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Guild of mercenaries.

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#38
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ZYbr;173928

Once again, everyone is sitting in their own towers and no one wants to listen to each other:)

Well, I'll sit in mine for a bit.

I'll say right away that I agree with Dirty Player
in that
the idea fits organically into the world of clans and fantasy
and expands the gameplay possibilities.

But (I've said this before) you guys are getting ahead of yourselves.
And here's why:
Let's say a new tournament for Haven is announced, but no one in our clan knows how to play for Haven? Then a guild of mercenaries would be very useful.

Yeah ;) your mercenary wins, you give him the points, and we move on.

Respected Kamikadze starts calculating the clan rating (based on which the points will most likely be awarded), looks at the profile of the winner, and sees
that the forum user is not a member of any groups, so he skips him and continues calculating (I don't know exactly how this procedure looks, I think it's something like that).

Result: the points have been paid, but the clan has not received them :)

And that's what I'm telling you all.

Until the rules for clan wars and other tournaments are clearly defined, and the role of the mercenary institute in them, everything is useless and only leads to arguments :)

But when we discuss where mercenaries are used and how, and where they are not, and we all agree on it, then we can really start using them :)
And then the guild will quickly figure out in what form and how they should exist.

P.S. The idea of mercenary ranks is great, but who will keep track of them?
Because I might come to the guild and write that I'm a super-mega-killer of the thousandth level :).
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