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Updating Heroes of Might and Magic V to version 1.6
The new version corrects multiplayer functionality and fixes bugs in the game mechanics system and the map editor. New game features have been added: kingdom information window, extended turn count indicator, "wait" button, "sleep" mode for heroes, danger status, dark energy display on the strategic map, and the ability to set turn timing in combat (applicable to both single-player and multiplayer modes). It is recommended that all owners of the licensed version of "Heroes of Might and Magic V" utilize this set of changes.
Kingdom Information Window (Allows viewing information about the player's cities and heroes.) Toggled on and off by pressing the [K] key
Extended "Turn Count" Indicator (New indicators 3, 4, 5, 5+ have been added, showing how many days the journey will take.)
Mana Bar on the Strategic Map (Places a mana indicator next to the hero icons shown on the strategic map.) Not shown by default! Can be enabled by pressing [M].
"Wait" Button on the Initiative Bar (Allows reducing the initiative of the active creature unit (or war machine, or hero) to 0.5 (half) and passing the turn to the next unit.
Sleep Mode for Heroes (Allows players to enable and disable end-of-turn warnings for selected heroes.) Toggled on and off by pressing the [Z] key.
Map Editor: Function to disable animations (Allows disabling all object animations on the map while they are being created.)
Danger Status (Informs the player how dangerous a neutral creature unit or enemy hero is when viewing their information.) Danger Scale: Very Low (less than 1/2 of the player's hero strength) Low (1/2 of the player's hero strength) Medium (equal in strength) High (1.5 times stronger) No Chance (2 times stronger)
Dark Energy Display (Strategic Map) (Allows displaying the special Necromancer resource called dark energy on the strategic map interface. (Located at the top of the screen.)
Mouse Pointer Coordinates on the Map (Allows displaying the coordinates of the cell the pointer is aimed at. This function works only on the strategic map.) Enabled by pressing [CTRL]
"Magic in Auto-battle" Function (Allows enabling and disabling the use of magic by the hero player when the auto-battle function is active.)
"Flying Camera" Function in City (Allows enabling and disabling the camera fly-around of the city when the player enters it)
Ability to set creature turn timing in combat (Allows setting the turn timing of a creature in dynamic battles. Works for both single-player and network modes.)
Pop-up Information Messages (Warnings about team actions) (Messages appear informing the player about certain actions of their allies if they affect the player's interests, as well as reporting ally successes and failures. They will appear at the start of the player's turn as ordinary information messages.)
Icon showing that city development is complete (This feature allows the player to see which of their cities are fully developed and in which buildings can be erected.)
Icon showing that there are insufficient resources to erect any building on this turn. (This feature allows the player to see what they can build in the city with the current resources.)
Function to show or hide games already in progress online (in the lobby) (An additional checkbox responsible for showing games currently in progress in the general game list. When checked, the full list is shown. When unchecked — it hides games that have already started. By default, the box is unchecked.)
Fixed Bugs and Changes:
Stability: - The game no longer crashes when loading a map where a hero is placed on the edge.
Camera, Graphics, Interfaces:
- Dialogue logs are now stored in chronological order - In a 3x3 duel session, the observer now sees the correct hero icons - Added an error message when a player tries to start a campaign without maps - Fixed phoenix textures - Fixed a bug where mountain textures overlapped grass textures on the strategic map
Gameplay, Mechanics, Balance:
- Fixed: identical spells appeared after building a library in the Academy of Magic city, plus two additional spells for the 4th and 5th levels. - Fixed: the "Secrets of Chaos" skill does not grant a random damage-dealing spell from the 1st to 3rd circle. - Fixed: corpses of creatures summoned by Cave Lords remain on the battlefield. - The Bone Pillar now gives the correct amount of dark energy.
Map Editor:
- Duel preset editor: "Secret Advantage" no longer exists. - Fixed: war machines were not granted during the game even though they were selected. - Fixed duplication of error messages in the duel preset editor interface.
P.S. Strange that the patch still hasn't been added... But better late than never. Maybe there will be fewer questions on the forum now. :)
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.