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The update introduces the long-awaited hero "paper doll" in the backpack interface and Russian-language documentation for the map editor. Additionally, the 3v3 hero duel mode mechanics have been refined, various text and interface errors have been fixed, and certain elements of game balance have been adjusted.
Added features: - "Paper doll" in the hero backpack interface. - Support for p2p networking in-game and in the editor (maps can now be loaded from open folders without downloading)
Note: If you have maps with matching names in the folder "C:\Program Files\Ubisoft\Heroes of Might and Magic V\Maps" and in the p2p folder, the game will use the map from its own folder.
Fixed bugs and changes:
Crashes and Stability: - The game no longer freezes when sending results to Ubi. - The game no longer freezes in rated mode on the Ubi website when the server disconnects. - Game results will no longer be transmitted to ubi.com. - Placing object entry points on the map no longer causes the editor to freeze.
Interfaces: - The hero movement button at the start of a turn no longer disappears. - The hero's path is no longer visible on the Ashan's Tear search map. - In the waiting interface, player names now default to colors matching the hero's colors. - Removed the difference between the spell icon and the spell selection area. - Fixed the display of creature numbers when a unit exceeds one thousand. - Fixed the oversized random hero icon in the duel creation interface. - Setting changes can now be saved by clicking the "Apply" button. - The "Clear" button in the Hall of Fame no longer deletes all results, including default results. - Fixed an error causing completed upgrades to update incorrectly. - Heroes can now move past a wormhole. - In hotseat mode, important information is no longer displayed after pressing the end turn button. - Icons for Shadow Matriarchs, Knights, Ghosts, Death Harbinger, War Unicorns, and Emerald Dragons now match their models. - The infinite gold pouch icon now matches its model. - Improved the mission results screen. - The [Alt]+[F4] key combination now works correctly in online duel mode. - Numerous text errors fixed.
Gameplay Mechanics Fixes: - Improved the 3x3 duel mode concept. - Fixed a bug causing issues with placing incomplete armies in 3x3 duel mode. - Gremlins can now repair machines and create creatures only once per game in any situation. - Mages no longer take damage from their own cast spells. - The "Guardian Angel" ability no longer grants the hero an extra turn after resurrecting a unit when the guardian angel dies. - Vampires no longer regenerate after attacking undead. - Fixed a bug that allowed cheating using the Amulet of Mastery and the "Mastery" skill. - Erin's specialization now works correctly. - Changed the cost of buildings in Sylvan cities. - Creatures now accumulate in buildings on the map. - All Mage Guild buildings now cost the same in all cities. - Creatures will no longer disappear in battle during unit splitting. - The "Gates of Hell" skill has been balanced and improved. - The "Haste" skill has been changed and now grants the "Haste (General)" spell. - The "Stone Skin" skill has been changed and now grants the "Stone Skin (General)" spell. - The "Dragon Tomb" building (Necropolis) now requires the "Dragon Graveyard" to be built first. - The "Library" building (Academy) now requires the "Mage Guild" to be built first. - The "Enchanted Ballista" skill (Ranger) can no longer be obtained by a hero who does not have the "Enchanted Arrow" skill. - Warlocks can now obtain the "Resistance" and "Counterspell" skills.
Map Editor: - Improved map editor functionality. - Improved Hero Editor Tool. - Added Russian-language documentation for the editor.
Other Fixes: - Fixed incorrect camera behavior when a Paladin attacks ranged units. - Fixed incorrect camera behavior when a creature is "frightened" by a Hell Horse attack. - Fixed incorrect camera behavior when a creature is attacked by a Ranger. - Fixed a bug causing the auto-battle button to update incorrectly in hotseat mode for two players. - Removed the delay between clicking a destination and the start of movement. - Fixed a bug that caused the wrong resolution to be set after the system returned from standby mode. - Improved the sky in the Necropolis city.