c package must be installed on your computer.

After installation, you can launch the game from the Windows "Start" menu ("Start" -> "Programs" -> "Nival Interactive" -> "Heroes of Might and Magic V" -> "Start Game") or use the "H5_game.exe" file in the game's installation folder (by default, the game is installed in the folder "C:\Program Files\Nival Interactive\Heroes of Might and Magic V").

3. Saving the Game
==============

Game saves are stored in a specific subfolder within the current user's "My Documents" folder. This subfolder can be found at the following path:
"My Documents" -> "My Games" -> "Heroes of Might and Magic V" -> "Profiles" -> user name folder -> "Saves".

4. Troubleshooting
============================

5.1 Outdated or incorrect video card drivers can cause issues with the game. Before contacting support, please ensure that the latest drivers for your video card and the correct DirectX 9.0c package are installed on your computer. The latest drivers can be found at the following addresses:

http://www.nvidia.com/content/drivers/drivers.asp for nVIDIA graphics cards
https://support.ati.com/ics/support/...ge&folderID=27 for ATI Technologies graphics cards

The DirectX 9.0c package is located on the game's installation disc.

5.2 Additionally, before starting the game, ensure that no other programs are running.

5.3 The game does not support http-proxy connections. The player will need a direct (real IP) or NAT (in most local networks) internet connection. In the case of a firewall, the player will need to open certain ports:

6668 TCP (IRC servers (lobby chat))
40000 to 42999 TCP (various Ubi.com servers)
44000 UDP (CDKey servers)
45000 UDP (NAT server)
42500 UDP (Local CDKey port, can be set by the player in the game configuration files, "setvar net_ubi_cdkey_port = <desired port>", default is 42500)
8888,8889 UDP (The game itself, can be set by the player in the game configuration files, "setvar net_game_port = <desired port>", default is 8888; "setvar net_lan_match_maker_port = <desired port>", default is 8889)

5.4 To read the user manual, you will need Adobe Acrobat Reader. You can find it on the game's installation disc. You can find other versions at http://www.adobe.com/products/acrobat/readstep2.html

5. Known Issues
=====================

Video
-----
Disabling the "Vertical Synchronization" option in your video card driver may cause stuttering in town animations during manual camera rotation.

The game may crash after repeatedly pressing [Alt]+[Tab] and extended play sessions (over two hours).

6. List of Changes
===================

Version 1.1:

You will see changes in the game's behavior after installing the patch only when playing a map from the start, not when loading from a save.

Added Features:

- Update utility
- "Recruit" difficulty mode

Fixed Bugs:

