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Absolute skills

#212
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yuriy, maybe I'll follow your advice. But if I manage to get leadership, I'll level up empathy and machine loyalty. In the Warlords of the Horde campaign, Zehir, with counterspell, light magic, and summoning, empathy, and machine loyalty, could defeat most heroes without losses, not to mention neutral creatures. However, in 3.0, I anticipate problems with the Overlord. Banishment won't help. Armageddon won't either – there won't be alternative golems in the final mission.

I don't want to use the Scanner, and without it, I might fail to level up Special Abilities, even though it's easier to get them in 3.0 than in 1.x. Then I'll end up with a weak mage without magic. This is what I dislike most about Special Abilities for mages. But it's easy to get native light and summoning. For other races, even if a hero fails to get Special Abilities, they will still be combat-capable.

I also didn't level up Special Abilities for Faidean. Elven luck, chaos, empathy, alternative druids, and a rain of enchanted arrows – that's a formidable force. All of this is much easier to get than Special Abilities. However, to make all of this work, I took Magic Attraction. Otherwise, even druidic mana won't be enough. Instead of elven luck with chaos, it would have been better to get sorcery, but I was afraid that I wouldn't have enough mana. Sorcery was offered to me, but I took something else.