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In reply to Mdance
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#196
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Mdance;153921
Hmm... Did I write somewhere that Dungeon is needed for the Castle?
And I don't think I wrote that the level is 24, did I?;)
Oops, sorry, I read it carelessly:D
In reply to Cheri@
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#197
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Hehe) Don't you think that with the "Inquisitor" skill, the enemy will attack not with dragons, but with imps, for example? Or with ghosts that drain mana, regenerate, and the hero might not even hit them. After all, he's unlikely to kill more than ten low-level creatures with a regular attack.
Первый, кто был забанен за Правду.
In reply to Cheri@
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#198
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If the Watchtower ability affected all units simultaneously, it would actually be useful... But as it is, even if it attacks with dragons and deals -200% damage, it's not fatal.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to ValgallaWolf
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#199
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ValgallaWolf;156775
If the "Guardian" skill could be applied to all units simultaneously, it would actually be useful... But as it is, even if dragons attack with -200%, it's not fatal.
Since other factions have similar skills, a "mass support," "mass curse mark," "mass enhanced rune," or "mass enchanted shot" (though something like that could be created) should follow:D
If it's applied to all units, it should only happen after obtaining the special ability (SA). They could even change the special ability for 3.1, 1.7, and 2.2.
Варвары рулят!!
In reply to Cheri@
#200
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2DDarkKnight, "support", "sign of the cursed", "updated rune", "enchanted shot" are actively used. And I rarely cast "overwatch". However, Knights are strong even without special abilities.
In reply to Drnik
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#201
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Taci is somewhat right – by the time you level up a hero, they may no longer be able to turn the tide of battle, even if they have a special ability...
За Свет!
Если жизнь тебя имеет, значит ты ещё живой! ;)
In reply to Rafsan2008
#202
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Rafsan2008;177637
Tac is somewhat right - by the time you level up the hero, they may no longer be able to turn the tide of battle, even if they have an ability...
It depends on who we're talking about. A Wizard, after gaining a Special Ability (SA), will immediately become powerful, transforming from a helpless weakling. The question is, who will wait for them to level up? Moreover, without magic, they will have problems even with neutral creatures. Unless they find a Forest of Ancient Sylans with a mentor nearby.

A Demon, while leveling up to gain a SA, will become stronger with each level, as there are almost no useless abilities on the way. And after gaining it, they will receive a very significant boost.
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#203
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For the Knight, there's no point in leveling up the ultimate ability; it's inherently weak, and there's nothing worthwhile along the way.
The Ranger's ultimate ability is good (though the Dwarf surpasses him), plus there are useful skills along the way (starting with Logistics and ending with Storm Wind).
The Mage's ultimate ability is very strong, but it's difficult to reach, although it's beneficial (Spell Lore and Enlightenment).
I most often took the ultimate ability for the Dwarves; it's incredibly powerful! And in addition to the ultimate ability, they gain amazing skills (Destruction, Summoning, and Readiness).
The Necromancer's ultimate ability is also powerful and fits well with their development (Enlightenment, Summoning, and Darkness).
I leveled up the Warlock, but it didn't impress me much, although the skills leading to it are good (Sorcerer's Luck, Spell Lore, and Destruction).
I haven't tried the Demon's ultimate ability, but it seems that for it to be effective, you need to take all the skills in Summoning, as well as those in Luck and Leadership. The required skills are also not bad (Logistics, Darkness, and Attack).
The Barbarian's ultimate ability is one of the strongest, as the Fury bonus table contains many good things, and the skills for the Barbarian are decent (Leadership and Attack).
#204
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yuriy, try the Demon skill combined with Leadership and Luck – you won't regret it. In version 3.0, with this build, my Agrael in the 5th mission of the original campaign cleared all the dungeons and, in the end, defeated 72 dragons without losing a single unit. Summoning is not needed. It's just that Leadership is difficult to obtain. But I was lucky – I got it quite quickly. With the speed aura, the dogs and unicorns immediately reach the druids.

IMHO, leveling up a mage's skills on a map without a mentor in a game against a human player is a guaranteed loss.
In reply to Boris K
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#206
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Boris K;179744
yuriy, are you saying that you should level up a Mage on a map without a mentor in a game against a human player?
I meant Gating when I wrote Summoning))) ... I agree, a Mage won't work against human players, but in the campaign, I easily and quickly defeated Biara. But I also killed with a Necromancer, 300 Black Dragons with only 400-500 Ghosts (without any losses), and the hero wasn't a combat beast, but just an average Mage.
#207
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yuriy, there is a mentor in the campaign. And you can definitely get a Skill Artifact (SA) in the second or third mission.

However, in the original campaign in version 3.0, I wouldn't risk leveling up Zehir to get an SA. In the second mission, Zehir should already be a level 10 combatant. And without strong spells, it's difficult for a mage. In general, playing any race, I feel very uncomfortable without high-level spells.
In reply to Boris K
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#208
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Boris K;179797
I wouldn't risk downloading Zehir's save file for the original campaign in version 3.0.
I don't understand, in Tribes of the East, I have a complete campaign: Kurag - Arantir - Gotai - Zehir. I played through it, and there's a mentor on almost every map, except for the first ones... what are you talking about?
#209
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yuriy, there is a mod that allows you to play the original game's and *Hammers of Fate*'s campaigns in version 3.0. There is no mentor in that version. I am currently playing the 5th campaign of the original game in version 3.0. Soon I will reach Zehir.
In reply to Boris K
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#211
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Boris K;179847
yuriy, there's a mod that allows you to play the original game's and Hammers of Fate's campaigns in version 3.0. There's no mentor in that version. I'm currently playing through the 5th campaign of the original game in 3.0. I'll get to Zehir soon.
Feel free to download the ultimate skill; no one will bother you. I completed the game on the hardest difficulty, and in addition to the ultimate skill, I had Expert Logistics > Pathfinding > Death March & March of the Golems and Expert Leadership > Diplomacy > Artificial Glory > Aura of Swiftness. I wanted to upload my save file, but it's giving me an error... I'll try later.
#212
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yuriy, maybe I'll follow your advice. But if I manage to get leadership, I'll level up empathy and machine loyalty. In the Warlords of the Horde campaign, Zehir, with counterspell, light magic, and summoning, empathy, and machine loyalty, could defeat most heroes without losses, not to mention neutral creatures. However, in 3.0, I anticipate problems with the Overlord. Banishment won't help. Armageddon won't either – there won't be alternative golems in the final mission.

I don't want to use the Scanner, and without it, I might fail to level up Special Abilities, even though it's easier to get them in 3.0 than in 1.x. Then I'll end up with a weak mage without magic. This is what I dislike most about Special Abilities for mages. But it's easy to get native light and summoning. For other races, even if a hero fails to get Special Abilities, they will still be combat-capable.

I also didn't level up Special Abilities for Faidean. Elven luck, chaos, empathy, alternative druids, and a rain of enchanted arrows – that's a formidable force. All of this is much easier to get than Special Abilities. However, to make all of this work, I took Magic Attraction. Otherwise, even druidic mana won't be enough. Instead of elven luck with chaos, it would have been better to get sorcery, but I was afraid that I wouldn't have enough mana. Sorcery was offered to me, but I took something else.

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