- Network game does not start if player ranks differed.
- "Ubi.com error" message no longer appears after winning a ranked game.
- Random towns use the map's name and description.
- Fixes on the profile screen (experience, setup).
- Haven: message from stables returned, other messages fixed.
- Profile screen: games with random races now display correctly.
- Camera stuttering in the "Riot" scene.
- Selection on the lobby screen fixed.
- Fixed the "guard" command in ghost mode.
- Turn passing in ghost mode after disconnection fixed.
- Profile information is now available to other players.
- Map information for network games localized.
- Spells added by the library are now immediately transferred to the hero.
- Network game settings panel fixed.
!!!- Autosave option enabled in the game creation menu.
- Resistance message texts fixed.
- Training game results are no longer sent to Ubi.com.
- Hero skill trees fixed.
- The "Summon Wasp Swarm" spell no longer affects elemental creatures.
- Fixed High Druids' "Mana Transfer" ability.
- Fixed hero specialization "Temptation".
- Fixed some aspects of combat AI behavior.
- Fixed sound in the third scene on the "Promise" map.
- Fixed initiative bar update.
- Individual units are displayed in battle results.
- Fixed hero pathfinding after a whirlpool.
- Incorrect level-ups (double skill increases) blocked.
- Hero display on ships in ghost mode is now correct.
- After all players exit ghost mode, the game ends correctly.
- Moats are no longer ignored during combat pathfinding.
- The artifact shop menu no longer appears when pressing the hotkey if the corresponding building does not exist.
- Reconnected players can no longer see themselves on Ubi.com.
- Fixed "Oversight".
- Creatures under the effect of the "Berserk" spell now always attack.
- Fixed the "Secrets of Light" ability.
- The mage hut continues to show areas after pressing the [Esc] key.
- Castle gates close immediately.
- Fixed monsters with zero count on low difficulty levels.
- Water shaders fixed.
- Initial cutscene playback fixed.
- Fixed the map for finding the Tears of Asha when accessed from the Underground World.
- Ghost mode phase message fixed.
- Fixed sound stuttering and clipping.
- Network game name length is limited.
- Fixed attributes of interface sound files.
- Fixed conditions for "Urgash's Call" (previously impossible to obtain the skill).
- Sylvan main hero (Gilraen) on the "Conquest" map weakened, his script fixed.
- Miv added to the Haven random hero pool.
- A hero can no longer have a double portrait.
- The "Assault" map now loads the "Invasion" map instead of the "Ruler's Murder" map.
- Scripts fixed for the "Defense" map.
- Twilight Witches have a new model.
- Garrison fixed on the "Cultist" map.
- Credits list fixed.
- On the "March" map, the AI key keeper is blocked.
- Demon character fixed.
- Zehir's flag color changed.
- Fixed brief descriptions for network maps.
- AI configuration for pyramids and rubble fixed.
- Dungeon town: pastures and light maps fixed.
- Fixed error with random heroes on the network map.
- Hero Ora receives the "Magic Arrow" spell according to her specialization description.
- Light maps for Inferno and Necropolis recalculated.
- Removed the "Tactics" skill from Miv.
- "Race Against Time": fixed some objects on the map.
- "Dragon Pass": fixed some objects on the map, rebalanced.
- Fixed some paths.
- Pre-made duel setups rebalanced.
- In the "Betrayal" campaign, a message about approaching the garrison added.
- Numerous fixes made to the "Expansion" network map (hero skills, messages, added guards).
- "Raflag's Proposal": map script fixed, textures near the Inferno military outpost fixed.
- The "A Tear for Ossir" map rebalanced.
- Fixes made to the "Battle of the Sexes" and "Allies" maps.
- Missing sound inserted into the final cutscene for the "Conquest" map.
- Various text fixes.
- Fixed a bug causing division by zero (the game now works on integrated video cards).
- Users from different network segments can now play over a local network
- Да покрамсают всех фурий
- Правила портала www.HeroesWorld.ru - Любой Герой должен это знать
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So, what was supposed to happen two weeks ago has finally happened – the patch updating Heroes v to version 1.2 is out.

The version 1.2 patch for Heroes of Might and Magic is now available for download on our server at www.HeroesWorld.ru

You can download it here: http://www.heroesworld.ru/up_files/h...5_1.02_rus.exe

Or you can download the patch from Nival Interactive's ftp here (file size 36.8MB)

Version 1.2

Added features:

- Expanded tooltips for buildings on the map.
- Now creatures can attack immediately in melee combat if [CTRL] is held down.
- Hotkey [R] to access the creature recruitment menu from any city menu.
- Creatures now have a new characteristic – range, which describes the distance after which the attack damage is halved.
- New option in video settings – camera mode.
- New “End of Battle” interface.
- Duel mode when playing multiple players on one computer.
- Hall of Fame.
- 2 new maps: “Last Hope” and “War of Worlds”.

