Skip to content

Guild of mercenaries. Auto-translated

No ratings yet — be the first to rate!
User Avatar
#32
Auto-translated
damn... the message didn't fit... so, here it is...

almost all decent players are in clans, and those who don't join just don't want to... they leave and don't want to participate in clan tournaments))) although there might be other reasons, but I don't know them.... is it really that scary to join a clan? or is it cool to play as a mercenary?... or are they afraid of ruining relationships?))

okay, if a guy is from a clan that doesn't have enough people to participate in a tournament, that's why he goes as a mercenary for another clan... (if that's possible)...

P.S. then just create a clan of mercenaries right away... who don't care about anything except for grails) just like all ordinary mercenaries.

Be strong. Believe
User Avatar
#33
Auto-translated
I see that not many forum users are writing in this thread! Probably many people will disagree with the mercenary guild. In my opinion, it will be a waste of time! Of course, I'll hire mercenaries! I'll even join the mercenaries myself! But there won't be any attachment to a Clan! Clans will become empty! Or only mercenaries will play for them. No, that's nonsense.

Clans won't become empty! The whole point is to increase your chances of winning in a particular tournament. Let's say a new tournament is announced for Haven, and maybe no one in our Clan knows how to play Haven? Then the mercenary guild will be very useful. Nevertheless, a Clan will still be better than mercenaries; it will continue to develop and recruit new members, etc. And a mercenary can only improve their own skills.
And if such a guild is to be created, there should be a manager appointed who knows the skill level of each mercenary, their strengths, and the Factions they play. So, this still needs to be discussed.
But nevertheless, I'm FOR creating a guild. If it doesn't prove its worth, then it can be disbanded. But you all don't even want to give it a chance to exist.
P.S. I still think that the topic should be closed until the Grail appears, otherwise, it only leads to arguments and no constructive suggestions.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
In reply to Arandor
User Avatar
#34
Auto-translated
Arandor;173952
Almost all decent players are in Clans, and those who don't join simply don't want to... they don't participate in Clan Tournaments either))) although there might be other reasons, but I don't know them.... Is it really that scary to join a Clan? But playing as a mercenary is cool?... or are they afraid of ruining relationships?))
I'll try to explain my point of view. I've been invited to different Clans, but I didn't join for several reasons:
1. I have friends from different Clans, and accepting an offer from one means refusing another.
2. There will always be someone in a Clan that I wouldn't be happy with!
3. A Clan is just extra hassle (rules, Clan life, etc.)

Here are the advantages of being a mercenary that I see:
1. Participating in Tournaments that I can't participate in without being in a Clan.
2. Additional rewards.
Dracon Mallasa;174006
And if you're going to create such a guild, there should be a manager appointed who knows the skill level of each mercenary, his strongest points, and the Factions he plays.
But I completely disagree with that. IMHO, no strong player would agree to have some manager above him. A mercenary can decide for himself whether to play or not.
In reply to Dracon Малласа
User Avatar
#35
Auto-translated
Dracon Mallasa;174006
The Clans won't become empty! The whole point is to increase your chances of winning in a particular tournament. Let's say a new tournament is announced for Haven, but no one in our Clan knows how to play for Haven. That's where a mercenary guild comes in handy. Nevertheless, a Clan will still be better than mercenaries; it continues to develop, recruits new members, and so on. A mercenary can only improve their own skills.
And if such a guild is created, there should be a manager appointed who knows the skill level of each mercenary, their strengths, and the Factions they play. So, this still needs to be discussed.
But nevertheless, I am FOR creating a guild. If it doesn't prove its worth, then it can be disbanded. But you all don't even want to give it a chance to exist.
P.S. I still think that the topic should be closed until the Grails appear; otherwise, it will only lead to arguments and no constructive suggestions.
There will be arguments and disagreements about choosing mercenaries. People are already lowering the Battle.net rating for every minor issue. I don't understand what's so terrible about the connection with Clans! Of course, why would players join a Clan if they can hire a bunch of mercenaries! But it's definitely interesting. Really, if you participate in tournaments, it should be for your own Clan! Anyway, figure it out yourselves.
Вступление в клан"Lost Heroеs"






In reply to Dirty_Player
User Avatar
#36
Auto-translated
Dirty_Player;174010
I will try to explain my point of view. I personally have been invited by various clans, but I did not join for several reasons:
1. I have friends from different clans, and accepting one offer means refusing another.
2. In a clan, there will always be someone who would not suit me!
3. A clan is an extra hassle (charter, clan life, etc.)

