Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I sincerely apologize, but considering the recent clan war, I have a feeling that clans are becoming increasingly formal organizations. You can edit my post, but I'll say this: if you want a mercenary clan, then you need to figure out the financial aspect and make it genuinely appealing and efficient. I'm not a banker, but I like the idea, and here's another point: I don't remember any tournaments where non-clan members couldn't participate. My idea about mercenaries is this: if you decide to create such an organization, you need to keep statistics and a ranking for each guild member, plus titles or something like that, like "master killer" or "maniac marauder level 3," and you need to structure it so that mercenaries benefit, not just clans. In principle, the idea could work.