Fixed bugs:

- Fixed incorrect network game operation.
- Removed crashes caused by frequent use of [Alt]+[Tab].
- Fixed errors in text, descriptions, missing tasks, and messages.
- Changed the balance of the maps “Conquest”, “Attack”, “Invasion”, “Servant of the Cult”, “Triumvirate”, “Challenge”, and “Island for One”.
- On the “Sunset of the King” map, AI can no longer recruit heroes of the Order faction.
- On the “Sunset of the King” map, the area where Godric needs to be taken to complete the quest “Send Godric to Nicholas” has been increased.
- On the “Servant of the Cult” map, the quest “Capture any city within 1 week” no longer disappears from the list immediately after completion, but changes its status to completed.
- On the “Bait” map, if you kill the enemy sorcerer patrolling along the river, the task “Hide from enemy patrols” will no longer become completed.
- On the “Refugees” map, one of the quests was fixed.
- On the “Dragon Pass” map, there is now a quest “Defeat All”.
- On the “Triumvirate” map, after Zehir’s battle with Markel, the message “You have lost” will no longer appear.
- On the “March” map, the hero Grol can now visit the red tent of the key keeper.
- On the “Liberation” map, AI can no longer recruit Narhiz, as this contradicts the storyline.
- On the “Alliance” map, using the spell “Astral Gate” will no longer cause the script to break.
- On the “Diplomat” map, if one of the heroes loses when using the “Quick Battle” function in network play, the mission becomes failed.
- On the “Maahir's Gambit” map, AI can no longer capture artifacts that are crucial for completing the quest.
- On the “Refugees” map, an error has been fixed that made it impossible to complete the main quest.
- On the “Raileigh's Offer” map, the game no longer freezes if Isabel or Markel lose to neutral creatures.
- On the “Emerald” map, you can now play after loading from a save.
- On the “Refugees” map, an error was fixed that prevented the player from obtaining the artifact “Necklace of Dragon Teeth”.
- The first aid tent can now heal black dragons.
- Shadia’s model has been corrected.
- When using “Open Portal”, summoned creatures will no longer become ordinary.
- Incorrect message in tavern rumors has been fixed.
- Now the game updates the list of sessions in the lobby after the player leaves a session.
- Now on the “Lands of Outcasts” map, you can reach the Dolmen of Knowledge.
- An error has been fixed that caused the dialogue scene not to appear on the “Tear for Ossir” map.
- Mages and archmages now correctly use their ranged attack ability.
- Open Portal now works for one fire demon as well.
- The initiative panel now shows correct information about the turn order.
- The bottom part of the models of buildings in the Forest Union city is no longer visible through the water.
- The Archangel no longer remains on the field after dying from “Grasping Grasp”.
- Dynamic battle mode now displays time.
- After exiting a battle, texts in the chat are no longer duplicated.
- The map showing the location of Asch's Tears in the Dungeon now works correctly.
- Incorrect camera positioning on one of the grassy arenas has been fixed.
- The player no longer has the possibility to gain two levels of the same skill after leveling up once.
- Summoned creatures are no longer displayed when counting in the battle results window.
- In dynamic combat, time is correctly displayed on icons.
- The inscription “Reflected” now appears in the correct part of the screen.
- There was no message when approaching a garrison on the “Betrayal” map.
- Vampires and higher vampires no longer restore their health when attacking undead.
- At x3 speed, hero movement is now accompanied by sound.
- Lethos now uses his “Plague” ability correctly.
- Now it’s much easier to point at objects.
- The user can no longer hear the opponent using teleportation.
- A hero located in a castle garrison of the Order faction now has an increased movement range if there is a stable.
- Changed the pop-up message for the sphinx.
- A player starting a game with the “Random Hero” option will no longer be able to get a hero that has already been chosen by another player.
- If one of the players leaves during map loading in network play, the remaining players can now start a session.
- Fixed incorrect message when losing a battle against creatures under the effect of charm.
- When exiting a castle, the hero no longer immediately returns to it.
- Sparkling Fountain now increases luck by +2.
- Objects on the map now have correct tooltips.
- Fixed description of the skill “Silent Hunter”.
- Fixed inaccuracy in the description of Sinithar's specialization "Catalyst".
- Cave Hydra now fully restores life.
- Fixed error in the description of “Idol of Fortune”.
- The spell “Weakness” is now described correctly in the tooltip.
- The hero can no longer take an army from an ally.
- When setting a high speed of hero movement, the rest of the animation on the game map does not accelerate.
- Text in the sacrificial pit menu is now formatted correctly.
- Fixed intersection of creatures and rubble of fortifications on the siege arena.
- Artifact Dragon Bone Greaves now increase initiative for melee creatures.
- Damage prediction fixed.
- Fixed bug in Berserk spell.
- Fixed bug in “Puppet Master” (Mind Control) spell.
- A large number of minor bugs and errors have been fixed.