But the advantages of mercenary life, as I see them:
1. Participation in tournaments that I cannot participate in without being in a clan.
2. Additional rewards.


You can't please everyone at once)... if they are friends, as you say, then their attitude towards you shouldn't change because of this (maybe just a slight offense, and even that only for a couple of days)... if not, then...

clan life... that's not a problem for those who visit the forum every day, post in threads, etc... they can also visit the clan site... I doubt being on it takes more time than on HeroesWorld...
the charter is the same... be good, don't insult anyone, and all that jazz..... although, taking your second point, it might be a bit difficult)... I haven't really thought about it much, because I don't harbor any particular dislike for anyone)... I like some people, I talk to others, I'm neutral towards others..... and everyone can be annoying at times, but I try not to pay attention to it =) and you can always talk about it, explain it to the person...

and about the advantages... well... inter-clan tournaments don't seem to happen very often, and there are no grails yet))) if they introduce them, that would be a different matter.....
P.S. there are also their own advantages in clans. IMO... your own team, a common cause, shared goals, various projects, you get closer to people... I communicate with many forum members, many are almost like friends, but the majority of them are my clanmates, because with them you not only chat and joke, but also collaborate on clan matters, and naturally, there is more communication)

I think I've strayed from the topic..... heh

P.S. I don't know why I wrote all this... maybe it's just late, and I'm getting loopy before bed)

Be strong. Believe
User Avatar
#37
Auto-translated
I sincerely apologize, but considering the recent clan war, I have a feeling that clans are becoming increasingly formal organizations. You can edit my post, but I'll say this: if you want a mercenary clan, then you need to figure out the financial aspect and make it genuinely appealing and efficient. I'm not a banker, but I like the idea, and here's another point: I don't remember any tournaments where non-clan members couldn't participate. My idea about mercenaries is this: if you decide to create such an organization, you need to keep statistics and a ranking for each guild member, plus titles or something like that, like "master killer" or "maniac marauder level 3," and you need to structure it so that mercenaries benefit, not just clans. In principle, the idea could work.
Набор в клан "Рыцари апокалипсиса" - "Knights of Apocalypse"

Информация о нас здесь http://sacraments.narod.ru/Klan.html
In reply to Zybr
User Avatar
#38
Auto-translated
ZYbr;173928

Once again, everyone is sitting in their own towers and no one wants to listen to each other:)

Well, I'll sit in mine for a bit.

I'll say right away that I agree with Dirty Player
in that
the idea fits organically into the world of clans and fantasy
and expands the gameplay possibilities.

But (I've said this before) you guys are getting ahead of yourselves.
And here's why:
Let's say a new tournament for Haven is announced, but no one in our clan knows how to play for Haven? Then a guild of mercenaries would be very useful.

Yeah ;) your mercenary wins, you give him the points, and we move on.

Respected Kamikadze starts calculating the clan rating (based on which the points will most likely be awarded), looks at the profile of the winner, and sees
that the forum user is not a member of any groups, so he skips him and continues calculating (I don't know exactly how this procedure looks, I think it's something like that).

Result: the points have been paid, but the clan has not received them :)

And that's what I'm telling you all.

Until the rules for clan wars and other tournaments are clearly defined, and the role of the mercenary institute in them, everything is useless and only leads to arguments :)

But when we discuss where mercenaries are used and how, and where they are not, and we all agree on it, then we can really start using them :)
And then the guild will quickly figure out in what form and how they should exist.

P.S. The idea of mercenary ranks is great, but who will keep track of them?
Because I might come to the guild and write that I'm a super-mega-killer of the thousandth level :).
Каждый может быть героем ...
In reply to Starhan
User Avatar
#39
Auto-translated
Starhan;174207
Yeah ;) your mercenary won, they deducted the gold from him, let's see what happens next.

