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Posts from Velikiymod - Баланс Мод

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10 years ago
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Vladislavelikiy
I am currently working on a mod that significantly changes the balance of Heroes of Might and Magic V.
It changes the stats of units and adds abilities to some units that they didn't have before.

The mod changes all races except for the Demons and adds one duel hero to each of them.

A full description of the mod can be found here.

Download.

If you like the mod, please write here and be sure to vote!

The latest version at the moment is 1.7

Colleague, none of the links work. But overall, I like the idea. The balance could be tweaked a bit. If you are still working on it, let me know.
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10 years ago
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Does anyone have a download link?
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10 years ago
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Found only version 1.5. Uploaded it to the top of the page.
In reply to Небо
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9 years ago
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Sky
Vladislavelikiy please make it so that Inquisitors can cast the "prayer" spell (if you can), and so that Air Elementals have incorporeality (so that they are like ghosts), please. :)

This is a good idea!
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9 years ago
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But overall, the mod needs further refinement – it affects the balance too much. **And as a result – there is an imbalance.**
In reply to atlant108
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9 years ago
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atlant108
But overall, the mod needs further refinement – it affects the balance too much. And as a result – there is an imbalance.
You write so many comments, but they are not helpful and not constructive =(
For example, try to explain why this mod is imbalanced.
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9 years ago
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So, let me explain my position:

Changes in version 1.5:
Centaurs have 10 HP, nomads have 13 HP, and war centaurs have 14 HP. Why increase their HP? (especially by so much)
Orcish warriors have 7 defense, fighters have 9 defense (defense has been significantly increased!), and 17 HP (again, a lot of HP!), while warmongers have 11 defense and 25 HP. (stats have been doubled!)
HP of wyverns/dark wyverns/paoka: 110/125/140 (that's still acceptable)
HP of cyclops/free cyclops/glass cannons: 240/245/255. Why strengthen a unit that is already unrealistically strong?


and Night Queens have the Lightning spell and 18 mana (a lot of mana for them)

Added 2 minutes ago
Lady Revan

And how do you kill griffins? I attacked neutral griffins (unupgraded), and they flew away. Then they became invisible, and it's impossible to kill them because they constantly attack from the sky. Try to review the abilities of unupgraded griffins, because they can destroy any army!

and also this
In reply to atlant108
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8 years ago
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atlant108
So, let me explain my position:

Changes in version 1.5:
Centaurs have 10 HP, nomads have 13 HP, and warriors have 14 HP. Why increase their HP? (especially by so much)
Orcish warriors have 7 defense, fighters have 9 defense (defense significantly increased!) and 17 HP (again, a lot of HP!), and warmongers have 11 defense and 25 HP. (stats increased by a factor of 2!)
HP of wyverns/dark wyverns/paokai: 110/125/140 (that's still acceptable)
HP of cyclops/free cyclops/eyeballs: 240/245/255. Why buff an already unrealistically strong unit?


and night queens have the lightning spell and 18 mana (a lot of mana for them)

Added 2 minutes later


and plus this
I've noticed that more and more mods are being balanced according to the author's own vision of the game. That is, tailored to their own preferences, to make the game more comfortable for the author.
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7 years ago
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I've noticed that mods are increasingly being balanced according to the author's own vision of the game. That is, tailored to their preferences so that it would be comfortable for them to play.

That’s true, but sometimes the author’s vision appeals to many players. As an example, I can cite such balance mods as:

/topic/12208/

/topic/11956/

/topic/at/1076532/

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