And just for fun...
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So, dear forum members! It has happened!!! The long-awaited patch 1.3 (Russian version) is out!!!

Everyone, download it
from the Ubisoft FTP
http://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.03_rus.exe
or from HeroesWorld
/files/10078/>

size 34MB


Version 1.3

Added features:

Map editor.

Duel:
- New duel format: 3 vs 3 heroes.
- Random hero selection for duels.
- Informational interface for the hero and army.

- New menu with mission results.
- Hotkey [ALT] to highlight all interactive objects (resources, creatures, buildings, etc.) on the map.
- Hotkey [CTRL] + [1], [2], [3], etc. to enter castles.

Four new network maps:
- "School"
- "Allies"
- "Compass Rose"
- "No Man's Land"

Fixed bugs:

Crashes and stability:
- The game no longer crashes while saving when there is not enough space on the hard drive.
- Several bugs in ghost mode that caused the game to "freeze" have been fixed.

Maps:
- The "Lands of Outcasts" map no longer contains buildings that cannot be entered.
- The "Ascension to Power" map no longer contains units that cannot be interacted with.

Fixed bugs in the game mechanics:
- The ghost can no longer see the number of creatures in a unit on the map if one of the player's heroes has the "Scouting" skill.
- All creatures can use their special abilities when affected by the "Charm" spell.
- The "Tax Collector" ability for peasants works correctly when they are divided into units.
- A bug has been fixed that, under certain conditions, allowed collected mini-artifacts to be sold for full price.
- The boat summoning function from the "Summon Ship" spell now works correctly on bridges and certain shores.
- The "Control Machines" ability has been fixed.
- Elementals can now appear in the list of sworn enemies.
- A hero using the "Angel Wings" artifact can now be stopped by clicking the mouse.
- Now, when a hero passes through a portal or whirlpool, their path is updated.
- The computer player now collects artifacts correctly.

Balance changes:
- The damage dealt by the "Meteor Shower" spell has been reduced at the "advanced" or "expert" level.
- The "Charm" spell is no longer removed when damage is dealt to the charmed creature, however, one caster can only maintain one "Charm" spell.
- The "Fire Trap" spell now places mines in random locations, not across the entire field, but in an area of 5x5 cells specified by the player. However, in this area, the mines are scattered randomly.
- The "Celestial Shield" spell now absorbs more damage.
- The "Create Phantom" spell now allows you to create only one phantom for each unit of creatures. The phantom has no active abilities and has the same number of hit points as the original unit.
- The "Summon Reinforcements" spell now requires 75% of the hero's movement points (if the hero does not have enough movement points, the spell will remain unavailable until the next turn).
- Each use of the "Raise Dead" spell now reduces the target unit's maximum health by 20% for the rest of the battle.
- Each use of the "Resurrection" spell now reduces the target unit's maximum health by 10% for the rest of the battle.
- The "Righteous Fury" ability now affects the "Holy Word" spell, adding +4 to "Spell Power".
- The "Pain Lord" ability now affects the "Unholy Word" spell, adding +4 to "Spell Power".
- The characteristics of ghosts and specters have been changed. These creatures now have more health but deal less damage.
- "Knight Captain" specialization: the "Knight Rush" bonus now applies not for each cell passed, but for the final result, significantly reducing the damage.
- "Iron Maiden" specialization: "Spell Power" for the "Fireball" spell becomes 0+1 and higher for every fifth level, instead of 1+1 for every fourth level.
- "Swift Warrior" specialization: the initiative scale now shifts by only 0.5% for each subsequent level.
- "Resurrector" specialization: "Spell Power" for the "Raise Dead" spell now increases by +1 only for every fifth level.
- The "Poisoner" specialization now works correctly.
- Presets for Erin in duels: the army has become slightly weaker.
- Presets for Leto in duels: the "Four-Leaf Clover" artifact has been replaced with the "Flesh Armor".
- The cost of buildings in cities has been balanced.
- The amount of mana required to cast 3rd, 4th, and 5th level spells has been increased.
- The "Control Machines" skill now adds health to war machines.
- The catapult now has unlimited ammunition.
- The Warlock, Sorceress, and Necromancer now have one starting spell.

