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Which absolute skill do you prefer?
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In reply to Ратник
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18 years ago
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Warrior;153170
All-encompassing magic because you get access to all magic without having to learn it, and each school has at least one useful spell. Plus, you get the opportunity to upgrade something useful instead of magic.
I agree, BUT!!!!
1) They don't give mass spells.
2) You won't have time to use them all.
3) And how much can you upgrade after level 23 (at least)???
I upgraded the Sorcery skill for a mage in the campaign (Tribes of the East), and I managed to reach level 34 (damn the limit). Of course, it didn't hinder me and even helped, but I used 5-6 spells, and the rest were never used because they lost all meaning due to the lack of "mass effect" or the presence of more powerful spells - for example, why is "Lightning" or "Ice Block" needed when there is "Earth Shock"? So, nothing outstanding:(
In reply to Cheri@
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18 years ago
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Sometimes, you don't need much; one or two spells are enough to win. It's pointless to use Earth Shock on, say, ten Imps; Lightning will suffice. It's like using a cannon to shoot at sparrows – you'll kill them, but you'll waste mana. It's better to conserve mana, as that's often very important. Of course, at a high level, you can't upgrade much, but you can buy everything you need; the main thing is to have enough money.
In reply to Ратник
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18 years ago
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Warrior;153360
Sometimes, you don't need much; one or two spells are enough to resolve the situation. It's pointless to hit ten demons with Earth Shock; lightning will suffice. It's like using a cannon to shoot at sparrows; you'll kill them, but you'll waste mana. It's better to conserve mana, which is also very important. Of course, at a high level, you can't upgrade much, but you can buy it all; the main thing is to have the money.
A Mage at a high level has so much mana (note that to upgrade skills, you need "Mana Attraction" and "Secret Knowledge") that there's no point in conserving it. For example, I've never managed to spend all of it, even in the final battle with Biara; there just aren't enough turns. As for buying experience:confused: ...let's talk about it in more detail.
In reply to Cheri@
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18 years ago
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And if you play several battles in a row, you might run out of mana; in my opinion, you can never have too much mana, but you can definitely have too little. Regarding buying, I meant not experience, but the fact that you can replace magic in skills with something else, for example, with luck or attack.
In reply to HumanSt
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18 years ago
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HumanSt;153014
No doubt, Haven is very strong, even without the Castle of Anti-Magic. However, note that it became so strong after the "reds" appeared in its ranks! Haven was cool even before, but not as much, and its Castle of Anti-Magic was terrible from the very beginning. As for "it won't help with the Castle of Anti-Magic":
I won't argue about Stronghold, I haven't tried it, although I'm sure it will be a bloodbath.
As for Orcs, it's doubtful. At the second level of "Fury," they are VERY fierce.
Demons – also doubtful. Paladins are cool, of course, but there won't be enough of them to cope (without mana) with an army of demons that has instantly grown by 40% (at least).
As for Dwarves, I'll give a dubious but still valid example:
The last mission for Dwarves (Hammers of Fate), Veteran difficulty.
Accordingly, the economy is in a deep... uh... hole, Laslo appears (a real pain) in the middle of the second month, half of the troops have not been redeemed. Laslo is well-leveled, and, by the way, he is leveled in a rather tricky way! I, for example, was quite surprised to see purely dwarven enhancements in the stats that boost his troops – defensive ward and offensive ward (which added to his already considerable Attack and Defense, and it was very difficult to deal with the archers huddled in the corner, protected by "ironclad" Zealots).
The first time, I played without the Castle of Anti-Magic and suffered heavy losses. Then, dissatisfied with the last level (the computer beat me up so badly:smile35:), I replayed the campaign with the Castle of Anti-Magic. In the second case, Laslo simply got DESTROYED without inflicting almost any losses on me, except for slightly damaging the Lava Dragons with a direct hero attack. So, don't underestimate the Dwarves' Castle of Anti-Magic!
As for the rest – Mages, the Castle of Anti-Magic really won't help much; Necromancers – the same; well, for the Tower, the Castle of Anti-Magic doesn't cripple development at all (especially if you're playing as Vashtan), I would take these skills anyway, so it will be a serious bonus in favor of the Tower.

