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Posts from Velikiymod - Баланс Мод

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Do I need your balance mod?
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18 years ago
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Today, version 1.1 was completed.
Now, undead have been added (see below), prices have been adjusted, and the Phoenix (or rather, the Armageddon ability of the Phoenix) has been removed.
Skeletons: +25 attack.

Vampires: 32 HP, speed 7.

Greater Vampires: speed 12.

Vampire Princes: retaliatory strike.

Archliches: 65 HP, 12 shots, 20-20 damage.

Greater Liches: cloud of death.

Dragon Skeleton: 170 HP.

Ghost Dragon: vampire, 200 HP.

Astral Dragon: ethereal.
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18 years ago
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Hi, Vladislavelikiy!!!
I downloaded your mod, and I'm going to try installing it now! :)

Added 1 hour 13 minutes ago
Vladislavelikiy, I tried your mod! I really liked the undead!!! I just have one question: How do I kill griffins? I attacked neutral griffins (not upgraded), and they flew away. Then they became invisible, and it's impossible to kill them because they constantly attack from the sky. Try to review the abilities of unupgraded griffins; otherwise, they can destroy any army!
And about the astral dragon:
I think it has too few hit points – like a level 6 creature – 150, although unupgraded ones have 170. But overall, the mod is just great!!!! :)
In reply to Lady Revan
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18 years ago
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ArhLich;171672
Hello, Vladislavelikiy!!!
I downloaded your mod, and I'm going to try installing it now! :)

Added 1 hour 13 minutes ago
Vladislavelikiy, I tried your mod! I really liked the undead!!! I just have one question: How do I kill griffins? I attacked neutral griffins (not upgraded), and they flew away. Then they became invisible, and it's impossible to kill them because they constantly attack from the sky. Try to review the abilities of unupgraded griffins; otherwise, they can destroy any army!
And regarding the astral dragon:
I think it has too few hit points – like a level 6 creature – 150, although unupgraded ones have 170. But overall, the mod is just great!!!! :)

I fixed the dragons and griffins.
I reworked the elves and added a mod for recoloring dragons.
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18 years ago
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Great! Tomorrow we'll test your mod using Hamachi!))
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18 years ago
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Changes in version 1.4:

There are now 8 Scouts, Assassins, and Stalkers appearing per week.

Minotaurs now have 35 HP, the first upgrade has 40 HP, and the second has 45 HP.

Damage of undead units on lizards: 12-12, 1 upgrade 14-14, 2 upgrade 12-12.

Red dragons now attack and fly back (there is a counter-attack).

Astral dragons now have 120 HP.
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18 years ago
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Oh well! The astral dragons are really not that durable anymore.
In reply to Lady Revan
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18 years ago
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ArhLich;173036
Ah! Poor astral dragons! They've become quite fragile. :)

Now they have stealth, and a lot of HP, which is unfair.
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18 years ago
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Have you finished working on the Orcs? You were planning to start working on them. How is it going?
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18 years ago
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Vladislavelikiy, please make it so that Inquisitors can cast the "Prayer" spell (if you can, of course), and so that Air Elementals have the "Ethereal" ability (so they behave like ghosts), please. :)
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18 years ago
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Changes in version 1.5: Goblins have 3 shots, Goblin Shaman deals 2-2 damage, and Trappers deal 1-2 damage. Centaurs have 10 HP, Nomads have 13 HP, and Warriors have 14 HP. Orcish Warriors have 7 defense, Fighters have 9 defense and 17 HP, and Warmongers have 11 defense and 25 HP. HP of Wyverns/Dark Wyverns/Paokai: 110/125/140. HP of Cyclops/Free Cyclops/Eyeballs: 240/245/255. Air Elementals are now ethereal, and Night Queens have the Lightning spell and 18 mana.
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18 years ago
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And finally, version 1.6 is here! Changes in version 1.6: Dwarves: Level 1: +2 bonus Level 2: Damage 2-2, 1 upgrade 3-3, 2 upgrades 3-5 Level 3: Defense +3, 1 upgrade +4, 2 upgrades +4 Level 4 (no upgrade): Attack 12, Defense 0 Level 5 (no upgrade and both upgrades): Initiative +1 Level 7, 1 upgrade: Damage 50-50, Level 7, 2 upgrade: Fire Shield I'm looking forward to feedback from those who have played with my mod :smile26:
In reply to Vladislavelikiy
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18 years ago
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A new version of the mod has been released - 1.7. Previously, it was purely a single-player mod, but now it includes 7 heroes specifically tailored for the mod, with a price limit of 22,000 gold.
In reply to Vladislavelikiy
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14 years ago
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Vladislavelikiy
Today, version 1.1 was completed.
Now, undead have been added (see below), prices have been adjusted, and the Phoenix (more precisely, the Armageddon ability of the Phoenix) has been removed.
Skeletons: growth of 25

Vampires: 32 HP, speed 7.

Greater Vampires: speed 12.

Vampire Lords: retaliatory strike.

Archliches: 65 HP, 12 shots, damage 20-20.

Greater Liches: cloud of death.

Skeleton Dragon: 170 HP.

Ghost Dragon: vampire, 200 HP.

Astral Dragon: incorporeal.
What's the point of improving Necromancers? To make them even stronger? :smile29:
I'll give the mod a 5, but I won't download it, sorry.
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14 years ago
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I believe that not everyone needs the mod, but that doesn't mean it won't be downloaded. I'll download the mod when the final version is ready.
In reply to denk28
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14 years ago
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denk28
I think that not everyone needs the mod, but that doesn't mean it won't be downloaded.
I'll download the mod when the final version is ready.
1. They won't – because there's nothing to download: the link is already broken.
2. IMHO, the mod will never be ready – due to the passage of time and the absence of the author (pay attention to the dates).
3. I'm interested in balance mods – I can recommend the TE mod by moz (tournament approach, minimal changes) OR the WGE mod by me (fundamentally different balance, not just a fix). However, the latter is still under development.

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