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Posts from Absolute skills

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Which absolute skill do you prefer?
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I think that Spell Power is the best skill for Elves. We take Winghael, pump up Spell Power + Attack, and another skill (like Leadership, for example), and from the very beginning, we destroy the enemy army. Of course, you also need to add Speed and Attack, but there are artifacts for that! How can you play if you don't already have half an army? It will just be more difficult with Dwarves.
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Dwarves are better!!! Not only do they cause bad luck for the enemy, but you can also boost your own luck significantly (+5 or more), it's like getting two benefits in one. And it's hard to find artifacts that give elves bad luck.
Варвары рулят!!
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However, the abilities of the Dwarves are not very impressive if you level them up to Champion. And the Elves also have the spell "Enemy" which deals 300% damage (of course, minus 100% for the Dwarves' Champion ability, so it's still 200%, which is not bad, but it will be even stronger against spell-using enemies in Haven).
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the demonic call of Urgash is devastating, period.
with twice as many demons, the effect of the gnome's artifact will be negligible.
Первый, кто был забанен за Правду.
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The Orcish Stronghold is really powerful. 500 units of rage + 150-200 from the ability and building = second level of rage from the start, all creatures (except wyverns) become terrifying beasts that don't take much damage, and it's hard to get rid of that effect. Plus, the path to the 3rd level of rage is not far, and if a creature reaches the 3rd level of rage, then it's game over for everyone (without the Stronghold ability, the 3rd level is rarely achieved). The skills for the Stronghold are acceptable, except perhaps for the catapult, which is not always needed.
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Orcs, with 1 archer and 1 flyer if possible)

Added 1 minute ago
catapult, you mean?
and in general, SA is almost a myth...
Первый, кто был забанен за Правду.
In reply to Loken
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Loken;140304
actually, SA is almost a myth...
SA is quite achievable in Tribes of the East by using the Memory Master, although it usually costs a lot of money to forget some skills. Before Tribes of the East, it was more difficult due to the probability of a hero having a particular skill or ability, but it was possible by choosing them in a specific sequence.
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I liked leveling up the Elves to Castle Ability in the Hammers of Fate faction more. At least there, the abilities were good, unlike now. The only downside is that in Hammers of Fate, you need to level up 4 abilities, while in Tribes of the East, you only need to level up 3.
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Forgot to mention that the spell power skill is also very good for mages. Considering their almost unlimited mana reserve, you can bombard enemies with 5th-level spells. I probably wouldn't have completed the last mission in the campaign without it, but it's true – you need to invest a lot of money in the mentor and also acquire artifacts, which have a 2% chance of dropping for mages.

However, I agree with Loken that in a real game, I wouldn't level up the spell power skill, because my build differs from what's needed for it, and if a battle occurs before you level it up, and the set of skills and abilities isn't very suitable for the hero? (like, for example, summoning for dwarves, and you can't find good spells).
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Regarding the Knights: who came up with this idea. Isn't it unfair, even when comparing them to any other race with a Champion? Dealing 300% damage to a specific creature is a bit much (you can leave this unit for later). And as comrade shddr said, if Elves deal 300% damage every turn, it seems unfair.

Added after 2 hours 29 minutes
shddr;140088
But the skills for Dwarves aren't very impressive when leveling up to Champion.
Yeah, for Champions, the skills needed to be really good, but now... summoning, what do Dwarves need that for?
Варвары рулят!!
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Yeah. I tried to level up the "Misfortune" skill... the "Summon" skill... it almost never drops=(. And 300% to "Supervision" is just ridiculous.
Первый, кто был забанен за Правду.
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Yeah, the players here didn't quite deliver...
Только великим умам постегаются великие тайны.......

Клан "Lost Heroes"
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Hello everyone!
I want to discuss ultimate skills. They are very difficult to obtain, but some of them are worth it.
Write which of the 8 you liked the most and why?
For those who don't understand:
An ultimate skill is located in the center of the skill wheel and requires 23 to 25 specific prerequisite skills.
Here is the list:
1) Pure Rage - Orcs
2) Urgash's Call - Demons
3) Unrelenting Force - Humans
4) Howl of Terror - Necromancer
5) True Luck - Elves
6) Absolute Defense - Dwarves
7) Fury of the Elements - Dark Elves
8) Arcane Knowledge - Wizards

Added 10 minutes ago
I liked the True Luck skill the most. The army's strength immediately increases by about 80%. It's always nice to defeat an enemy that is numerically superior with a small detachment:smile44:! I would put Absolute Defense in second place. An invulnerable army is also good. Minimal losses.
In my opinion, the weakest skill is Unrelenting Force. The effect is just too weak.

Added 30 minutes ago
For those who are not familiar with the topic, here is a link to the skill wheel
http://www.heroesworld.ru/files/data/409/674/Skillwheel_rus_3.0.zip
In reply to Cheri@
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You need to evaluate not only the super ability itself but also the path leading to it. For example, the super ability of the Dwarves is significantly weakened by the fact that it requires summoning and chaos magic. While chaos magic can be taken for a Dwarf, even though I would prefer light, summoning is definitely not needed for a Dwarf. The magic-based super ability is spoiled by machines, which are as useful to a mage as a saddle is to a cow. But a Necromancer has it good; all the skills leading to "Howl of Terror" are useful to him. My choice is "Call of Urgash" and "Pure Rage".
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
In reply to Cheri@
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I like the "Arcane Knowledge" skill because, firstly, having all magic skills at the expert level is already quite good, especially considering that your hero is a mage, and therefore their magical power should be considerable at this point. Secondly, this practically eliminates the need to take any other magic skills (except perhaps summoning for banishment), and you can fill the remaining slots with various luck/defense/attack/logistics skills.
А в таверне тихо плачет скрипка,
Нервы успокаивая мне...
И твоя раскосая улыбка
В бархатном купается вине...

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