Skip to content

Posts from Velikiymod - Баланс Мод

3.0 (2 ratings)
Open
Do I need your balance mod?
91 voters
Single choice Public votes
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
User Avatar
18 years ago
Auto-translated
I'm currently working on a mod that significantly changes the balance of Heroes of Might and Magic V. It modifies the stats of units and adds abilities to some units that they didn't have before. The mod changes all races except for the Dungeon faction and adds one duel hero to each of them. A full description of the mod can be found here. Download. If you like the mod, please write about it here and be sure to vote! The latest version at the moment is 1.7. Since the links are broken, the moderator has added the file for version 1.5. Versions higher than 1.5 have not been found on the internet yet.
Attachments 1
1 file attached • Total size: 519.0 KB
User Avatar
18 years ago
Auto-translated
Didn't get the joke: AndRo, Gold Fenix, why did you boost my morale but then voted no in the poll?
User Avatar
18 years ago
Auto-translated
Maybe they don't need this mod, but they'll give you a thumbs up for your efforts?:)
In reply to Amko
User Avatar
18 years ago
Auto-translated
Night Nazgul;165574
Maybe they don't need this mod, but they give you a plus for your efforts?:)
What do you think about the mod?
User Avatar
18 years ago
Auto-translated
Well, I think that the balance in Heroes is already pretty good, and that a mod will only make it worse. Although, a similar global mod for tournaments is currently being developed for the League of Heroes – the Tournament Edition (TE).
In reply to Amko
User Avatar
18 years ago
Auto-translated
Night Nazgul;165577
Well, I think the balance in the game is already pretty good, and that a mod would only make it worse. Although, a similar global mod for tournaments is currently being developed for the League of Heroes – the Tournament Edition (TE).
It's already been developed, I'd even say so. And it's even been tested in one tournament. It's very good, I must say. Soon, Aurelain will also create a wheel, and then happiness will be complete. :)
In reply to Vladislavelikiy
User Avatar
18 years ago
Auto-translated
Mixed feelings, to be honest, I don't even know what to say, but since I've started, I'll give it a try, maybe something good will come out of it! But...!
1) Kill the phoenix casting Armageddon before it kills the balance!:smile35:
2) Considering that Haven is my favorite faction, I'm of course pleased with the changes, but... Haven was already strong enough in my opinion, and THIS Haven...(No Comment). But considering that all castles will be changed, I won't say anything yet, I need to see the others:smile42:
PS: In general, good luck to you, the idea is good, although I'm against any changes, but I'm "for" experiments, so... why not! I definitely wouldn't play such a seriously modified balance mod for money, :D but I could sit down with a beer in the evening and see "what the heck they've done to my favorite game"! Good luck again!
User Avatar
18 years ago
Auto-translated
By "balance mod," I mean that it won't just correct the balance; it will create a completely different one. This mod is more for those who want something new and are looking for new tactical solutions. Regarding money: once I've created most of the factions, I'll increase the income from city structures and gold mines. Perhaps the final version will include a campaign or campaigns and new maps.
Question for other mod creators: how can I make it so that a neutral phoenix has Armageddon, but a summoned one doesn't? Where are the characteristics of the summoned phoenix defined?
User Avatar
18 years ago
Auto-translated
Oh, I understand, but such a rework probably won't be needed by anyone. If you're not aiming to fix the balance, which has already been tested countless times, you might end up ruining the entire concept of the game. I'm not saying it's not interesting to tweak things to your liking, but it's unlikely to be in demand.
In reply to Vladislavelikiy
18 years ago
Auto-translated
Vladislavelikiy;165701

Question for other mod creators: how can I make it so that a neutral phoenix has Armageddon, but a summoned one doesn't? Where are the stats for the summoned phoenix defined?
I've never made mods, but I'll say something. The summoned phoenix and the regular phoenix are the same creature; the only difference is that the regular phoenix has standard stats, and the summoned one's stats depend on the hero and it doesn't revive. This means that if you change the regular phoenix, you also change the summoned one. It's unlikely that you can make them different, unless you use some kind of workaround.
In reply to Майор Вихрь
User Avatar
18 years ago
Auto-translated
Major Whirlwind; 165754
I've never made mods, but I'll say something. The summoned Phoenix and the regular Phoenix are the same creature; the only difference is that the regular Phoenix has standard stats, while the summoned one's stats depend on the hero and it doesn't resurrect. This means that if you change the regular Phoenix, you also change the summoned one. It's unlikely you can make them different, unless you use some workaround.
I know a workaround. The spell file contains the address of the file to which it refers and from which it takes its abilities, i.e., the Phoenix file. If you create a fake Phoenix (copy it and give it a different name) and enter it into the spell file, the summoned one will not depend on the neutral one.
But where is the spell file located?
User Avatar
18 years ago
Auto-translated
Vladeslavelikiy, Great idea to create a balance mod! But honestly, Haven is already a strong faction! Pay attention to Necropolis instead! Please, buff Necropolis!:smile45:
In reply to Lady Revan
User Avatar
18 years ago
Auto-translated
No, we shouldn't buff it... rather, the opposite... it's a strong faction. Sometimes, even too strong.
In reply to Amko
User Avatar
18 years ago
Auto-translated
Night Nazgul;171109
No, we don't need to buff it... rather, the opposite... it's a strong faction. Sometimes, even too strong.
And Nazgul is right, it's quite a strong faction! And it's already strong enough.
User Avatar
18 years ago
Auto-translated
I agree! I love the undead! But when you have to fight against humans who have a lot of highly skilled Knights, and their hero has learned Cleanse and Magic Immunity, it becomes quite difficult.

Added after 34 seconds
The undead are strong because other races can be converted into them.

Statistics

Welcome our newest member: recijeb