And they say that thoughts aren't material :) I've spent the whole day today trying to find some other playable template, because I'm already tired of the SMs. I've reviewed many templates that players from various resources use, consulted with specialists, and concluded that the 8mm6 template is just what's needed! And it turns out there is already a suggestion thread))).
I propose renaming this thread to a discussion of this template, so that based on these discussions, amendments can be made to the seasonal game rules, and we can also try to organize a trial tournament
This template is much more complex than a simple SM (2sm4d) due to the large number of zones and passages between them. But if you study it well, navigating it will be no trouble at all: by mines (certain types of mines are present only in certain zones), by neutral villages, by the location of the computers (this template is played with computers, settings are provided below), and so on. The presence of computers adds its own charm to the game, forcing the development of a slightly different strategy. That is, you might not develop the economy at all; it's easier to kill the computer at the start of the second week, and he'll build you a capitol for it :). But on the other hand, if you don't kill him in time, you might get a beating yourself :smile40:. In SMs, the whole strategy boils down to gathering as many wyverns, angels, and ducks as possible, breaking the GO and attacking the opponent. Well, if you don't want to fight the GO, you come through the secondary. In 8mm6, a lot of effort needs to be put into scouting (maybe the useless "scouting" skill will become not-so-useless;)), to orient oneself faster in choosing the right direction. The player's skill level will also play a bigger role—how they can most effectively clear various resps in chains (perhaps the turn time will need to be increased to 6 minutes; I am ALL FOR the increase)—rather than just running down one road through the secondary (like in SM) collecting goodies along the way. In other words: the 8mm6 template is more professional compared to 2sm4d, "random victories" are minimized, it's a step up a level, so to speak :). But to play on this template, an amendment to the rules is necessary, which will differ slightly from the games on the 2sm4d template, namely:
Starting Settingshumans – 2; computers – 6; teams – 0; map size XL+U
The map size might scare some people, but due to the huge number of zones, this template is generated correctly only on XL+U (on smaller maps, zones will simply overlap, so the terrain shifts will be colossal, not to mention the blocks). According to reports from players who use these templates, games often end as early as the 2nd week due to the
absence of GO.
Shifted GuardsAs already mentioned: this template consists of a large number of zones, transitions between them, and accordingly, a large number of guards protecting it all. Considering that guards are often shifted, it's simply impossible to determine who is guarding what.
Therefore, on this template, it will be permitted to penetrate from resp to resp through shifted guards. However, guards protecting objects must still be broken as usual.
Use of Dimension DoorIn SMs, there was a limit of one jump per day per hero. But if one player "takes to their heels" across the map from an opponent who has surpassed them in stats and troops, hoping to collect ducks and angels and boost their stats, then on this template, this match could drag on for a long time, as they would be running in circles after each other.
Therefore, there is a proposal to limit the use of DD to twice a day per heroBans and RestrictionsEverything seems clear here, but we need to discuss and decide:
what to do if, for example, a necromancy amplifier is built in a captured computer castle? The computer is such a jerk that he doesn't follow the game rules :). I suggest allowing the use of bans if they were violated by the computer.
Red RushOn some sites, red rush is allowed on this template because it doesn't play a significant role here. But personally, I am against it.
All other rules will remain unchanged, but if anyone has suggestions, or perhaps I missed something,
please speak up here on each point, rather than waiting for the rules to be published and then starting to criticize them :).
Thank you for your attention.
Yes, almost forgot: at this link, you will find the description and structural diagram of this template, as well as the rmg.txt, which needs to be placed in the "Data" folder:
http://dreamcatcher.metroland.ru/templates/8mm6/index.htmlP.S. I have NEVER played on this template myself.
P.P.S. No one will force anyone who doesn't want to play on such a template to do so)); SMs will still be counted in the season. This is for enthusiasts, so to speak, but we should suggest to the respected SS-D that playing on this template should award more points than 2sm4d ;), because it is more difficult :p