Camera, graphics, interfaces:
- Spell effects in battle are now accelerated along with the animation.
- When a hero moves, the camera follows him, instead of staying in place.
- The knight no longer disappears from the arena when he reuses the "Watchful" ability against obsidian gargoyles.
- In the city of the Celestial Order, part of the building textures no longer disappear when a town hall or magistrate is built.
- When switching to ghost mode, the camera now focuses on the ghost.
- Battles on bridges now always take place on the corresponding arenas.
- After defeating an enemy hero, the corresponding information about the acquired trophies appears.
- Some hints in the duel lobby interface have been fixed.
- In the duel interface, hero icons are no longer blocked by information about their levels.
- The text in the battle log has been corrected for the first aid tent.
- The text of several messages for ghost mode has been corrected.
- In a city where there is no hero, you can call up extended hints.
- In battle, walls and gates now have hints with the amount of "life" remaining.
- Information about other players in single-player mode is now hidden.
- It is now impossible to disband the units of an allied player.
- Switching heroes in taverns and information screens now works correctly.
- Allies can now see parts of the map that have been revealed using a seer's hut or observatory.
- Additional text corrections have been made.

- Many other fixes.
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Heroes of Might and Magic V Update to Version 1.4

The update introduces the long-awaited hero "paper doll" in the backpack interface and Russian-language documentation for the map editor. Additionally, the 3v3 hero duel mode mechanics have been refined, various text and interface errors have been fixed, and certain elements of game balance have been adjusted.


patch v1.4 (file size 97.55Мб)

Readme for the update (file size 26.5Кб)
Added features:
- "Paper doll" in the hero backpack interface.
- Support for p2p networking in-game and in the editor (maps can now be loaded from open folders without downloading)

Note: If you have maps with matching names in the folder "C:\Program Files\Ubisoft\Heroes of Might and Magic V\Maps" and in the p2p folder, the game will use the map from its own folder.

Fixed bugs and changes:

Crashes and Stability:
- The game no longer freezes when sending results to Ubi.
- The game no longer freezes in rated mode on the Ubi website when the server disconnects.
- Game results will no longer be transmitted to ubi.com.
- Placing object entry points on the map no longer causes the editor to freeze.

Interfaces:
- The hero movement button at the start of a turn no longer disappears.
- The hero's path is no longer visible on the Ashan's Tear search map.
- In the waiting interface, player names now default to colors matching the hero's colors.
- Removed the difference between the spell icon and the spell selection area.
- Fixed the display of creature numbers when a unit exceeds one thousand.
- Fixed the oversized random hero icon in the duel creation interface.
- Setting changes can now be saved by clicking the "Apply" button.
- The "Clear" button in the Hall of Fame no longer deletes all results, including default results.
- Fixed an error causing completed upgrades to update incorrectly.
- Heroes can now move past a wormhole.
- In hotseat mode, important information is no longer displayed after pressing the end turn button.
- Icons for Shadow Matriarchs, Knights, Ghosts, Death Harbinger, War Unicorns, and Emerald Dragons now match their models.
- The infinite gold pouch icon now matches its model.
- Improved the mission results screen.
- The [Alt]+[F4] key combination now works correctly in online duel mode.
- Numerous text errors fixed.