Respected Kamikadze starts calculating the clan rating (based on which gold will likely be awarded) and looks at the profile of the winner, seeing that the forum user is not a member of any groups, he skips him and continues counting (I don't know exactly what this procedure looks like, I think it's something like that).

Conclusion: the gold was paid, but not credited to the clan. :)

That's not quite right.
The clan hires a mercenary to participate in a specific tournament and, accordingly, to get something out of it; after all, the mercenary will be playing for the clan. Even if Respected Kamikadze doesn't notice that in this case the player represented the interests of the clan, the clan (in my opinion) will immediately remind him of this.

But in general, I agree with those who said that the topic should be paused until the gold appears.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
User Avatar
#40
Auto-translated
It's actually much simpler. After registering, in the application table, you simply enter Player X (Clan Y), and that's it....

Well, let's agree that until there are Grails, the conversation is pointless!
User Avatar
#41
Auto-translated
A clan hires a mercenary to participate in a specific tournament and, consequently, to gain something from it. After all, the mercenary will be playing for the clan. Even if Mr. Kamikadze doesn't notice that in this case, the player represents the clan's interests, the clan itself (in my opinion) will immediately remind him of this.
It's much simpler. After registration in the application table, Player X (Clan Y) is indicated, and that's it...

:)
And what makes you think that the rating system will take this into account?
You didn't understand the idea, though. :)
I'm saying that the entire forum needs to agree on something, not engage in individual initiatives.
For example, a new regulation regarding clans was adopted.
P.S.
And right now, mercenaries are something like: a way out of a situation when a clan cannot play independently (one wonders, why was the clan created in the first place?).
Каждый может быть героем ...
User Avatar
#42
Auto-translated
Well, let's agree that until there are any "grails," the conversation is pointless!

That's exactly what I'm saying. Maybe the moderators should close the thread for now to avoid pointless arguments?
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
User Avatar
#43
Auto-translated
So, if your clan suddenly seeks help from mercenaries through the guild, it won't get to choose its candidate, but will have to agree with any candidate the guild provides, is that right?
First of all, as I already said, we will not be seeking mercenaries here.
Secondly, even if we do seek "help" here (which is unlikely), we will not take just any mercenary that comes along. And I think that mercenaries will be tested for their skill in the game directly by the clan's players.
I believe that if the Guild exists on HeroesWorld, then it should consist of experienced players.
and why can't beginners join right away?
They can, but who will pay them any attention?
User Avatar
#44
Auto-translated
shaddar, there’s no need to be so critical of this Guild. Perhaps a time will come when your clan needs to turn to the Guild for help (which is unlikely :)), and you’ll say thank you. If not, then it means your clan should have good players in all parts of the game (online/offline). If that’s the case, I’ll be happy for you and your clan. But for now, there’s no point in discussing anything without introducing Grails.
:smile17:
User Avatar
#45
Auto-translated
...I was very inspired by Ta kotorou's words: "If a clan wants to have strong players, it should develop its own" and "Perhaps... Although, the question is, how did we get strong players in the first place? The answer is: gradually! How much time has passed since our clan was formed? It's already been more than a year... And only recently have we started inviting strong players. And it happened by chance. Nothing prevents other clans from doing the same. And before that, we existed for a very long time "on our own" (if you can say so). And look – what kind of players we have developed. Kamikaze, Big Oak – they are real stars! And they "emerged" specifically in our clan. Even take me and Rapper as an example. Look at us 1.5-2 years ago, and now. The difference is obvious!!!!"
That's it. I believe that the same thing will happen with our clan!
The mercenaries in our clan have integrated very well into the team and are helping in any way they can (and having mercenaries play for grails in a guild is not the same). Consider that they are, not literally, but already "clan members" (in the life of the clan, even if they are not obligated, they participate)... damn, I don't know how to explain it, but I think you will understand me....
User Avatar
#46
Auto-translated
Currently, the idea for the Guild is being developed... if anyone wants to contribute, please write to me on ICQ. P.s. Of course, each mercenary in the Guild will have their own rating, game statistics, title, and so on... because being in the Guild should be not only useful but also interesting. There will also be a management team for the Guild who will oversee everything here, but I think we'll talk about that later.
www.HeroesWorld.ru is our life....

Осуществляется Набор в Клан "The Best of Heroes" Милости просим