I want to respond.
First, I said that the Castle of Anti-Magic MAY not help. That is, at such a level of development, Haven CAN be beaten even with the Castle of Anti-Magic.
Second, regarding demons, a simple increase in the army by 40% is easily compensated for by training. Besides, 40% is not a fact, since you can't summon the strongest 7th-level unit – that's one; paladins may be able to destroy some stack of demons before it carries out the summoning – that's two; to win, it is not necessary to kill the summoned troops – that's three...
Third, regarding Dwarves and campaigns, it has long been noticed that if you play the game a second time, when you already know what to expect and how to develop better, it is much easier to cope with a standard opponent. That is, it is not a fact that the effect obtained is exclusively due to the Castle of Anti-Magic.
Fourth, regarding the fact that Humans became strong with the appearance of the "reds." Other factions also received an upgrade, and it is debatable which faction it strengthened more. In the case of Demons, the upgrade, in my opinion, gives much more advantages than it does for Haven...
It is easier to play with the Castle of Anti-Magic, of course, but Humans can perfectly cope without it.
In reply to Игрок
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18 years ago
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Player;153589
I want to respond.
Firstly, I said that the Castle Ability (CA) might not even help. That is, at a certain level of development, the Hive can lose even with a CA.
Secondly, regarding the Demons, simply increasing the army by 40% is easily compensated for by training. Besides, 40% is not a given, because you can't summon the strongest Tier 7 creature – that's one; Paladins might be able to eliminate some of the Demon's units before they can summon – that's two; to win, it's not necessary to kill all the summoned creatures – that's three...
Thirdly, regarding the Dwarves and campaigns, it has long been noticed that if you play the game a second time, when you already know what to expect and how to develop best, it is much easier to cope with the standard opponent. That is, it is not a fact that the effect is solely due to the CA.
Fourthly, regarding the fact that Humans became stronger with the appearance of the Red faction. Other factions also received an alternative upgrade, and it is debatable which faction it strengthened more. In the case of the Demons, the alternative upgrade, in my opinion, gives much more advantages than for the Hive...

With CA, of course, it's easier to play, but Humans manage perfectly well without it.
Regarding "firstly," I don't argue – anything is possible, there are no unbeatable opponents!
Regarding "secondly," either way, at level 23, the Knight of the Paladins will have a lot, but the Demon can be developed in different ways, both with and without CA, and in the second case, in my opinion, it will be much easier for him, because the CA for the Demon boosts the least useful skills, and in general, level 23 is not that much on a large map, and on a small map, it is unlikely that anyone will bother developing the CA... although, in principle, the same Demons, Silvans, and Tower factions can try because they have a good CA and (most importantly) development doesn't cripple them much.
Regarding "thirdly," you are right, but we are talking not about the campaign as a whole, but about a specific battle. Yes, I knew that Laslo would come in the middle of the second month and that he would be well-developed, and how did that help me??? Laslo was still strong, he arrived at the same time, I had the same level and the same... eee... problem with the economy (half of the troops are not bought back in the castle). You can't put troops in another corner, not opposite him – no way, his troops are always opposite. In general, the only difference was that this time I had a CA, my knowledge of this campaign in that specific battle didn't help me at all. But the CA helped, and VERY MUCH, I repeat, Laslo was almost helpless, I even felt a little sorry for him :D
Regarding "fourthly," that's a separate topic. I will only say that IMO (!) the alternative upgrade strengthened the factions unevenly, and Humans and Silvans benefited the most.

Added 8 minutes ago
Warrior;153552
And if you play several battles in a row, you might run out of mana, in my opinion, there is no such thing as too much mana, there is only not enough. Regarding buying, I meant not experience, but the fact that magic in skills can be replaced with something else, for example, with luck or attack.
You are a bit of a pessimist, as I see :smile54: But I really find it hard to imagine how many battles you need to play in one day for a Mage with a developed CA to run out of mana, most likely the troops will run out faster. Regarding skills, I didn't quite understand you – we still come to the problem called "how much can you upgrade after level 23 (minimum)", and besides, they can simply "force" you to choose – offer you two magics to choose from. And then no one but the mentor will help, and he is not everywhere:(
In reply to HumanSt
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18 years ago
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Sorry for interrupting your conversation, but I looked at the topic and many people, to put it mildly, are not impressed with the Knight's skill. To be blunt, they consider Unrelenting Force to be complete garbage. I'll try to prove that this isn't the case. If we only look at the numbers, we get the following: Hero level, let's say, 27 (to make it easier to calculate)). The skill is applied to the thickest stack. Usually, this is Inquisitors, as they are much cheaper than Paladins (easy to train), have only 20 less HP, shoot, have no penalty in melee, and are also casters. They are, of course, attacked. The hero deals damage to the attackers equal to a normal attack at level 30. That is, he takes out 1.5 creatures of level 7 per hit. With the skill - 3 times more. 4.5 Dragons per hit - is that not enough? And he also casts Weakness with Dark Magic... The only thing I would like is a rework of the skill itself. So that for each hostile action directed at the "supervised" stack, the Knight would severely punish the daring ones...
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
In reply to Mdance
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18 years ago
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Mdance;153734
I apologize for interrupting your conversation, but I looked at the topic, and many people, to put it mildly, are not thrilled with the Knight's Special Ability (SA). Some even consider Unrelenting Force to be complete garbage. I'll try to prove that this isn't the case.