Gameplay Mechanics Fixes:
- Improved the 3x3 duel mode concept.
- Fixed a bug causing issues with placing incomplete armies in 3x3 duel mode.
- Gremlins can now repair machines and create creatures only once per game in any situation.
- Mages no longer take damage from their own cast spells.
- The "Guardian Angel" ability no longer grants the hero an extra turn after resurrecting a unit when the guardian angel dies.
- Vampires no longer regenerate after attacking undead.
- Fixed a bug that allowed cheating using the Amulet of Mastery and the "Mastery" skill.
- Erin's specialization now works correctly.
- Changed the cost of buildings in Sylvan cities.
- Creatures now accumulate in buildings on the map.
- All Mage Guild buildings now cost the same in all cities.
- Creatures will no longer disappear in battle during unit splitting.
- The "Gates of Hell" skill has been balanced and improved.
- The "Haste" skill has been changed and now grants the "Haste (General)" spell.
- The "Stone Skin" skill has been changed and now grants the "Stone Skin (General)" spell.
- The "Dragon Tomb" building (Necropolis) now requires the "Dragon Graveyard" to be built first.
- The "Library" building (Academy) now requires the "Mage Guild" to be built first.
- The "Enchanted Ballista" skill (Ranger) can no longer be obtained by a hero who does not have the "Enchanted Arrow" skill.
- Warlocks can now obtain the "Resistance" and "Counterspell" skills.

Map Editor:
- Improved map editor functionality.
- Improved Hero Editor Tool.
- Added Russian-language documentation for the editor.

Other Fixes:
- Fixed incorrect camera behavior when a Paladin attacks ranged units.
- Fixed incorrect camera behavior when a creature is "frightened" by a Hell Horse attack.
- Fixed incorrect camera behavior when a creature is attacked by a Ranger.
- Fixed a bug causing the auto-battle button to update incorrectly in hotseat mode for two players.
- Removed the delay between clicking a destination and the start of movement.
- Fixed a bug that caused the wrong resolution to be set after the system returned from standby mode.
- Improved the sky in the Necropolis city.

- Many other fixes.
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Heroes of Might and Magic V updated to version 1.41

The new version improves the functionality of the multiplayer game and fixes bugs in the statistics system. We recommend that all owners of the licensed version who play online through the Ubi.com server use this set of changes.

Patch v1.41 (file size 6.68MB)

Readme for the update (file size 26.6KB)
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Update for Heroes of Might and Magic V to version 1.5

With this version, players can create new campaigns, observe duels between other players over a network, and record battles and gameplay videos. The racial abilities "Necromancy" and "Preparation" have been reworked in the game, and the map editor has added the ability to create custom duel presets. In addition, bugs that caused the game to run unstably have been fixed, the balance has been improved, and the map editor documentation has been updated.

Patch v1.5 (file size 28.68MB)

Readme for the update (file size 33KB)
Duel Preset Editor
(Allows you to create custom duel presets through the map editor, which can then be used in duel mode.)

Modification
(Allows you to create new campaigns by combining several new maps through the map editor.)

Battle and Video Recordings
(Allows you to record battles and gameplay videos and view previously saved ones.)

Video Editor
(Allows you to edit previously saved battle recordings.)

Observer Mode
(Allows a user to observe duels between other players over a network.)

Fixed Bugs and Changes:

Stability:

- The game no longer crashes when a neutral creature attacks a summoned enemy if the moving camera is enabled.
- The game no longer desynchronizes after loading a save.
- The game no longer crashes when a group of joining creatures is split.
- Fixed bugs that could cause the game to crash when changing the screen resolution.
- Memory leaks in battles and when playing back battle recordings have been eliminated.
- The amount of data transmitted during a battle has been reduced.
- The game no longer crashes when someone tries to teleport to a map tile that is not suitable for this.
- The game no longer crashes when a phoenix is summoned after another phoenix has died.
- The game now works correctly when the turn of a creature under the "Subjugation" spell comes.

