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Official patches for Heroes V (1.X)

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Update for Heroes of Might and Magic V to version 1.5

With this version, players can create new campaigns, observe duels between other players over a network, and record battles and gameplay videos. The racial abilities "Necromancy" and "Preparation" have been reworked in the game, and the map editor has added the ability to create custom duel presets. In addition, bugs that caused the game to run unstably have been fixed, the balance has been improved, and the map editor documentation has been updated.

Patch v1.5 (file size 28.68MB)

Readme for the update (file size 33KB)
Duel Preset Editor
(Allows you to create custom duel presets through the map editor, which can then be used in duel mode.)

Modification
(Allows you to create new campaigns by combining several new maps through the map editor.)

Battle and Video Recordings
(Allows you to record battles and gameplay videos and view previously saved ones.)

Video Editor
(Allows you to edit previously saved battle recordings.)

Observer Mode
(Allows a user to observe duels between other players over a network.)

Fixed Bugs and Changes:

Stability:

- The game no longer crashes when a neutral creature attacks a summoned enemy if the moving camera is enabled.
- The game no longer desynchronizes after loading a save.
- The game no longer crashes when a group of joining creatures is split.
- Fixed bugs that could cause the game to crash when changing the screen resolution.
- Memory leaks in battles and when playing back battle recordings have been eliminated.
- The amount of data transmitted during a battle has been reduced.
- The game no longer crashes when someone tries to teleport to a map tile that is not suitable for this.
- The game no longer crashes when a phoenix is summoned after another phoenix has died.
- The game now works correctly when the turn of a creature under the "Subjugation" spell comes.

Camera, Graphics, Interfaces:

- Camera settings now work correctly.
- The color scheme for the "Spiritual Bond" icon has been changed.
- Fixed a bug that sometimes made the hero screen and ghost screen unavailable.
- The creature selection now disappears from the screen after the time limit expires in duel mode (when the "Dynamic Battle" function is enabled).
- Fixed a bug in counting the number of lost creatures at the end of a battle when using the "Raise Dead" spell.
- Fixed the "Refresh" hotkey in the town.
- Fixed a bug that caused griffins to sometimes disappear from the initiative bar when the hero engaged in melee combat.
- Sliders in the settings can no longer be moved if the function is unavailable.
- The "Recruit Creatures" button is no longer disabled if there are no buildings (inside or outside the town) where creatures can be recruited.
- "Lord of Fire" can no longer affect war machines.
- The password length restriction has been removed for network games.
- The pointer in ghost mode becomes active for objects that it can interact with.
- Added information about the damage dealt in the battle results in ghost mode.
- Added more information for predicting the results of the "Raise Dead" and "Resurrection" spells.
- Fixed the scrollbars in the tavern interface.
- Added access to the race ratings from the add-on on ubi.com.
- The battle results in ghost mode now close automatically if a battle between heroes begins after that.
- Fixed map movement.

Gameplay, Mechanics, Balance:

- The principles of "Necromancy" have been brought into line with version 2.1.
- The principles of "Preparation" have been brought into line with version 2.1.
- Improved AI combat tactics for creatures that operate on the "hit-and-run" principle.
- The AI now correctly uses the "Spiritual Bond" ability.
- The AI no longer uses the "Armageddon" spell if it can win without losses by not using this spell.
- The AI now recognizes the tactic of distracting placement of creatures by the player (for example, to protect archers).
- The AI can now bring its creatures closer to the moat.
- The AI no longer stops casting spells after using "Counterspell".
- The AI now uses "Necromancy" more effectively.
- The AI now ignores summoned creatures in battle if it is faster to destroy the main forces.
- In duel mode, it is no longer possible to duplicate an army in violation of the game's principles.
- Fixed a bug that sometimes prevented autosaving from working.
- The main skill has been added to the hero Wier.
- The use of the "Artifact Absorption" ability for player heroes has been disabled in quick battle/autobattle.
- It is no longer possible to switch a hero in a 3v3 duel when the turn of a subordinate unit comes.
- The "Enchanted Arrow" ability now works correctly, even if the "Deadly Shot" ability is missing.
- It is no longer possible to control a blinded creature with "Inspire" or "Sudden Attack".
- The hero now moves to the town gate cell after defeating the town guards.
- Archdevils can now create cave lords from any corpse of a creature from the "Inferno" faction.
- The hero "Naadir" can no longer raise ghosts from phantoms.
- Angels can no longer avoid the effect of the "Entangling Roots" spell of ents in quick battle/autobattle.
- Composite artifacts ("Magic Scroll with Spell...", "Wand with Spell...") now work correctly if they were obtained at the beginning of the mission.
- "Wall of Fire" and "Fire Trap" now work correctly when used against creatures that are in their initial positions from the moment of placement.
- In a 3v3 duel, hero spells only work if the hero is on the battlefield.
- The fire shield now only triggers on melee attacks.
- Fixed the amount of mana at the end of the turn for a hero cursed by ghosts.

Map Editor:

- The map editor documentation has been updated. It includes descriptions of new features.
- Fixed a map editor function that sets the number of creatures in an army.
Alliance of Lightлидер клана (список кланов на HW) :)

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