If we only look at the numbers, we get the following:
Let's say the hero's level is 27 (to make the calculations easier).
The Sentinel is cast on the thickest stack. Usually, this is Inquisitors, as they are much cheaper than Paladins (easy to train), have only 20 less HP, shoot, have no penalty in melee, and are also casters.
They are, of course, attacked. The hero deals damage to the attackers equal to a normal attack at level 30. That is, he takes out 1.5 creatures of level 7 per attack. With the SA, it's 3 times more. Is 4.5 Dragons per attack not enough? And he also casts Weakness from Dark Magic...
The only thing I would like is a rework of the Sentinel ability itself. So that for each hostile action directed at the "guarded" stack, the Knight would severely punish the offenders...
No, it's not completely useless. But I wouldn't specifically go for it – it ruins development (I would level up Light and Defense in a completely different way). Besides, you're a little mistaken – Dark Magic is not needed to level up the Knight's SA (in version 3.0), and it needs to be leveled up later, so that Sentinel deals damage with "Weakness," you need at least level 27. The problem is that there are always creatures to attack in the Knight's army, and by casting Sentinel on Inquisitors, you will only achieve one thing: they will be targeted last (which is, of course, important). I can imagine a few situations where the Knight's SA will work: Laslo or Iris (with armored units and griffons, respectively) will deal a lot of damage to the enemy, and if you also level up Dark Magic and cast Vampirism, it becomes almost overpowered, especially with combat griffons (I'll have to try it), but firstly, these are rare cases, and secondly, and most importantly, it requires at least level 26 (the overpowered build with combat griffons is level 32, considering "Luck"). In general, the Knight's SA is the worst compared to all the others.
P.S. It would be much more useful if the Knight had a hero like the Barbarian Krag.
In reply to Amko
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18 years ago
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Night Nazgul;153777
As for the Spellcraft Academy (SA) – it doesn't have anything exceptionally strong, but the thing is, I still follow a build that leads to SA... maybe except for the "Battle to the Last" perk; I would take "Readiness" instead.
And what about "Eternal Light"? And in general, do you always take Defense? (Laslo?) Also, I strongly doubt the usefulness of Readiness – they'll shoot you down, beat you with magic. In my opinion, it's better to take Evasion with Reflection.
In reply to HumanSt
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18 years ago
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HumanSt;153781
What about "Eternal Light"? And do you always take Protection? (Laslo?) Also, I highly doubt their readiness – they’ll get shot, beaten with magic. I think evasion with reflection is better.
Well, it depends a lot on the race. Why would I need Eternal Light against elves/dwarves/orcs/High Elves (not Letos)? And I don’t take it against the Academy either. If the game is about defense, why not take Protection?
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In reply to HumanSt
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18 years ago
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That’s what I meant by “mentor.” Example: You need to take a garrison, but there are demons there, and they drained some of your mana. Behind the garrison is an enemy hero – a demon – and then there’s a castle. But you’re already out of mana. This is possible. Another example: On the way, you encounter neutral creatures in incredible numbers. This happened to me. After level 23, something like this can happen more often, and it’s mostly a matter of luck. It’s very rare to be able to fully upgrade the “Absolute” skill; at the most crucial moment, something else pops up.
In reply to Ратник
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18 years ago
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Warrior;153881
That's what I meant by "mentor." For example, you need to capture a garrison, but it's guarded by demons who drain some of your mana. Behind the garrison is an enemy hero – a demon – and then the castle itself. But you're already out of mana. This is possible.
Another example: on the way, you encounter neutral creatures in incredible numbers. I've experienced this.
First, you don't have to attack immediately; you can find a well or, at worst, jump into a castle. And if it's really desperate, you can destroy some minor artifact.
In reply to HumanSt
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18 years ago
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Firstly, you don't have to attack immediately; you can find a well or, at worst, jump into a Castle. And if it's really a last resort, you can defeat some minor artifact. Not attacking immediately is a waste of time. The week ends, the enemy receives reinforcements, there's no well, and your Castle is far away, so you'll lose a lot of time. Besides, the enemy might attack you without waiting for your recovery. So, all of this is conditional. And having a reserve doesn't hurt.
In reply to HumanSt
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18 years ago
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HumanSt;153775
Besides, you're a bit mistaken – Darkness isn't needed to level up the Knight's Special Ability (SA). (in version 3.0), and it needs to be leveled up afterward, meaning that to have the Overseer deal damage with "Weakness," you need at least level 27.

Hmm... Did I write somewhere that Darkness is needed for the SA?
And I don't think I wrote that the level is 24, did I?;)
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...

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