Camera, Graphics, Interfaces:

- Camera settings now work correctly.
- The color scheme for the "Spiritual Bond" icon has been changed.
- Fixed a bug that sometimes made the hero screen and ghost screen unavailable.
- The creature selection now disappears from the screen after the time limit expires in duel mode (when the "Dynamic Battle" function is enabled).
- Fixed a bug in counting the number of lost creatures at the end of a battle when using the "Raise Dead" spell.
- Fixed the "Refresh" hotkey in the town.
- Fixed a bug that caused griffins to sometimes disappear from the initiative bar when the hero engaged in melee combat.
- Sliders in the settings can no longer be moved if the function is unavailable.
- The "Recruit Creatures" button is no longer disabled if there are no buildings (inside or outside the town) where creatures can be recruited.
- "Lord of Fire" can no longer affect war machines.
- The password length restriction has been removed for network games.
- The pointer in ghost mode becomes active for objects that it can interact with.
- Added information about the damage dealt in the battle results in ghost mode.
- Added more information for predicting the results of the "Raise Dead" and "Resurrection" spells.
- Fixed the scrollbars in the tavern interface.
- Added access to the race ratings from the add-on on ubi.com.
- The battle results in ghost mode now close automatically if a battle between heroes begins after that.
- Fixed map movement.

Gameplay, Mechanics, Balance:

- The principles of "Necromancy" have been brought into line with version 2.1.
- The principles of "Preparation" have been brought into line with version 2.1.
- Improved AI combat tactics for creatures that operate on the "hit-and-run" principle.
- The AI now correctly uses the "Spiritual Bond" ability.
- The AI no longer uses the "Armageddon" spell if it can win without losses by not using this spell.
- The AI now recognizes the tactic of distracting placement of creatures by the player (for example, to protect archers).
- The AI can now bring its creatures closer to the moat.
- The AI no longer stops casting spells after using "Counterspell".
- The AI now uses "Necromancy" more effectively.
- The AI now ignores summoned creatures in battle if it is faster to destroy the main forces.
- In duel mode, it is no longer possible to duplicate an army in violation of the game's principles.
- Fixed a bug that sometimes prevented autosaving from working.
- The main skill has been added to the hero Wier.
- The use of the "Artifact Absorption" ability for player heroes has been disabled in quick battle/autobattle.
- It is no longer possible to switch a hero in a 3v3 duel when the turn of a subordinate unit comes.
- The "Enchanted Arrow" ability now works correctly, even if the "Deadly Shot" ability is missing.
- It is no longer possible to control a blinded creature with "Inspire" or "Sudden Attack".
- The hero now moves to the town gate cell after defeating the town guards.
- Archdevils can now create cave lords from any corpse of a creature from the "Inferno" faction.
- The hero "Naadir" can no longer raise ghosts from phantoms.
- Angels can no longer avoid the effect of the "Entangling Roots" spell of ents in quick battle/autobattle.
- Composite artifacts ("Magic Scroll with Spell...", "Wand with Spell...") now work correctly if they were obtained at the beginning of the mission.
- "Wall of Fire" and "Fire Trap" now work correctly when used against creatures that are in their initial positions from the moment of placement.
- In a 3v3 duel, hero spells only work if the hero is on the battlefield.
- The fire shield now only triggers on melee attacks.
- Fixed the amount of mana at the end of the turn for a hero cursed by ghosts.

Map Editor:

- The map editor documentation has been updated. It includes descriptions of new features.
- Fixed a map editor function that sets the number of creatures in an army.
Alliance of Lightлидер клана (список кланов на HW) :)

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Updating Heroes of Might and Magic V to version 1.6

The new version corrects multiplayer functionality and fixes bugs in the game mechanics system and the map editor. New game features have been added: kingdom information window, extended turn count indicator, "wait" button, "sleep" mode for heroes, danger status, dark energy display on the strategic map, and the ability to set turn timing in combat (applicable to both single-player and multiplayer modes). It is recommended that all owners of the licensed version of "Heroes of Might and Magic V" utilize this set of changes.


