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There used to be a Chaos League in Moscow. Out of the 3 allowed templates, this one was perhaps the most popular. As for the game dragging on — I disagree. A game lasts 4-5 weeks. Matches are lively. The "snowballing" effect isn't as pronounced; you have to clear the whole map. There are far more cans. Utopias are located more evenly. The game is built either on rushing (it's quite possible to locate the opponent quickly) or on development. First, you clear the nearest bot (for the red player, the nearest computer is usually brown; for the blue, it's green). Then comes hero leveling and building, breaking into hives and cans. Again, cans are harder to take than hives, so you need to improve your skill. Then come the Utopias; taking them is quite possible with a good respawn by the third week, even on 200% difficulty. The game revolves around obtaining the dimensional door — in a Utopia, a Magic Tower, or Pandora. Control is gained by whoever plays better — they simply have more chances: they make decisions faster on whether it's better to build and upgrade dwellings or go for the Magic Tower, they break cans faster, and they enter Utopias faster. Message Mizrael or Scorp and ask for a game — I think they won't refuse. Here are the rules of the old Chaos League. By the way, I saw Assu on our forum; he is one of the most experienced Chaos League players, message him, he can tell you more about this template than I can.
Games are played on version HMM3 SOD v.3.2*.
A random map is played, created with the following parameters:
size XL; 8 players; 0 computers; all team = 0; water = none; Monster= strong; Diff = impossible. Time Limit = 4 min. With Dungeon.
By mutual agreement, the map creation conditions may be changed.
Turn order is determined by lot.
The selection of starting castles is as follows:
Playing with Conflux is forbidden. Using identical castles is also forbidden.
Opponents draw lots to determine who chooses the castle first. Then they cross out castles alternately in the open. The one who chooses the castle first crosses out 2 castles, the second — 3 castles. The one who chooses the castle second starts the crossing out, then the other crosses one out, and so on, one castle at a time, until 3 remain. The choice is made from these**.
Starting hero selection.
It is forbidden to choose: Sir Mullich, Adela, Ryland, Solmyr, Cyra, Aislinn, Thant, Isra, Vidomina, Alamar, Jeddite, Deemer, Ciele, Luna. If these heroes come to you during the game, you may use them only until their level increases by 2 compared to what it was at the moment of acquisition. Upon reaching this barrier, you are obliged to remove the hero before the end of your turn***.
Starting resource is chosen at will.
After the first map generation, the starting hero and resource can only be changed with the opponent's consent.
Each player is granted the right to request a map regeneration within their first 3 turns in the following cases:
a) They are blocked (all passages are locked by monsters and there is not a single free chest).
b) Their stone or wood mine is guarded by monsters of level 3 or higher, or level 2 archers.
c) The player is given a village or more than one castle at the start.
d) If the starting hero is not level 1.
e) Once without explaining the reasons. But no more.
In cases c) and d), a restart is mandatory!
A restart is also provided if the opponents can attack each other up to the 8th day of the game.
Try to discuss all restart conditions with your opponent before the game.
If a stalemate occurs in battle, the attacking player must retreat****.
It is forbidden to use Cartographer, Hill Fort, or collect the "Cloak of the Undead King" set.
It is also forbidden to take and level up Diplomacy or recruit neutral troops. A hero who, for any reason, has obtained Diplomacy (for example, from a scholar, or you bought them that way) is equated to a forbidden hero and must be removed after they rise two levels.
It is forbidden to use 4th and 5th level magic scrolls.
In captured Confluxes, it is forbidden to place the Grail, as well as to buy level 6 and 7 troops (buying them in the Refugee Camp is also forbidden). However, it is allowed to build and use the Mage Guild university.
If a guarded artifact or Pandora is placed such that it can be taken for free, it can only be done using DD or Fly. Otherwise, the guard must be defeated first.
Using the bug to view the opponent's hero is forbidden.
Selling artifacts above their actual value is forbidden.
Using the map editor during the game is forbidden.
Violation of these rules leads to disqualification.
The organizers reserve the right to make any changes to the rules without explaining the reasons.
* In this version, the so-called Double Casting bug is fixed.
