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Duel: - New duel format: 3 vs 3 heroes. - Random hero selection for duels. - Informational interface for the hero and army.
- New menu with mission results. - Hotkey [ALT] to highlight all interactive objects (resources, creatures, buildings, etc.) on the map. - Hotkey [CTRL] + [1], [2], [3], etc. to enter castles.
Four new network maps: - "School" - "Allies" - "Compass Rose" - "No Man's Land"
Fixed bugs:
Crashes and stability: - The game no longer crashes while saving when there is not enough space on the hard drive. - Several bugs in ghost mode that caused the game to "freeze" have been fixed.
Maps: - The "Lands of Outcasts" map no longer contains buildings that cannot be entered. - The "Ascension to Power" map no longer contains units that cannot be interacted with.
Fixed bugs in the game mechanics: - The ghost can no longer see the number of creatures in a unit on the map if one of the player's heroes has the "Scouting" skill. - All creatures can use their special abilities when affected by the "Charm" spell. - The "Tax Collector" ability for peasants works correctly when they are divided into units. - A bug has been fixed that, under certain conditions, allowed collected mini-artifacts to be sold for full price. - The boat summoning function from the "Summon Ship" spell now works correctly on bridges and certain shores. - The "Control Machines" ability has been fixed. - Elementals can now appear in the list of sworn enemies. - A hero using the "Angel Wings" artifact can now be stopped by clicking the mouse. - Now, when a hero passes through a portal or whirlpool, their path is updated. - The computer player now collects artifacts correctly.
Balance changes: - The damage dealt by the "Meteor Shower" spell has been reduced at the "advanced" or "expert" level. - The "Charm" spell is no longer removed when damage is dealt to the charmed creature, however, one caster can only maintain one "Charm" spell. - The "Fire Trap" spell now places mines in random locations, not across the entire field, but in an area of 5x5 cells specified by the player. However, in this area, the mines are scattered randomly. - The "Celestial Shield" spell now absorbs more damage. - The "Create Phantom" spell now allows you to create only one phantom for each unit of creatures. The phantom has no active abilities and has the same number of hit points as the original unit. - The "Summon Reinforcements" spell now requires 75% of the hero's movement points (if the hero does not have enough movement points, the spell will remain unavailable until the next turn). - Each use of the "Raise Dead" spell now reduces the target unit's maximum health by 20% for the rest of the battle. - Each use of the "Resurrection" spell now reduces the target unit's maximum health by 10% for the rest of the battle. - The "Righteous Fury" ability now affects the "Holy Word" spell, adding +4 to "Spell Power". - The "Pain Lord" ability now affects the "Unholy Word" spell, adding +4 to "Spell Power". - The characteristics of ghosts and specters have been changed. These creatures now have more health but deal less damage. - "Knight Captain" specialization: the "Knight Rush" bonus now applies not for each cell passed, but for the final result, significantly reducing the damage. - "Iron Maiden" specialization: "Spell Power" for the "Fireball" spell becomes 0+1 and higher for every fifth level, instead of 1+1 for every fourth level. - "Swift Warrior" specialization: the initiative scale now shifts by only 0.5% for each subsequent level. - "Resurrector" specialization: "Spell Power" for the "Raise Dead" spell now increases by +1 only for every fifth level. - The "Poisoner" specialization now works correctly. - Presets for Erin in duels: the army has become slightly weaker. - Presets for Leto in duels: the "Four-Leaf Clover" artifact has been replaced with the "Flesh Armor". - The cost of buildings in cities has been balanced. - The amount of mana required to cast 3rd, 4th, and 5th level spells has been increased. - The "Control Machines" skill now adds health to war machines. - The catapult now has unlimited ammunition. - The Warlock, Sorceress, and Necromancer now have one starting spell.
Camera, graphics, interfaces: - Spell effects in battle are now accelerated along with the animation. - When a hero moves, the camera follows him, instead of staying in place. - The knight no longer disappears from the arena when he reuses the "Watchful" ability against obsidian gargoyles. - In the city of the Celestial Order, part of the building textures no longer disappear when a town hall or magistrate is built. - When switching to ghost mode, the camera now focuses on the ghost. - Battles on bridges now always take place on the corresponding arenas. - After defeating an enemy hero, the corresponding information about the acquired trophies appears. - Some hints in the duel lobby interface have been fixed. - In the duel interface, hero icons are no longer blocked by information about their levels. - The text in the battle log has been corrected for the first aid tent. - The text of several messages for ghost mode has been corrected. - In a city where there is no hero, you can call up extended hints. - In battle, walls and gates now have hints with the amount of "life" remaining. - Information about other players in single-player mode is now hidden. - It is now impossible to disband the units of an allied player. - Switching heroes in taverns and information screens now works correctly. - Allies can now see parts of the map that have been revealed using a seer's hut or observatory. - Additional text corrections have been made.