Download
(size 35.7 mb)

Changelog:
Version 1.6

Added Features:

Kingdom Information Window
(Allows viewing information about the player's cities and heroes.) Toggled on and off by pressing the [K] key

Extended "Turn Count" Indicator
(New indicators 3, 4, 5, 5+ have been added, showing how many days the journey will take.)

Mana Bar on the Strategic Map
(Places a mana indicator next to the hero icons shown on the strategic map.)
Not shown by default! Can be enabled by pressing [M].

"Wait" Button on the Initiative Bar
(Allows reducing the initiative of the active creature unit (or war machine, or hero) to 0.5 (half) and passing the turn to the next unit.

Sleep Mode for Heroes
(Allows players to enable and disable end-of-turn warnings for selected heroes.)
Toggled on and off by pressing the [Z] key.

Map Editor: Function to disable animations
(Allows disabling all object animations on the map while they are being created.)

Danger Status
(Informs the player how dangerous a neutral creature unit or enemy hero is when viewing their information.)
Danger Scale:
Very Low (less than 1/2 of the player's hero strength)
Low (1/2 of the player's hero strength)
Medium (equal in strength)
High (1.5 times stronger)
No Chance (2 times stronger)

Dark Energy Display (Strategic Map)
(Allows displaying the special Necromancer resource called dark energy on the strategic map interface. (Located at the top of the screen.)

Mouse Pointer Coordinates on the Map
(Allows displaying the coordinates of the cell the pointer is aimed at. This function works only on the strategic map.)
Enabled by pressing [CTRL]

"Magic in Auto-battle" Function
(Allows enabling and disabling the use of magic by the hero player when the auto-battle function is active.)

"Flying Camera" Function in City
(Allows enabling and disabling the camera fly-around of the city when the player enters it)

Ability to set creature turn timing in combat
(Allows setting the turn timing of a creature in dynamic battles. Works for both single-player and network modes.)

Pop-up Information Messages (Warnings about team actions)
(Messages appear informing the player about certain actions of their allies if they affect the player's interests, as well as reporting ally successes and failures. They will appear at the start of the player's turn as ordinary information messages.)

Icon showing that city development is complete
(This feature allows the player to see which of their cities are fully developed and in which buildings can be erected.)

Icon showing that there are insufficient resources to erect any building on this turn.
(This feature allows the player to see what they can build in the city with the current resources.)

Function to show or hide games already in progress online (in the lobby)
(An additional checkbox responsible for showing games currently in progress in the general game list. When checked, the full list is shown. When unchecked — it hides games that have already started. By default, the box is unchecked.)

Fixed Bugs and Changes:

Stability:
- The game no longer crashes when loading a map where a hero is placed on the edge.

Camera, Graphics, Interfaces:

- Dialogue logs are now stored in chronological order
- In a 3x3 duel session, the observer now sees the correct hero icons
- Added an error message when a player tries to start a campaign without maps
- Fixed phoenix textures
- Fixed a bug where mountain textures overlapped grass textures on the strategic map

Gameplay, Mechanics, Balance:

- Fixed: identical spells appeared after building a library in the Academy of Magic city, plus two additional spells for the 4th and 5th levels.
- Fixed: the "Secrets of Chaos" skill does not grant a random damage-dealing spell from the 1st to 3rd circle.
- Fixed: corpses of creatures summoned by Cave Lords remain on the battlefield.
- The Bone Pillar now gives the correct amount of dark energy.


Map Editor:

- Duel preset editor: "Secret Advantage" no longer exists.
- Fixed: war machines were not granted during the game even though they were selected.
- Fixed duplication of error messages in the duel preset editor interface.

P.S. Strange that the patch still hasn't been added... But better late than never. Maybe there will be fewer questions on the forum now. :)
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal

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