** Thus, if after crossing out 2 castles each, in the view of the "second castle chooser" there remains 1 strong and 3 weak castles, they can cross it out so that it doesn't go to the opponent. If, in their view, there remain 2 strong and 2 weak castles, they will cross out a weak one to have the opportunity to also choose a strong one after the opponent chooses a strong castle.
*** Example: You won a prison. A level 10 Deemer is there. You can use him at your discretion until he reaches level 12. Repeated purchase of such a hero is forbidden.
**** For example, if one has a stack of Stone Golems left, and the other has one Ghost Dragon, which they constantly fly with so that it cannot be attacked. When such a situation occurs in the presence of handcuffs, the attacking player loses the hero to the defender, even if this requires loading an autosave and dismissing troops.
Games are played on version HMM3 SOD v.3.2*.
A random map is played, created with the following parameters:
size XL; 8 players; 0 computers; all team = 0; water = none; Monster= strong; Diff = impossible. Time Limit = 4 min. With Dungeon.
By mutual agreement, the map creation conditions may be changed.
Turn order is determined by lot.
The selection of starting castles is as follows:
Playing with Conflux is forbidden. Using identical castles is also forbidden.
Opponents draw lots to determine who chooses the castle first. Then they cross out castles alternately in the open. The one who chooses the castle first crosses out 2 castles, the second — 3 castles. The one who chooses the castle second starts the crossing out, then the other crosses one out, and so on, one castle at a time, until 3 remain. The choice is made from these**.
Starting hero selection.
It is forbidden to choose: Sir Mullich, Adela, Ryland, Solmyr, Cyra, Aislinn, Thant, Isra, Vidomina, Alamar, Jeddite, Deemer, Ciele, Luna. If these heroes come to you during the game, you may use them only until their level increases by 2 compared to what it was at the moment of acquisition. Upon reaching this barrier, you are obliged to remove the hero before the end of your turn***.
Starting resource is chosen at will.
After the first map generation, the starting hero and resource can only be changed with the opponent's consent.
Each player is granted the right to request a map regeneration within their first 3 turns in the following cases:
a) They are blocked (all passages are locked by monsters and there is not a single free chest).
b) Their stone or wood mine is guarded by monsters of level 3 or higher, or level 2 archers.
c) The player is given a village or more than one castle at the start.
d) If the starting hero is not level 1.
e) Once without explaining the reasons. But no more.
In cases c) and d), a restart is mandatory!
A restart is also provided if the opponents can attack each other up to the 8th day of the game.
Try to discuss all restart conditions with your opponent before the game.
If a stalemate occurs in battle, the attacking player must retreat****.
It is forbidden to use Cartographer, Hill Fort, or collect the "Cloak of the Undead King" set.
It is also forbidden to take and level up Diplomacy or recruit neutral troops. A hero who, for any reason, has obtained Diplomacy (for example, from a scholar, or you bought them that way) is equated to a forbidden hero and must be removed after they rise two levels.
It is forbidden to use 4th and 5th level magic scrolls.
In captured Confluxes, it is forbidden to place the Grail, as well as to buy level 6 and 7 troops (buying them in the Refugee Camp is also forbidden). However, it is allowed to build and use the Mage Guild university.
If a guarded artifact or Pandora is placed such that it can be taken for free, it can only be done using DD or Fly. Otherwise, the guard must be defeated first.
Using the bug to view the opponent's hero is forbidden.
Selling artifacts above their actual value is forbidden.
Using the map editor during the game is forbidden.
Violation of these rules leads to disqualification.
The organizers reserve the right to make any changes to the rules without explaining the reasons.
* In this version, the so-called Double Casting bug is fixed.
** Thus, if after crossing out 2 castles each, in the view of the "second castle chooser" there remains 1 strong and 3 weak castles, they can cross it out so that it doesn't go to the opponent. If, in their view, there remain 2 strong and 2 weak castles, they will cross out a weak one to have the opportunity to also choose a strong one after the opponent chooses a strong castle.
*** Example: You won a prison. A level 10 Deemer is there. You can use him at your discretion until he reaches level 12. Repeated purchase of such a hero is forbidden.
**** For example, if one has a stack of Stone Golems left, and the other has one Ghost Dragon, which they constantly fly with so that it cannot be attacked. When such a situation occurs in the presence of handcuffs, the attacking player loses the hero to the defender, even if this requires loading an autosave and dismissing troops.